RG80100

Active Member
Feb 23, 2018
907
2,453
ai cg tag incoming, dev really think he can replace actual game content by some ai pinups? That demo felt like a joke and confirmed that dev more intrested in stroking his own ego by doing animations, barely working "sandboxes" or playing with ai generated art, than actually completing the game. And of course girls models looks weirder and weirder with every build, we come from realistic to freak show for "special audience".
Whether you like it or not, ia is going to play an increasingly important role in the porn game niche. It's only the beginning, but it's already a giant leap forward compared to last year. Just imagine 5 years from now... I've downloaded the demo but haven't tried it out yet, but the trailer alone is very appealing. Normally we'll have a first release this summer with about 6 hours of gameplay, so we'll really be able to judge then. Personally, I'm very excited to see where this game is going (and to finally be able to fuck Lexi and make her squirt).

Edit : I've just finished the demo and the potential is huge, the realism is clearly enhanced and the little animations really add something, I hope there's a motivated team behind it because it's going to be a lot of work!
 
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theolin

Member
Oct 8, 2017
238
446
Good update but i wanted MORE...anyway CoeurDeCochon thanks for this game it has it all plot, action, good renders and beautiful girls keep up with the good work and most importantly keep the update coming...
 

godscoper

Member
Jul 16, 2023
345
590
Yeah, that would be a shame!!! Sandbox games suck!!! I count on the fingers of one hand the AVNs w/ sandbox that are not repetitive and full of useless parameters for the development of the story.
I agree there are maybe a few I know of that has sandboxes with a lot of content. Any more games with sandboxes will have less and less content.
I believe devs mostly make sandboxes because they can hide and make less content-wise.
sandboxes with 3 minutes of content or one/ two events and wait for 2- 4 months. I don't mind them if they're wasting time trying to navigate with clicks for 1 event
 

godscoper

Member
Jul 16, 2023
345
590
Does anyone know if Dev mentioned Krampus (beast inside MC/Santa) will have any sexual scenes in future content? if so I hope avoidable. Cant consider it NTR/ sharing because he's now part of MC?
 
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SomeoneX22

Member
Dec 1, 2017
489
1,135
News:
1742910472035.png


And my 2 cents: I cannot trust developer of this game to purchase probably overpriced Steam demo on empty promises, especially knowing that he might waste all support to do controversial stuff like overweight woman advocation, gay or ntr content, instead of what most people wanted from the game. Least he should do is to mark Steam version as Early Access, to allow refunds if the game is abandoned.

Btw here is Steam Demo link: steam://launch/3507380, i don't know why it isn't listed on store page.
 
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Lexie lecoeur

Active Member
Game Developer
Sep 18, 2021
681
4,737
Just a quick message to set the record straight.


There are always people out there spreading false info, liking dumb posts with zero foundation.
And then, thankfully, there are others who actually recognize the work put in, follow the updates, and find value in the quality and content I regularly deliver.


Since I don’t like people speaking for me, let me be clear:
The development of JASON is going exceptionally well.
I already have enough content ready for at least two future updates, and my patrons are fully satisfied.


As expected, some of the usual trolls hanging around this page will say the updates are “pointless” or “stupid”…
But let’s be honest — they’re the same ones who come back to play every single time.
Looks like they get more turned on by the game than they’re willing to admit.


Frustrated? Repressed?
Maybe what really bothers them isn’t the game itself, but the fact that deep down, they wouldn’t mind being the guy strapped to the bed, getting wrecked by a latex-clad domme with a strap-on.
Too bad for them — she’s too busy giving attention to their neglected girlfriends.


And yeah, while these guys spend their time whining about VNs, others are out here enjoying them, supporting them, and actually looking forward to what comes next.


So for those who are patient, open-minded, or simply not uptight as hell, you already know I take this project seriously.
The .
The button to play it is clearly visible on the right side of the game page, next to the language info — nothing complicated.


The game will take you about an hour to play, if you take the time to read and engage with it.
Sure, you can fast-run it in five minutes, but those who actually pay attention will notice the work done on the interface, and the new gameplay features I’ve started adding.
So no — I’m not doing all this just to abandon my baby later.


And for those still wondering:
It’s been a while since I stopped posting updates here.
Why?
Because I now prefer using Discord, where discussions are better, more passionate, and not constantly poisoned by trolls hiding behind anonymous usernames.
Join us there.
We speak multiple languages — but more importantly, we speak the truth.

1742931516677.png

Cheers to the haters — still here, still working, still winning.
 

