- Dec 17, 2020
- 594
- 2,418
I wonder why would that bethe same thing that happens with L&P
You're assuming that if people stop supporting me I'll suddenly start working faster. And that's not the case. I do work as fast as I can. Pretty much the only way to speed up the development speed is to cut down on the technical quality of the graphics....but only people who support him with money can significantly affect the speed of work, and as you can see, many patrons do not particularly control the game. Hence the result.
I do work as fast as I can
Pretty much the only way to speed up the development speed is to cut down on the technical quality of the graphics.
So I take it that the upcoming release is the same size as previous ones in terms of content?So even if all my patrons leave tomorrow, I'd still be doing what I do today
I expressed general indignation, we all know perfectly well that your quality is excellent, but people are depressed that the update is taking so long, that's all. Well, you have registered on patreon in order to receive money not as your main income, but as a hobby. I support you and wait for updates, if I didn't like your product, I wouldn't be your patron))) And you have a good trait, you are not silent, but talk to the audience. Don't get distracted there, we are waiting for an update. I wish you health and productivity.You're assuming that if people stop supporting me I'll suddenly start working faster. And that's not the case. I do work as fast as I can. Pretty much the only way to speed up the development speed is to cut down on the technical quality of the graphics.
And I've said this before, I'll say it again - I'm not after the money. If I was in for the money, why would I pick one of the less popular types of games? I'd be making a half-assed harem or incest game, with default DAZ assets and generic posing. And I'd be making more money than I make now.
So even if all my patrons leave tomorrow, I'd still be doing what I do today. I understand people's frustration, and I hope I can improve the situation, but I won't do it by lowering the quality of my work.
i dont know why you need to answer some of the question here when in fact many are not even your subs. Just make a better product and satisfy your legit subs. thats the only way.You're assuming that if people stop supporting me I'll suddenly start working faster. And that's not the case. I do work as fast as I can. Pretty much the only way to speed up the development speed is to cut down on the technical quality of the graphics.
And I've said this before, I'll say it again - I'm not after the money. If I was in for the money, why would I pick one of the less popular types of games? I'd be making a half-assed harem or incest game, with default DAZ assets and generic posing. And I'd be making more money than I make now.
So even if all my patrons leave tomorrow, I'd still be doing what I do today. I understand people's frustration, and I hope I can improve the situation, but I won't do it by lowering the quality of my work.
it would seem so. that is, we would only have 'evebto blake but in three versions, so it is as if there were three events (If we talk about the number of renders) in terms of advancement of the general history there will be a little less, at least that's what I understand.So I take it that the upcoming release is the same size as previous ones in terms of content?
More or less.So I take it that the upcoming release is the same size as previous ones in terms of content?
This type of creative work is not as methodical as stitching boots or something. There are days when I make 10 renders, there are days when I make 1. And there are days when I make 5 and then scrap them all, because I don't like how a scene feels.Because if that's the case, your statements above don't make much sense to me.
People want to support me, they do. It's completely optional. I appreciate the financial support, and I need it to put food on my table, pay for assets, software and hardware. But I don't change my creative decisions based on the amount of money I make.Why don't you after this upcoming update stop your payments on your patreon till your next update is out to show us that you don't care about money and still work on your game with the same "speed"?!
I used to visit the topic more often to get feedback, but at some point I got tired of reading the same posts and arguments about milking, and being lazy, and stupid patrons, and all that. I barely get any actual game feedback here, unless it's next to an update release, so there's little reason to visit.Stoper used to be way more active around here. But like most developers, once their Patreon page becomes self-sustainable they pretty much vanish and mostly just interact with the paying part of their communities (But he doesn't care about the money, right?...). There are some exceptions to that, though.
Much appreciated input, thanks. Only thing I'd argue with is that while your presence might not be needed, it would cause the general tone of this thread to be more positive, of that I'm sure. And the developer interacting with his community here would also surely lead to an increased amount of support on Patreon. But I guess you're right that we do the PR in a way. Still, would be nice to have you around in this thread and engage in conversations every now and then.More or less.
This type of creative work is not as methodical as stitching boots or something. There are days when I make 10 renders, there are days when I make 1. And there are days when I make 5 and then scrap them all, because I don't like how a scene feels.
I see that I have one scene left, and I'm like "OK, two weeks should be enough and it's all ready." But then I start working, things aren't clicking and I make little progress. Then I see that the scene needs a branching to better account for previous choices, and decide that I should do it. And that can double, even triple the work needed. So it's a week later, and instead of needing two more to finish the scene, I need 6.
That's why I try not to give any release dates or projections. But I keep failing when people keep asking.
People want to support me, they do. It's completely optional. I appreciate the financial support, and I need it to put food on my table, pay for assets, software and hardware. But I don't change my creative decisions based on the amount of money I make.
I used to visit the topic more often to get feedback, but at some point I got tired of reading the same posts and arguments about milking, and being lazy, and stupid patrons, and all that. I barely get any actual game feedback here, unless it's next to an update release, so there's little reason to visit.
You wrongly assume that game developers need these piracy forums to advertise their games. You'll be doing the "advertisement" for me, with or without my presence here.
