- Jul 17, 2019
- 5,442
- 13,039
ask tips from scamstor (icstor) and sad crab, both get 5 digits sum from patreon monthly before expenses. also vilelab is good candidate to ask.This is very interesting. I'm breaking balls to do something to update every two months. I've never made more than $600 a month. How does this guy do it?
Can anyone tell me how he has so many patrons?
Since you asked... You have to start by making good beautiful rendersThis is very interesting. I'm breaking balls to do something to update every two months. I've never made more than $600 a month. How does this guy do it?
Can anyone tell me how he has so many patrons?
Does your game have any lesbian routes? Are you forced into sexual situations like a boyfriend you can't dump? Does your game have interesting choices in how to progress the story?This is very interesting. I'm breaking balls to do something to update every two months. I've never made more than $600 a month. How does this guy do it?
Can anyone tell me how he has so many patrons?
wtf happened to JessicaView attachment 3613230
Development Blog #131
3 hours ago
Hi, everyone.
As I was working on the re-writes I was thinking of what the best way forward is. And I decided I'll give myself till the end of the year to see if I can get back to a speed more similar to that at the beginning of the project. If not, I'll have to change the format of the game. One option is the traditional VN style, with displaying character avatars on a simple scene background for the most conversations, and full image sequences for the important events. The other is to have an image or two for the casual events, and full sequences for the important events. If we arrive at that point, I'll probably do a couple of demo versions to see which one works better. With the current format and the current style, I'll just get old before I finish the game. Let me know what you think.
My idea for working slowly on a side content didn't go exactly as planed. Instead of making an image now and then as a side distraction, I ended up making a full 100 images scene. I want to have one more before I share it, so that will happen some time after the update for the game is ready.
That's about it for now. Have fun and thanks for your support.
View attachment 3613252
Thats just a pointless pinup render that he probably took several days making, pushing the actual update back even further.wtf happened to Jessica
[This is very interesting. I'm breaking balls to do something to update every two months. I've never made more than $600 a month. How does this guy do it?
Can anyone tell me how he has so many patrons?
Meh, the environment is clearly this one, without changes:Thats just a pointless pinup render that he probably took several days making, pushing the actual update back even further.
Knowing stoper, i bet it still took him a few days, just like the renders you see in-gameMeh, the environment is clearly this one, without changes:
https://f95zone.to/threads/mediterranean-haven.181125/
Then playing dress-up and hair - okay, 30 mins.
Slapping a pose from some pose pack on top of that - another 5-10 mins)
Putting up HDRI as lightning source, putting up Key and Fill lights, if needed - it's, like, 10-15 mins maximum.
Setting up a camera and lens - 5-6 mins)
And with Jess being the only character shown, it probably took him 2 hours max to do everything. And that's rendering time included, even if it's 8k ULTRASUPERHD![]()
No matter how it may sound to someone, he is a real professional! The quality of his work is at the highest level, but he dug his own grave - in terms of this project.This is very interesting. I'm breaking balls to do something to update every two months. I've never made more than $600 a month. How does this guy do it?
Can anyone tell me how he has so many patrons?
View attachment 3613230
Development Blog #131
3 hours ago
Hi, everyone.
As I was working on the re-writes I was thinking of what the best way forward is. And I decided I'll give myself till the end of the year to see if I can get back to a speed more similar to that at the beginning of the project. If not, I'll have to change the format of the game. One option is the traditional VN style, with displaying character avatars on a simple scene background for the most conversations, and full image sequences for the important events. The other is to have an image or two for the casual events, and full sequences for the important events. If we arrive at that point, I'll probably do a couple of demo versions to see which one works better. With the current format and the current style, I'll just get old before I finish the game. Let me know what you think.
My idea for working slowly on a side content didn't go exactly as planed. Instead of making an image now and then as a side distraction, I ended up making a full 100 images scene. I want to have one more before I share it, so that will happen some time after the update for the game is ready.
That's about it for now. Have fun and thanks for your support.
View attachment 3613252
Excellent answer! I will take note of what you wrote. Thanks![
Oh, there are reasons for that, mate.
Just as a guy on this forum that has seen your game popping up on main page and never trying it despite FemProtag being my preferrable type of games at this point:
1)visuals on previews look kinda outdated. May sound harsh, but...It seems that you're using Gen3 models. And it doesn't catch my eye.
People can laugh at DPC's yearly q&a and him cherry-picking questions, but one useful thing he taught in there was the key for my rendering quality growing - Lighting is 50% of the good render. Textures, shaders and camera angles are the rest.
2) Jessica has the look of someone close to 30. Almost a MILF, but not a MILF. And good old boobies. Huge boobs for FemProtag gain more interest from Average Joe. In your game(solely based on previews, again) girls look like they're in their late teens. Meh for me personally.
3) NTR is a niche, after all. Good old harem still makes bigger buck. Hence generic stuff like Grandma's House and that game about dude playing basketball became hits despite being generic both in terms of visuals and story. IMO
4) Stoper jumped on AWAM bandwagon just in time. Peeps were frustrated with that game and were looking for alternatives. The demand was there. And here comes JOHN. Plus Covid times)
Small bedroom analysis and the reasons why your game, as an example, hasn't caught my interest despite appearing on the Latest Updates page pretty frequently.