SomeoneX22

Member
Dec 1, 2017
489
1,135
And then, thankfully, there are others who actually recognize the work put in, follow the updates, and find value in the quality and content I regularly deliver.
Looks like there are not so many of them. And "regularly deliver" must be some kind of joke for sure.
Since I don’t like people speaking for me, let me be clear:
The development of JASON is going exceptionally well.
I already have enough content ready for at least two future updates, and my patrons are fully satisfied.
I can't fantom how spreading your own words from the different platform is speaking for you, unless you cannot keep your word.

It's also funny how you want to contol your fanbase on moderated platform to silence any inconvenient voices instead of interacting on free one. I'm glad this site is not turned to positive feedback echo chamber yet.
So no — I’m not doing all this just to abandon my baby later.
So you already changed your mind on "shutting down everything" if Steam release flops? Been like 3 days. Should people expect this kind of consistency in game development decisions going forward?
 
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scar.

Member
May 22, 2019
183
185
Play the Steam demo and then you'll understand.

It is not 'sandbox mode.' No need to panic. It is an intermittent 'Free Look' mode where you can explore rooms and look at things in between story points. The game still proceeds as it did before, but now you have the option to spend some time in some areas exploring things without every button push automatically advancing the story. It's basically some optional exploration here and there. Not a 'sandbox game.'

As I said...take 30 minutes of your time to go check out the Steam demo and you'll understand.
I played the demo out of curiosity...I have to say it's excellent, really well done...great job
ps ...sorry for my bad english
 
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jjavier

Newbie
Nov 8, 2022
43
56
Hi Lexie lecoeur , I've just tried the demo on steam, it's really very good work. I imagine it takes a lot of work. Even so, given the quality and the work needed to do it all (especially if you're alone) I fear you'll end up abandoning the project, which would be very sad news. I say this because there are plenty of examples of developers throwing in the towel (Neuvau/above the clouds) to name but two, but they're far from the only ones.
No criticism here, just doubts.

I sincerely hope I'm wrong, “quicumque vivit videbunt”.

I also have a question, sorry if you've already answered it many times, I don't have access to all the news on patreon and discord, but the project on steam, is it a reboot? And is all the game we have here obsolete, or is it a prologue and comes just before?
In any case, you have my full support and encouragement for the future!

Translated with DeepL.com (free version)
 
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Lexie lecoeur

Active Member
Game Developer
Sep 18, 2021
681
4,737

Hi Lexie lecoeur , I've just tried the demo on steam, it's really very good work. I imagine it takes a lot of work. Even so, given the quality and the work needed to do it all (especially if you're alone) I fear you'll end up abandoning the project, which would be very sad news. I say this because there are plenty of examples of developers throwing in the towel (Neuvau/above the clouds) to name but two, but they're far from the only ones.
No criticism here, just doubts.

I sincerely hope I'm wrong, “quicumque vivit videbunt”.

I also have a question, sorry if you've already answered it many times, I don't have access to all the news on patreon and discord, but the project on steam, is it a reboot? And is all the game we have here obsolete, or is it a prologue and comes just before?
In any case, you have my full support and encouragement for the future!

Translated with DeepL.com (free version)
Version française en bas.

Hey,
Glad you liked the demo! I think it’s cool too, and a great way to introduce the characters.


There are a lot of things that can create doubt and make you want to throw in the towel…
But in the end, the most important thing is support.
Making a game like this as a hobby — in my opinion — is doomed to fail.
Why? Because it takes a huge amount of time, and when it eats into your free time, you end up saying goodbye to your family life. And over time, that wears you down.
I think that’s one of the main reasons many devs abandon their projects.
(Not saying that’s the case for the ones you mentioned — I don’t know them personally.)


As for me, I chose to go full-time on the game.
As you may have read, I now work on it professionally, which gives me some balance (even if lately I’ve been working late into the night…).
But once you go pro, it’s a different game: the project needs to be profitable, to generate income.
It’s a gamble I took — and that’s why I’m investing so much energy into the Steam release.


That platform — if the game gets approved and released — will provide the revenue I need to keep the development going.
I don’t think it’ll flop on Steam — the main thing is that it actually gets released.
If it doesn’t, it’ll be much harder to make a living from it.
Development will slow down a lot, patrons will lose interest, and the whole thing could fall apart…


But let’s stay optimistic — there’s no reason players won’t enjoy it!


