5.00 star(s) 21 Votes

Dedingovi

Well-Known Member
Jul 1, 2017
1,187
4,277
478
Man, the worst part of all this is knowing that out of these 4 years of waiting, this is theoretically the moment when we're closest to the release of MW3, with only 19 days left, but deep down we know that in this next update, which should come this week, Jackerman will surely delay everything again and we'll go back to the same endless cycle of waiting for MW3... Jackerman created something that is impossible to achieve and there will always be "one" more delay.
 

DahlHeadlands

Member
Dec 7, 2018
138
405
242
Man, the worst part of all this is knowing that out of these 4 years of waiting, this is theoretically the moment when we're closest to the release of MW3, with only 19 days left, but deep down we know that in this next update, which should come this week, Jackerman will surely delay everything again and we'll go back to the same endless cycle of waiting for MW3... Jackerman created something that is impossible to achieve and there will always be "one" more delay.
Things were doomed from the moment Jack decided that he was going to go back and update older scenes to his "current standards", in a project that spans 4 years that's just an impossible standard to maintain. No artist remains stagnant in quality for 4 years without making visible improvements, least of all to the artist themselves. Going backwards to touch up work you've already completed while half the project remains incomplete is the snake eating its own tail.

At this point it's less about the state in which MW3 releases and more about just having it done and finally out of the way.
 

isekai21

Member
Dec 10, 2018
112
317
270
why tf this fcker keeps doing stuffs with those monsters and dogs and what not gross stuff???why tf can't he just be decent for once atleast???
We're here because we either like the incest porn or bestiality porn that Jackerman produces. Or we like both the incest and bestiality porn that Jackerman produces.
 

Dedingovi

Well-Known Member
Jul 1, 2017
1,187
4,277
478
why tf this fcker keeps doing stuffs with those monsters and dogs and what not gross stuff???why tf can't he just be decent for once atleast???
Man, a while back I was also involved in this incest vs. bestiality debate, but honestly, given Jackerman's current situation and everything he's been doing, I think the real issue to worry about is his conduct and commitment to his content, which has become far below expectations and I'd even say disastrous. A while ago I saw him as one of the best creators of adult 3D content on the market, but today I'm becoming more aware every day that he's a scammer. How can someone destroy themselves so much?
 
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DESEPTIFY

Newbie
Nov 26, 2024
48
266
53
Another delay this what he said:
I’ll try to keep this one brief to avoid over-explaining (and hitting the Discord Nitro limit like I’ve done several times before). Here’s a breakdown of my production progress for the month of November:

It was a hard month. Roughly **1 minute and 50 seconds** of new animation was fully completed in October. That’s under target, but I spent the last two days of the month on a 20-second shot that wrapped early this month. If that shot had made the cutoff, I’d be closer to my recent pace. I also began the month sick with Covid for the entire first week, which carried over from the end of September so my productivity was unfortunately somewhat crippled for a time. I also originally planned to knock out simpler shots, but ended up tackling much harder ones earlier in the timeline to avoid disrupting flow. These included an extended segue with full body and facial animation. I didn't animate any easy shots in October, they were all pretty time intensive, which is not usually the case. There tend to be a few less time intensive shots sprinkled in. Fortunately though, the shots I have ahead of me are the easier/less time intensive shots I was looking forward to. Hopefully I will making up lost time in the coming weeks.

**Remaining Work:**
I’m currently animating the facial and in-between shots for MW3’s third-to-last action sequence. The non-facial shots for these are already done and rendered. Like mentioned above, these shots go quicker (around 8–10 seconds per day) compared to the 3–4 seconds I average on heavier technical work as the base animation/general motion of the sequence is already done.

MW3 is now expected to run about 45 seconds longer than last projected. The runtime looks to land over 37.5 minutes, possibly 38+ before credits. About 3 minutes of new animation remain: 2 minutes at the end, and 1 minute in a section meant for Damon’s lines (now being recast after the original VA was unresponsive). After these two chunks, I’ll refresh MW3’s oldest intro scene. Much of it holds up, and based on past refreshes, I expect that to take about a week.

**Timeline Update:**
My average is around 5.5–6 seconds of animation per day when uninterrupted. Factoring in the refresh (~1 week) and a few days for sound, I’m estimating about 38 days remain—pushing completion out from last months estimate which put us 19 days from release. I blame at least a week of this on my being ill, during which time I was barely making progress. The rest of the shift is due to the extension of MW3's runtime after completing another few minutes of animation without much dialogue to frame/time things properly.

**Completion Estimate:** ~December 13th, 2025 (+19 days)
There may be another sneak peek. No promises yet, but we’ll see. Given so little work remains on such a massive project, I'd like to keep as much hidden until release as I can. Also I am interested in hearing video hosting ideas from you all for the private release of MW3, as I recently went through the exporter and found that MW3 will be around 20 gigabytes if I use my usual compression standard.
 

