5.00 star(s) 21 Votes

REGUser

Member
Jul 5, 2018
449
1,935
351
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Timeline from post (metrics)
  • Remaining new animation: 3 minutes = 180 seconds.
  • Per-day speeds reported:
    • "Quick" shots: 8–10 seconds/day
    • "Heavy" technical work: 3–4 seconds/day
    • "Overall average" when uninterrupted: 5.5–6 seconds/day (Jackerman's stated typical pace)

Calculating time

Scenarios (A, B & C):

A) If he completes 6 seconds/day:

  • Days for animation = 180 ÷ 6
    = 30.0 → 30 days.
B) If he completes 5.5 seconds/day:
  • Days for animation = 180 ÷ 5.5
    = 32.727272... → round up to 33 days (partial day counts as a day).
C) If he slips to a heavier pace (4 seconds/day):
  • Days for animation = 180 ÷ 4
    = 45.0 → 45 days.
Totals (inc. 7 day refresh):
  • Optimistic (6 s/day): 30 + 7 = 37 days.
  • Typical (5.5 s/day): 33 + 7 = 40 days.
  • Pessimistic/heavy (4 s/day): 7 + 10 = 52 days.

Dates from today (Nov 7, 2025)
  • Optimistic (37 days): Nov 7 + 37 days = Dec 14, 2025.
  • Typical (40 days): Nov 7 + 40 days = Dec 17, 2025.
  • Pessimistic (52 days): Nov 7 + 52 days = Dec 29, 2025.

TL;DR: Short summary (interpretation)
  • Best realistic finish (if he hits ~6 s/day and nothing major intervenes):
    37 days after Nov 7 → Dec 14, 2025.
  • Most likely finish (using he stated average ~5.5 s/day):
    40 days after Nov 7 → Dec 17, 2025.
  • Worst reasonable finish (if work is heavier / slower at ~4 s/day):
    52 days after Nov 7 → Dec 29, 2025.

Jackerman’s December 13, 2025 estimate corresponds to finishing in 36 days from Nov 7. With the 7-day refresh still counted but no sound days, that leaves 29 days for the 180 seconds of animation, which requires an average animation rate of ≈ 6.21 s/day. That is a bit higher than the creator’s stated typical pace of 5.5–6 s/day, so Dec 13 is achievable only if he accelerates slightly above his typical rate (or if the refresh overlaps with animation work).


Notes & caveats
  • These ranges still assume uninterrupted work at the stated speeds. Illness, recasting delays, review/feedback, or revision rounds would push completion later.
  • If a larger share of the remaining animation are the "quick" facial/in-between shots (where the creator reports 8–10 s/day), the effective average could jump and bring the date earlier (closer to Dec 13).
  • If the 7-day refresh can be done concurrently with animation (i.e., overlap so it doesn't consume 7 exclusive days), the required animation rate falls.
 
Last edited:

Archonde

Newbie
Feb 18, 2021
79
256
106
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Timeline from post (metrics)
  • Remaining new animation: 3 minutes = 180 seconds.
  • Per-day speeds reported:
    • "Quick" shots: 8–10 seconds/day
    • "Heavy" technical work: 3–4 seconds/day
    • "Overall average" when uninterrupted: 5.5–6 seconds/day (Jackerman's stated typical pace)

Calculating time

Scenarios (A, B & C):

A) If he completes 6 seconds/day:

  • Days for animation = 180 ÷ 6
    = 30.0 → 30 days.
B) If he completes 5.5 seconds/day:
  • Days for animation = 180 ÷ 5.5
    = 32.727272... → round up to 33 days (partial day counts as a day).
C) If he slips to a heavier pace (4 seconds/day):
  • Days for animation = 180 ÷ 4
    = 45.0 → 45 days.
Totals (inc. 7 day refresh):
  • Optimistic (6 s/day): 30 + 7 = 37 days.
  • Typical (5.5 s/day): 33 + 7 = 40 days.
  • Pessimistic/heavy (4 s/day): 7 + 10 = 52 days.

Dates from today (Nov 7, 2025)
  • Optimistic (37 days): Nov 7 + 37 days = Dec 14, 2025.
  • Typical (40 days): Nov 7 + 40 days = Dec 17, 2025.
  • Pessimistic (52 days): Nov 7 + 52 days = Dec 29, 2025.

TL;DR: Short summary (interpretation)
  • Best realistic finish (if he hits ~6 s/day and nothing major intervenes):
    37 days after Nov 7 → Dec 14, 2025.
  • Most likely finish (using he stated average ~5.5 s/day):
    40 days after Nov 7 → Dec 17, 2025.
  • Worst reasonable finish (if work is heavier / slower at ~4 s/day):
    52 days after Nov 7 → Dec 29, 2025.

Jackerman’s December 13, 2025 estimate corresponds to finishing in 36 days from Nov 7. With the 7-day refresh still counted but no sound days, that leaves 29 days for the 180 seconds of animation, which requires an average animation rate of ≈ 6.21 s/day. That is a bit higher than the creator’s stated typical pace of 5.5–6 s/day, so Dec 13 is achievable only if he accelerates slightly above his typical rate (or if the refresh overlaps with animation work).