For this “official” release, I’ve revisited the game — but it’s not a reset.
I’m adding new content at the beginning, fresh storylines, stats (for future updates), the missing Lexie Monday night route, and a bunch of reworked dialogue (the demo is a good example).
I’ve taken into account all the feedback I’ve received since the start, and I really hope the game can adapt to every type of player.


(Even the straight macho guys who can’t stand seeing a dick that’s not their own should still enjoy it… though they’ll miss out on a lot of content. That’s the price of machismo! )


So this Episode 1 is kind of a soft reboot, and playing it again should feel like rediscovering the game — at least that’s my goal.
Episode 1 will be the backbone for everything that comes next:
Episode 2 (which is already in the works), mini-stories, GHD (which will move forward when I have time), and more.


And if you drop by Discord, you’ll see what I’m working on almost every single day!

---

Salut,
Content que la démo t’ait plu ! Moi aussi je la trouve cool, et je pense que c’est une bonne façon d’introduire les personnages.


C’est vrai qu’il y a plein de choses qui peuvent semer le doute et donner envie de tout arrêter… Mais au final, la chose la plus importante, c’est le soutien. Faire un jeu comme celui-ci pour le simple loisir, c’est — à mon sens — voué à l’échec.
Pourquoi ? Parce que ça demande énormément de temps, et quand tu prends sur ton temps libre, tu dis au revoir à ta vie de famille. Et à la longue, c’est usant.
Je pense que c’est une des raisons pour lesquelles pas mal de devs finissent par abandonner leur projet.
(Je ne dis pas ça spécifiquement pour ceux que tu as cités, je ne les connais pas.)


Pour ma part, j’ai fait le choix de consacrer mon temps pro au jeu.
Comme tu l’as peut-être lu, je fais ça à temps plein maintenant — ce qui me permet quand même d’avoir du temps pour le reste (même si, en ce moment, je bosse parfois jusque tard le soir…).
Quand on passe pro, c’est un autre monde : le jeu doit être rentable, il doit générer des revenus.
C’est un pari que j’ai fait, et c’est pour ça que je me consacre autant à la sortie sur Steam.


Cette plateforme, si le jeu est accepté et publié, me permettra de toucher les revenus nécessaires pour continuer le développement.
Je ne pense pas que ça sera un flop sur Steam — l’important, c’est qu’il sorte.
S’il ne sort pas, ça deviendra beaucoup plus difficile d’en vivre, le développement sera fortement ralenti, les mécènes se lasseront… et tout finira par péricliter.


Mais restons optimistes : il n’y a aucune raison que les joueurs n’aiment pas (ou plus) le jeu !


Pour cette sortie “officielle”, j’ai revisité le jeu — mais ce n’est pas un reset.
J’ajoute du contenu en amont, de nouvelles intrigues, des statistiques (en prévision des updates à venir), la route manquante avec Lexie le lundi soir, et pas mal de dialogues retravaillés (la démo en est un exemple).
Je prends en compte toutes les remarques reçues depuis le début, et j’espère que le jeu saura s’adapter à chaque type de joueur !


(Même les macho hétéros qui ne veulent pas voir une autre bite que la leur devraient pouvoir y trouver leur compte… au prix de perdre pas mal de contenu. C’est le prix du machisme ! )


Donc cet Épisode 1 est une sorte de mini-reboot, et le rejouer permettra de redécouvrir le jeu. En tout cas, c’est ma volonté.
L’épisode 1 deviendra la colonne vertébrale à laquelle viendront se greffer les extensions :
l’Épisode 2 (qui avance en parallèle), les mini-histoires, GHD (qui sera développé plus tard, quand j’aurai le temps), etc.


Et si tu passes sur Discord, tu pourras voir sur quoi je travaille quasiment au quotidien !
 
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| Vee |

Well-Known Member
Jun 2, 2022
1,860
4,275
Version française en bas.

Hey,
Glad you liked the demo! I think it’s cool too, and a great way to introduce the characters.


There are a lot of things that can create doubt and make you want to throw in the towel…
But in the end, the most important thing is support.
Making a game like this as a hobby — in my opinion — is doomed to fail.
Why? Because it takes a huge amount of time, and when it eats into your free time, you end up saying goodbye to your family life. And over time, that wears you down.
I think that’s one of the main reasons many devs abandon their projects.
(Not saying that’s the case for the ones you mentioned — I don’t know them personally.)


As for me, I chose to go full-time on the game.
As you may have read, I now work on it professionally, which gives me some balance (even if lately I’ve been working late into the night…).
But once you go pro, it’s a different game: the project needs to be profitable, to generate income.
It’s a gamble I took — and that’s why I’m investing so much energy into the Steam release.


