Hopefully this gentleman will be lucky and the person reviewing his game for Steam approval will be someone with common sense

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Two games that I follow have been rejected because they are accused of "using real people" when they are actually AI-animated using the classic renders, similar to the animations in this game's Steam trailer.
Yes, I’ve been hearing more and more people mention this — and honestly, it’s starting to worry me quite a bit.
The main issue is that Steam doesn’t clearly communicate where they draw the line when it comes to realism.
They even have a “realistic” tag, so I don’t really see why the visuals can’t be realistic.
But one thing is clear: they absolutely do not want AI-generated realistic images or anything that looks like real people in sexual or nude situations.
For example, the poster of the porn shop in my game — where you can see a topless woman — caused major problems.
I had to go back and forth for at least two weeks just to get the demo approved after removing that image.
And just to be clear, the demo has no sex scenes, just some women shown with bare breasts.
So yes — it’s very tight, and yes — I’ve had to blur a lot of things just to avoid sanctions, because they don’t really warn you beforehand.
One question I’m now asking myself:
Steam seems to be very sensitive to how you describe your content in the build declaration.
I know a dev who got banned immediately, without any review, just for using the word “college”.
Because in English, unlike in French, “college” implies underage characters — and that was enough for an instant ban, with no chance to explain.
Do you know if those devs you mentioned had added the “realistic” tag to their games?
Were they able to speak directly with the Steam team during their review process?
Personally, I had to resubmit my demo six or seven times, because each time they claimed the review failed due to “real people in sexual situations”.
Would you mind sharing the names of the games that were excluded?