Dedingovi

Well-Known Member
Jul 1, 2017
1,187
4,277
478
Another delay this what he said:
I’ll try to keep this one brief to avoid over-explaining (and hitting the Discord Nitro limit like I’ve done several times before). Here’s a breakdown of my production progress for the month of November:

It was a hard month. Roughly **1 minute and 50 seconds** of new animation was fully completed in October. That’s under target, but I spent the last two days of the month on a 20-second shot that wrapped early this month. If that shot had made the cutoff, I’d be closer to my recent pace. I also began the month sick with Covid for the entire first week, which carried over from the end of September so my productivity was unfortunately somewhat crippled for a time. I also originally planned to knock out simpler shots, but ended up tackling much harder ones earlier in the timeline to avoid disrupting flow. These included an extended segue with full body and facial animation. I didn't animate any easy shots in October, they were all pretty time intensive, which is not usually the case. There tend to be a few less time intensive shots sprinkled in. Fortunately though, the shots I have ahead of me are the easier/less time intensive shots I was looking forward to. Hopefully I will making up lost time in the coming weeks.

**Remaining Work:**
I’m currently animating the facial and in-between shots for MW3’s third-to-last action sequence. The non-facial shots for these are already done and rendered. Like mentioned above, these shots go quicker (around 8–10 seconds per day) compared to the 3–4 seconds I average on heavier technical work as the base animation/general motion of the sequence is already done.

MW3 is now expected to run about 45 seconds longer than last projected. The runtime looks to land over 37.5 minutes, possibly 38+ before credits. About 3 minutes of new animation remain: 2 minutes at the end, and 1 minute in a section meant for Damon’s lines (now being recast after the original VA was unresponsive). After these two chunks, I’ll refresh MW3’s oldest intro scene. Much of it holds up, and based on past refreshes, I expect that to take about a week.

**Timeline Update:**
My average is around 5.5–6 seconds of animation per day when uninterrupted. Factoring in the refresh (~1 week) and a few days for sound, I’m estimating about 38 days remain—pushing completion out from last months estimate which put us 19 days from release. I blame at least a week of this on my being ill, during which time I was barely making progress. The rest of the shift is due to the extension of MW3's runtime after completing another few minutes of animation without much dialogue to frame/time things properly.

**Completion Estimate:** ~December 13th, 2025 (+19 days)
There may be another sneak peek. No promises yet, but we’ll see. Given so little work remains on such a massive project, I'd like to keep as much hidden until release as I can. Also I am interested in hearing video hosting ideas from you all for the private release of MW3, as I recently went through the exporter and found that MW3 will be around 20 gigabytes if I use my usual compression standard.
Jackerman is truly the biggest scammer of our time. MW3 will never be finished.
 

KR.Lee

Member
Nov 23, 2017
266
153
209
If MW was a game instead of an anime, it would have been finished much faster LOL.
If he had just said it would come out within 25 years instead of specifying a date,
maybe JACKERMAN's reputation wouldn't have hit rock bottom like it has??
Let's wait and see if it's worth waiting a year for.
 

Dedingovi

Well-Known Member
Jul 1, 2017
1,187
4,277
478
So about 2 weeks of work added almost 3 weeks delay :unsure::unsure::unsure::unsure::unsure::unsure::unsure::unsure:
He's a scammer. If we pay attention, we can see that he's increasing the delays again. Before, he postponed every three months, but then he started postponing by a month, and when he postponed to November 9th, he said it was just an extra week, but after that he postponed for another two weeks, and now he's postponed for another 19 days, which is almost three weeks. In other words, he's increasing the delays again and doesn't even want to post sneak peeks. It's literally making money without delivering anything.
 

Duongvipro2000

Well-Known Member
Aug 25, 2021
1,737
2,208
386
Another delay this what he said:
I’ll try to keep this one brief to avoid over-explaining (and hitting the Discord Nitro limit like I’ve done several times before). Here’s a breakdown of my production progress for the month of November:

It was a hard month. Roughly **1 minute and 50 seconds** of new animation was fully completed in October. That’s under target, but I spent the last two days of the month on a 20-second shot that wrapped early this month. If that shot had made the cutoff, I’d be closer to my recent pace. I also began the month sick with Covid for the entire first week, which carried over from the end of September so my productivity was unfortunately somewhat crippled for a time. I also originally planned to knock out simpler shots, but ended up tackling much harder ones earlier in the timeline to avoid disrupting flow. These included an extended segue with full body and facial animation. I didn't animate any easy shots in October, they were all pretty time intensive, which is not usually the case. There tend to be a few less time intensive shots sprinkled in. Fortunately though, the shots I have ahead of me are the easier/less time intensive shots I was looking forward to. Hopefully I will making up lost time in the coming weeks.

