It has nothing to do with Windows 7. It means that the game use the wrong renderer. You can easily change it by pressing shift+g key and then choosing a different renderer (ANGLES, GL etc.).
Bootstrap to the start of init.init took 0.37s
Early init took 0.01s
Loader init took 2.17s
Loading error handling took 0.54s
Loading script took 10.17s
Loading save slot metadata. took 0.01s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 6)
Running init code took 0.36s
Loading analysis data took 0.11s
Analyze and compile ATL took 0.27s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.58s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.00s
Cleaning stores took 0.00s
Init translation took 0.66s
Build styles took 0.02s
Load screen analysis took 0.00s
Analyze screens took 0.05s
Save screen analysis took 0.31s
Prepare screens took 0.18s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 1.22s
Initializing angle2 renderer:
primary display bounds: (0, 0, 1360, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create GLES window surface',)
Initializing sw renderer:
Total time until interface ready: 17.3079869747s
Did that still no change this is the lod txt can you look into it plssss