That platform — if the game gets approved and released — will provide the revenue I need to keep the development going.
I don’t think it’ll flop on Steam — the main thing is that it actually gets released.
If it doesn’t, it’ll be much harder to make a living from it.
Development will slow down a lot, patrons will lose interest, and the whole thing could fall apart…


But let’s stay optimistic — there’s no reason players won’t enjoy it!


For this “official” release, I’ve revisited the game — but it’s not a reset.
I’m adding new content at the beginning, fresh storylines, stats (for future updates), the missing Lexie Monday night route, and a bunch of reworked dialogue (the demo is a good example).
I’ve taken into account all the feedback I’ve received since the start, and I really hope the game can adapt to every type of player.


(Even the straight macho guys who can’t stand seeing a dick that’s not their own should still enjoy it… though they’ll miss out on a lot of content. That’s the price of machismo! )


So this Episode 1 is kind of a soft reboot, and playing it again should feel like rediscovering the game — at least that’s my goal.
Episode 1 will be the backbone for everything that comes next:
Episode 2 (which is already in the works), mini-stories, GHD (which will move forward when I have time), and more.


And if you drop by Discord, you’ll see what I’m working on almost every single day!

---

Salut,
Content que la démo t’ait plu ! Moi aussi je la trouve cool, et je pense que c’est une bonne façon d’introduire les personnages.


C’est vrai qu’il y a plein de choses qui peuvent semer le doute et donner envie de tout arrêter… Mais au final, la chose la plus importante, c’est le soutien. Faire un jeu comme celui-ci pour le simple loisir, c’est — à mon sens — voué à l’échec.
Pourquoi ? Parce que ça demande énormément de temps, et quand tu prends sur ton temps libre, tu dis au revoir à ta vie de famille. Et à la longue, c’est usant.
Je pense que c’est une des raisons pour lesquelles pas mal de devs finissent par abandonner leur projet.
(Je ne dis pas ça spécifiquement pour ceux que tu as cités, je ne les connais pas.)


Pour ma part, j’ai fait le choix de consacrer mon temps pro au jeu.
Comme tu l’as peut-être lu, je fais ça à temps plein maintenant — ce qui me permet quand même d’avoir du temps pour le reste (même si, en ce moment, je bosse parfois jusque tard le soir…).
Quand on passe pro, c’est un autre monde : le jeu doit être rentable, il doit générer des revenus.
C’est un pari que j’ai fait, et c’est pour ça que je me consacre autant à la sortie sur Steam.


Cette plateforme, si le jeu est accepté et publié, me permettra de toucher les revenus nécessaires pour continuer le développement.
Je ne pense pas que ça sera un flop sur Steam — l’important, c’est qu’il sorte.
S’il ne sort pas, ça deviendra beaucoup plus difficile d’en vivre, le développement sera fortement ralenti, les mécènes se lasseront… et tout finira par péricliter.


Mais restons optimistes : il n’y a aucune raison que les joueurs n’aiment pas (ou plus) le jeu !


Pour cette sortie “officielle”, j’ai revisité le jeu — mais ce n’est pas un reset.
J’ajoute du contenu en amont, de nouvelles intrigues, des statistiques (en prévision des updates à venir), la route manquante avec Lexie le lundi soir, et pas mal de dialogues retravaillés (la démo en est un exemple).
Je prends en compte toutes les remarques reçues depuis le début, et j’espère que le jeu saura s’adapter à chaque type de joueur !


(Même les macho hétéros qui ne veulent pas voir une autre bite que la leur devraient pouvoir y trouver leur compte… au prix de perdre pas mal de contenu. C’est le prix du machisme ! )


Donc cet Épisode 1 est une sorte de mini-reboot, et le rejouer permettra de redécouvrir le jeu. En tout cas, c’est ma volonté.
L’épisode 1 deviendra la colonne vertébrale à laquelle viendront se greffer les extensions :
l’Épisode 2 (qui avance en parallèle), les mini-histoires, GHD (qui sera développé plus tard, quand j’aurai le temps), etc.


Et si tu passes sur Discord, tu pourras voir sur quoi je travaille quasiment au quotidien !
I'm crossing my fingers. Really wish you get great response on STEAM. It will really boost this AVN's growth;).

Stay Healthy!
Keep Growing!

GOLDUCK!:coffee: Lexie lecoeur
 
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