**Remaining Work:**
I’m currently animating the facial and in-between shots for MW3’s third-to-last action sequence. The non-facial shots for these are already done and rendered. Like mentioned above, these shots go quicker (around 8–10 seconds per day) compared to the 3–4 seconds I average on heavier technical work as the base animation/general motion of the sequence is already done.

MW3 is now expected to run about 45 seconds longer than last projected. The runtime looks to land over 37.5 minutes, possibly 38+ before credits. About 3 minutes of new animation remain: 2 minutes at the end, and 1 minute in a section meant for Damon’s lines (now being recast after the original VA was unresponsive). After these two chunks, I’ll refresh MW3’s oldest intro scene. Much of it holds up, and based on past refreshes, I expect that to take about a week.

**Timeline Update:**
My average is around 5.5–6 seconds of animation per day when uninterrupted. Factoring in the refresh (~1 week) and a few days for sound, I’m estimating about 38 days remain—pushing completion out from last months estimate which put us 19 days from release. I blame at least a week of this on my being ill, during which time I was barely making progress. The rest of the shift is due to the extension of MW3's runtime after completing another few minutes of animation without much dialogue to frame/time things properly.

**Completion Estimate:** ~December 13th, 2025 (+19 days)
There may be another sneak peek. No promises yet, but we’ll see. Given so little work remains on such a massive project, I'd like to keep as much hidden until release as I can. Also I am interested in hearing video hosting ideas from you all for the private release of MW3, as I recently went through the exporter and found that MW3 will be around 20 gigabytes if I use my usual compression standard.
He is using his time to find more stupid reasons for delays instead of trying to use that time to complete the project, what a scammer but thinks people are retarded and will believe what he says :ROFLMAO:
 

Archonde

Newbie
Feb 18, 2021
79
251
106
Another delay this what he said:
I’ll try to keep this one brief to avoid over-explaining (and hitting the Discord Nitro limit like I’ve done several times before). Here’s a breakdown of my production progress for the month of November:

It was a hard month. Roughly **1 minute and 50 seconds** of new animation was fully completed in October. That’s under target, but I spent the last two days of the month on a 20-second shot that wrapped early this month. If that shot had made the cutoff, I’d be closer to my recent pace. I also began the month sick with Covid for the entire first week, which carried over from the end of September so my productivity was unfortunately somewhat crippled for a time. I also originally planned to knock out simpler shots, but ended up tackling much harder ones earlier in the timeline to avoid disrupting flow. These included an extended segue with full body and facial animation. I didn't animate any easy shots in October, they were all pretty time intensive, which is not usually the case. There tend to be a few less time intensive shots sprinkled in. Fortunately though, the shots I have ahead of me are the easier/less time intensive shots I was looking forward to. Hopefully I will making up lost time in the coming weeks.

**Remaining Work:**
I’m currently animating the facial and in-between shots for MW3’s third-to-last action sequence. The non-facial shots for these are already done and rendered. Like mentioned above, these shots go quicker (around 8–10 seconds per day) compared to the 3–4 seconds I average on heavier technical work as the base animation/general motion of the sequence is already done.

MW3 is now expected to run about 45 seconds longer than last projected. The runtime looks to land over 37.5 minutes, possibly 38+ before credits. About 3 minutes of new animation remain: 2 minutes at the end, and 1 minute in a section meant for Damon’s lines (now being recast after the original VA was unresponsive). After these two chunks, I’ll refresh MW3’s oldest intro scene. Much of it holds up, and based on past refreshes, I expect that to take about a week.

**Timeline Update:**
My average is around 5.5–6 seconds of animation per day when uninterrupted. Factoring in the refresh (~1 week) and a few days for sound, I’m estimating about 38 days remain—pushing completion out from last months estimate which put us 19 days from release. I blame at least a week of this on my being ill, during which time I was barely making progress. The rest of the shift is due to the extension of MW3's runtime after completing another few minutes of animation without much dialogue to frame/time things properly.

**Completion Estimate:** ~December 13th, 2025 (+19 days)
There may be another sneak peek. No promises yet, but we’ll see. Given so little work remains on such a massive project, I'd like to keep as much hidden until release as I can. Also I am interested in hearing video hosting ideas from you all for the private release of MW3, as I recently went through the exporter and found that MW3 will be around 20 gigabytes if I use my usual compression standard.
Jackerman and PerfectDeadBeat fighting to see who can delay their biggest works the best:
1762429259156.png
 

Garrexalfa

Newbie
Aug 29, 2019
42
73
90
If MW was a game instead of an anime, it would have been finished much faster LOL.
If he had just said it would come out within 25 years instead of specifying a date,
maybe JACKERMAN's reputation wouldn't have hit rock bottom like it has??
Let's wait and see if it's worth waiting a year for.
Games are much more difficult to produce on top of being a completely different skill set
 
5.00 star(s) 21 Votes