- Oct 11, 2019
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That is perfect man, now we just got to get one of Sophia calling L$P telling him 6 years is long enough to wait to get laid by someone other than her 3 minute man hubbyHey guys, shocking news! Jessica O'Neil calls stoperArt
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Dammm
I agree with everything. I too think Stoper is probably doing paid works for others, because his software setup (and knowledge) is so overkill for a VN. He uses: DAZ Studio, iray, Marvelous Designer, ZBrush, Photoshop, V-Ray, Cinema 4D. Those license are not cheap. Most VN developers use only DAZ Studio, very few post produce the renderings with Photoshop. Almost nobody uses other software.Not sure why stoper's income is the topic again, but some of y'all seem to forget that stoper has to pay taxes, and Patreon is taking a cut aswell. So, his net income is far from $2000 a month.
Patreon takes 5% of their creators subscription money. Then there's payment processing, currency conversion, payout fees and taxes. That leaves stoper with roughly $1200 net income a month. One of the reasons why I'm pretty sure he's working on other projects, even though he says this is what he's doing fulltime. That's in my opinion why updates are taking forever, not all the other nonsense he's coming up with. Other projects or sources of income make him lazy, but he'd obviously never say that as it would result in less free patron money every month.
As for the average in Italy, it's like Bullx said. That calculation doesn't mean anything as the gap between poor and rich is so massive, yet the majority of people in most (if not all) countries are on the lower end.
Absolutely. But it's overkill and reaches the point of not just Diminishing Returns but actually Negative Returns. This industry is drowning in low effort art, but it's also getting starved of good art. It isn't long-term sustainable that the games with the best art only release one or two updates a year.I agree with everything. I too think Stoper is probably doing paid works for others, because his software setup (and knowledge) is so overkill for a VN. He uses: DAZ Studio, iray, Marvelous Designer, ZBrush, Photoshop, V-Ray, Cinema 4D. Those license are not cheap. Most VN developers use only DAZ Studio, very few post produce the renderings with Photoshop. Almost nobody uses other software.
But there is also another aspect: using all these "extra" software takes a lot of time. So we have to consider that producing a single image could take him much more time compared to the average developer.
I agree.Absolutely. But it's overkill and reaches the point of not just Diminishing Returns but actually Negative Returns. This industry is drowning in low effort art, but it's also getting starved of good art. It isn't long-term sustainable that the games with the best art only release one or two updates a year.
Time jumps will help the story's pacing, but it does nothing to quicken development. It's too late to save this game, but maybe other devs can learn from this example and execute better development strategies.I agree.
I talked to Stoper a bit about it and he said he was going to set up time jumps.
Because at this rate, it will take him years to move the story forward, let alone finish it!
So much can happen in life that the chances of going all the way are scarce if he continues at this pace.
Time jump out of Conners bed to Mr Parker’s, Tommy’s or bbc guy,or Rosa’s or lesbian from coffee shop. been so long I forget the others namesI agree.
I talked to Stoper a bit about it and he said he was going to set up time jumps.
Because at this rate, it will take him years to move the story forward, let alone finish it!
So much can happen in life that the chances of going all the way are scarce if he continues at this pace.
It's negative returns from a business perspective, yes, because most people do not care about such high level of quality in the images, they do not even notice the difference.Absolutely. But it's overkill and reaches the point of not just Diminishing Returns but actually Negative Returns. This industry is drowning in low effort art, but it's also getting starved of good art. It isn't long-term sustainable that the games with the best art only release one or two updates a year.
Thank you for informing everybody about that. That's great, we had been waiting for you to download this game for years. Everyone here has been asking for months: why CodeSlingerJames is not trying JOHN? Stoper has halted development because, I quote him "if CodeSlingerJames does not even try my game, my game is useless, I feel depressed". Therefore I think this is great news, Stoper will soon publish an update because he has found motivation to go on! You are our saviour!I'll give it a try
That's nice and all, but doesn't explain in the slightest why stoper's renders had been high quality from the very beginning, yet he was still able to release updates within 2-3 months time. When people come here arguing that development is so slow because of his render quality, I always have to ask myself if they played early updates. Stoper always had an eye for details, he's always worked with different tools and still was able to provide 10 times the amount of content compared to now.It's negative returns from a business perspective, yes, because most people do not care about such high level of quality in the images, they do not even notice the difference.
For example, Stoper uses ZBrush to correct a widespread problem for DAZ users (clothes not fitting tightly to bodies). A problem which, when I sometimes point it out on other VNs (Being a DIK is plagued with that), hardly anyone sees it. They don't see while playing, they aren't able to notice when shown.
If you want to reach a large audience, you have to compromise on quality (or simply don't look for too many refinements), focusing instead on quantity and then frequency of updates.
This game is not yet tagged as abandoned?
there is but when no1 knows.So there is no update coming from this right?
there is update but not coming from thisSo there is no update coming from this right?