- Sep 25, 2018
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The complexity of a scene is often related to assets or gesture used in a scene.I wonder what causes the complexity of the scenes is it because of various path choices or corruption points
This can be hair assets, dforce, environment, facial expression, light setting etc. Do you remember the scene in the Sex shop? The DVD shelve in the store had a bunch of real porn movie covers and titles. All were hand picked and manual edit to fit the dvd covers. Also, the livelier a render feels the more fine work is needed to set up the scene. Not many devs do it which cause their renders look "cold" and "empty".
Some assets are a pain to work with too. In the game I worked, a blindfold asset changed the morph of the nose of the character. Adjusting this takes time. Sometimes even days!
Another problem is DAZ3d itself. The bigger your library is the slower Daz will become and might crash during a scene. When this happens and you didn't save your last progress you will have to set up the scene again.
Hopefully, this gives you a little insight of how complex 3D creation can be.
Cheers.