Notes & caveats
  • These ranges still assume uninterrupted work at the stated speeds. Illness, recasting delays, review/feedback, or revision rounds would push completion later.
  • If a larger share of the remaining animation are the "quick" facial/in-between shots (where the creator reports 8–10 s/day), the effective average could jump and bring the date earlier (closer to Dec 13).
  • If the 7-day refresh can be done concurrently with animation (i.e., overlap so it doesn't consume 7 exclusive days), the required animation rate falls.
Bro has taken so long on deliver the animation, gooners are using math to calculate how much it's left :HideThePain:
 

REGUser

Member
Jul 5, 2018
449
1,935
351
Bro has taken so long on deliver the animation, gooners are using math to calculate how much it's left :HideThePain:
Hah! Actually I thought it was a bit of fun also I am glad he's released the processing numbers because this stops people from calling him a "scammer" which I think is a bit sad labelling someone when they don't owe you anything. Especially people on this forum who don't even pay for things.

Also this gives an inside look how how long it takes to make a full feature length 3D animation...people think it just happens overnight.

I think they're already used to the AI slop that makes B rate quality videos in 30 seconds. These degenerate porn fiends can't even wait for a creator actually making videos from scratch.
 

Dedingovi

Well-Known Member
Jul 1, 2017
1,187
4,279
478
well its official. gta6 delayed once more. Lets see if mw3 will be able to come out first or after.
MW3 could still be released later that GTA VI, given that Jackerman had already promised MW3 for 2022, 2023, 2024, and now 2025, so nothing prevents him from continuing to postpone it throughout 2026 and continuing with his lies for as long as he wants.
 

EroBakugou

Newbie
Jul 3, 2021
66
182
157
My bet is mid january, he allways delays anyway so no point in even considering optimistic scenarios, still i see no reason for him to stop delaying endlessly, plp are still paying him, plp are still waiting for it to be released, why not enjoy ur free time while u farm some dollars?
 
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Reactions: xxxDreamZzz

xxxDreamZzz

Member
Oct 29, 2022
179
308
163
You don't have permission to view the spoiler content. Log in or register now.

Timeline from post (metrics)
  • Remaining new animation: 3 minutes = 180 seconds.
  • Per-day speeds reported:
    • "Quick" shots: 8–10 seconds/day
    • "Heavy" technical work: 3–4 seconds/day
    • "Overall average" when uninterrupted: 5.5–6 seconds/day (Jackerman's stated typical pace)

Calculating time

Scenarios (A, B & C):

A) If he completes 6 seconds/day:

  • Days for animation = 180 ÷ 6
    = 30.0 → 30 days.
B) If he completes 5.5 seconds/day:
  • Days for animation = 180 ÷ 5.5
    = 32.727272... → round up to 33 days (partial day counts as a day).
C) If he slips to a heavier pace (4 seconds/day):
  • Days for animation = 180 ÷ 4
    = 45.0 → 45 days.
Totals (inc. 7 day refresh):
  • Optimistic (6 s/day): 30 + 7 = 37 days.
  • Typical (5.5 s/day): 33 + 7 = 40 days.
  • Pessimistic/heavy (4 s/day): 7 + 10 = 52 days.

Dates from today (Nov 7, 2025)
  • Optimistic (37 days): Nov 7 + 37 days = Dec 14, 2025.
  • Typical (40 days): Nov 7 + 40 days = Dec 17, 2025.
  • Pessimistic (52 days): Nov 7 + 52 days = Dec 29, 2025.

TL;DR: Short summary (interpretation)
  • Best realistic finish (if he hits ~6 s/day and nothing major intervenes):
    37 days after Nov 7 → Dec 14, 2025.
  • Most likely finish (using he stated average ~5.5 s/day):
    40 days after Nov 7 → Dec 17, 2025.
  • Worst reasonable finish (if work is heavier / slower at ~4 s/day):
    52 days after Nov 7 → Dec 29, 2025.

Jackerman’s December 13, 2025 estimate corresponds to finishing in 36 days from Nov 7. With the 7-day refresh still counted but no sound days, that leaves 29 days for the 180 seconds of animation, which requires an average animation rate of ≈ 6.21 s/day. That is a bit higher than the creator’s stated typical pace of 5.5–6 s/day, so Dec 13 is achievable only if he accelerates slightly above his typical rate (or if the refresh overlaps with animation work).


Notes & caveats
  • These ranges still assume uninterrupted work at the stated speeds. Illness, recasting delays, review/feedback, or revision rounds would push completion later.
  • If a larger share of the remaining animation are the "quick" facial/in-between shots (where the creator reports 8–10 s/day), the effective average could jump and bring the date earlier (closer to Dec 13).
  • If the 7-day refresh can be done concurrently with animation (i.e., overlap so it doesn't consume 7 exclusive days), the required animation rate falls.
It's not coming out before January 2026 at the earliest. Just what I stated in the beginning of the year.
 

Fergie

Member
Oct 14, 2020
181
214
208
It there any like Jack mention about like scrapping ideas or maybe already done this part but not Satisfied the do over or re working it? Sorry kinda loss for that is theres any. But of there is and maybe a few of it can be considered one of the drawback is take so Long. What i see past these weeks is not like major update for the artist though. Just drop the sex scene like 5-10 second and maybe it will calm, atleast.... I maybe wrong.... Because kinda feel bad for those tjat support the artist but not knowing what they hope for.
 
5.00 star(s) 21 Votes