More or less.
This type of creative work is not as methodical as stitching boots or something. There are days when I make 10 renders, there are days when I make 1. And there are days when I make 5 and then scrap them all, because I don't like how a scene feels.
I see that I have one scene left, and I'm like "OK, two weeks should be enough and it's all ready." But then I start working, things aren't clicking and I make little progress. Then I see that the scene needs a branching to better account for previous choices, and decide that I should do it. And that can double, even triple the work needed. So it's a week later, and instead of needing two more to finish the scene, I need 6.
That's why I try not to give any release dates or projections. But I keep failing when people keep asking.
People want to support me, they do. It's completely optional. I appreciate the financial support, and I need it to put food on my table, pay for assets, software and hardware. But I don't change my creative decisions based on the amount of money I make.
I used to visit the topic more often to get feedback, but at some point I got tired of reading the same posts and arguments about milking, and being lazy, and stupid patrons, and all that. I barely get any actual game feedback here, unless it's next to an update release, so there's little reason to visit.
You wrongly assume that game developers need these piracy forums to advertise their games. You'll be doing the "advertisement" for me, with or without my presence here.