- Dec 5, 2020
- 72
- 217
You're right. It's not Jessica. It's a completely different character, who has nothing whatsoever to do with the Jessica O'Neil story. It even says this in the post you quoted.Jessica has changed, this is not Jessica, we want old Jessica.
Yep.it feels like we can only have 1-2 updates per year
I get you, but if you release the skip key then you'll be able to enjoy few hours of gaming there.Yep.
Sadly imo the best games always gets very slow updates like 5 min of gameplay in 1 year...
Depends what u gonna do while playing those games.I get you, but if you release the skip key then you'll be able to enjoy few hours of gaming there.
Alf-kidding though
And to be franck the quality of renders are so top notch that you defenetlly cannot compare with other games as: DMD / Melody / BeingADik... where the renders are way more simpler to make.
And what are you looking for?Depends what u gonna do while playing those games.
Correct u got meAnd what are you looking for?
Not to follow the story and direct the choices only towards the sex scenes ?
It's not everyone's choice, far from it
Beingadik has simple renders? Thats news to me considering how it has tons of different characters, settings and routes also every single update has parties which have alot of people in them, all that aside the amount of content from animation to renders is already incomparable to begin with and if you actually play the said game and don't come to the realization of how much Dr.Pinkcakes skills have been improving update after update then you're ignorant at best.I get you, but if you release the skip key then you'll be able to enjoy few hours of gaming there.
Alf-kidding though
And to be franck the quality of renders are so top notch that you defenetlly cannot compare with other games as: DMD / Melody / BeingADik... where the renders are way more simpler to make.
Last time I saw a massive crash was when the release of DMD,DOD and BB were in a period of 24 hours back in 2017.didn't crash when cotbd and badik are/were released on same day.
You are right about me been ignorant of what it takes to create this kind of game.all that aside the amount of content from animation to renders is already incomparable to begin with and if you actually play the said game and don't come to the realization of how much Dr.Pinkcakes skills have been improving update after update then you're ignorant at best.
What is the name of this movie again?
"Fanboys," I think.What is the name of this movie again?
Compare to JOHN, the short answer is: Yes.Beingadik has simple renders?
don't say anything against dpc please... i still can't forget his "Rena" model.Compare to JOHN, the short answer is: Yes.
Reason: The time DPC spends on setting up a render (light, character display, etc) and postworking a single render takes less time than it takes for Stoper.
Why? First of all DPC aims for quantity while Stoper aims for quality per update. Result: Each update of BaDIK has 3,000+ renders while JOHN barely has 400 renders.
Compare DPC's and Stoper's renders and you will see that many of DPC's renders are close-up shots (face) while Stoper use full-body renders.
The lightning in DPC's renders isn't the best either - even I as an amateur see it. Often his renders are oversaturated and too bright which has a bad impact on characters skin texture and makes them look like play-doh.
Rendering a group of people in a single environment isn't really a problem. Either you have a powerful GPU with a lot of VRAM (example RTX 3090) or you split the render into two or more separate images and then combine them via photoshop (you also can use the "cardboard" trick).
Conclusion:
Without doubt DPC is a hell of a working machine and produce nice looking renders and animations in a relative short amount of time in large quantities. But as shown above it is only possible by lowering the quality and using close-up shots. The right hardware with enough render power and VRAM allows to render bigger scene and/or to increase the amount of render due to fast rendering process.
However, if it comes to "simplicity" based on render quality then you can say DPC's renders are "simple".
I don't think dpc aims for quantity over quality at all, he as a developer learns and teaches himself alot of things which he applies to his work as the update cycle goes further as he explains from his own update blogs. That doesn't automatically make it simple by any means, since he puts equal effort into what he make's and needs more experience. Compared to his first game and the first update for badik his recent one has improvements in all sectors especially animations. Regarding the badik close up shots you do realize that most of that is due to first person perspective and not loss in quality right? John has most of it's renders with full body and various characters since it's mainly 3rd person perspective, how hard is it to come to this conclusion?. He is a single guy who goes to great lengths to ensure that everything from render, animation, technological perspective to sound and beta testing matches the utmost quality that he can provide and satisfy his patrons so your assumption about him is pretty damn stupid.Compare to JOHN, the short answer is: Yes.
Reason: The time DPC spends on setting up a render (light, character display, etc) and postworking a single render takes less time than it takes for Stoper.
Why? First of all DPC aims for quantity while Stoper aims for quality per update. Result: Each update of BaDIK has 3,000+ renders while JOHN barely has 400 renders.
Compare DPC's and Stoper's renders and you will see that many of DPC's renders are close-up shots (face) while Stoper use full-body renders.
The lightning in DPC's renders isn't the best either - even I as an amateur see it. Often his renders are oversaturated and too bright which has a bad impact on characters skin texture and makes them look like play-doh.
Rendering a group of people in a single environment isn't really a problem. Either you have a powerful GPU with a lot of VRAM (example RTX 3090) or you split the render into two or more separate images and then combine them via photoshop (you also can use the "cardboard" trick).
Conclusion:
Without doubt DPC is a hell of a working machine and produce nice looking renders and animations in a relative short amount of time in large quantities. But as shown above it is only possible by lowering the quality and using close-up shots. The right hardware with enough render power and VRAM allows to render bigger scene and/or to increase the amount of render due to fast rendering process.
However, if it comes to "simplicity" based on render quality then you can say DPC's renders are "simple".
And that's why I will enjoy BOTH of these two VN/games in different ways.Compare to JOHN, the short answer is: Yes.
Reason: The time DPC spends on setting up a render (light, character display, etc) and postworking a single render takes less time than it takes for Stoper.
Why? First of all DPC aims for quantity while Stoper aims for quality per update. Result: Each update of BaDIK has 3,000+ renders while JOHN barely has 400 renders.
Compare DPC's and Stoper's renders and you will see that many of DPC's renders are close-up shots (face) while Stoper use full-body renders.
The lightning in DPC's renders isn't the best either - even I as an amateur see it. Often his renders are oversaturated and too bright which has a bad impact on characters skin texture and makes them look like play-doh.
Rendering a group of people in a single environment isn't really a problem. Either you have a powerful GPU with a lot of VRAM (example RTX 3090) or you split the render into two or more separate images and then combine them via photoshop (you also can use the "cardboard" trick).
Conclusion:
Without doubt DPC is a hell of a working machine and produce nice looking renders and animations in a relative short amount of time in large quantities. But as shown above it is only possible by lowering the quality and using close-up shots. The right hardware with enough render power and VRAM allows to render bigger scene and/or to increase the amount of render due to fast rendering process.
However, if it comes to "simplicity" based on render quality then you can say DPC's renders are "simple".
I really thought we could have a civilized discussion about this topic, but now you just make yourself look like a fool, who can't stand constructive criticism.your assumption about him is pretty damn stupid.
That wasnt civil? Do people take offence at such minor things nowdays? What should i call your assumptions then, Clever and Intelligent when i proved them to be the contrary.I really thought we could have a civilized discussion about this topic, but now you just make yourself look like a fool, who can't stand constructive criticism.
Have a nice day/evening.