Take your time my friend. The last thing I wanna see is this game getting abandoned. I understand that creative work takes time, and you take pride in your work and want perfection.More or less.
This type of creative work is not as methodical as stitching boots or something. There are days when I make 10 renders, there are days when I make 1. And there are days when I make 5 and then scrap them all, because I don't like how a scene feels.
I see that I have one scene left, and I'm like "OK, two weeks should be enough and it's all ready." But then I start working, things aren't clicking and I make little progress. Then I see that the scene needs a branching to better account for previous choices, and decide that I should do it. And that can double, even triple the work needed. So it's a week later, and instead of needing two more to finish the scene, I need 6.
That's why I try not to give any release dates or projections. But I keep failing when people keep asking.
People want to support me, they do. It's completely optional. I appreciate the financial support, and I need it to put food on my table, pay for assets, software and hardware. But I don't change my creative decisions based on the amount of money I make.
I used to visit the topic more often to get feedback, but at some point I got tired of reading the same posts and arguments about milking, and being lazy, and stupid patrons, and all that. I barely get any actual game feedback here, unless it's next to an update release, so there's little reason to visit.
You wrongly assume that game developers need these piracy forums to advertise their games. You'll be doing the "advertisement" for me, with or without my presence here.
I do need the money, but if they are not coming from Patreon I'll figure out something else, and still do what I do.Yeah but leave ppl out of the equation just be you show us that you don't give a damn about money... oh but you see its still about money that you need to buy things so then don't come here and say that even if all support will stop you'll still continue and that money is not a factor in your game development...
It was obvious that someone will start the thread. Making it myself at least gives me some small measure of control over it. Only a fool wouldn't do it.Dude you the one who literally started this thread, WTH are you talking about
I feel like you didn't understand me here. What you describe is literally what I was saying.It absolutely does. We are in a forum. A forum is an indirect method of communication.
One can always take a breath before posting something like "game's shit" and write like an adult, not an entitled 5 year old.
For example, instead of writing "game's shit because of x and y" one could write "The game's bad, I didn't like it for this and that." One makes the poster sound like a baby, the other doesn't.
Besides, ime, in this forum the phrase "game's shit" or "dev's milking" is hardly ever followed by an actual thought, just more whining and false entitlement.
Means: I'd agree with your previous post, if what that person had to say was something like "Game's shit, dev's shit, everything's shit". But if that's not the case and the post consists of simple criticism it doesn't automatically make this person an asshole. Makes more sense now?I'd agree if someone came here being like "Game's shit, dev's shit, everything's shit!", but addressing known issues and other questionable things regarding this game and its development doesn't automatically make you an asshole.
I can accept that not every day is super productive, I think anyone that has a hobby that they love can attest to the fact that some days you kick ass and then other days you can't complete even the smallest step.This type of creative work is not as methodical as stitching boots or something. There are days when I make 10 renders, there are days when I make 1. And there are days when I make 5 and then scrap them all, because I don't like how a scene feels.
I see that I have one scene left, and I'm like "OK, two weeks should be enough and it's all ready." But then I start working, things aren't clicking and I make little progress.
But this? This is a five alarm fire. I can understand some days you're feeling more productive than others. I think it's a problem, but I can also wrap my head around entire scenes/groups of renders being tossed out because they aren't clicking. But reworking the very nature of a scene only when you're deep into production is really, really, poor project management. I've said this before, so I'm in danger of sounding like a broken clock, but whether it's a hobby or work, you can't be blindly stumbling through your efforts and changing horses in midstream. This is costing precious time and is totally avoidable. It's one thing to tweak a scene, but you're talking about completely rebuilding them and doubling or tripling the work. That's madness. Details such as branching paths and story elements should be worked out long in advance during the planning process, not during production.Then I see that the scene needs a branching to better account for previous choices, and decide that I should do it. And that can double, even triple the work needed. So it's a week later, and instead of needing two more to finish the scene, I need 6.
I think this is also the wrong approach. It's one thing not give a release date because you're afraid that you'll miss it by a few days. If we were talking about an update that was almost six days late, and you were getting shit for it, I could understand the frustration. But we're talking six months. And endless, undefined, open-ended development cycle invites the problems mentioned earlier because there is no sense of urgency. Sometimes the structured environment provided by a release date can be a good thing, and I think you could benefit from it.That's why I try not to give any release dates or projections. But I keep failing when people keep asking.
I have a hard time accepting this. If we're measuring content by the number of renders, then ok maybe I can see it. But this update is barely going to advance the story, we only have the one major scene. To me, this meets the definition of the Law of Negative Returns. You're pouring all of this effort into a single scene, spending months of your life doing it, and we're barely advancing the story more than a couple of hours. This is negative returns because "more is less." We'll have to wait and see how the scene turns out, but I'm having a hard time accepting the idea that one scene with three routes is the same as a normal update with multiple scenes with varying routes. It feels a little disingenuous to me at this point, but we'll see how it works out.Paraphrasing a quote- "This update will have as much content as previous updates."
It is how I work. I don't plan every scene in detail beforehand, I start making a scene and go with the flow. So far I'm happy with the quality results, the quantity is lacking. It's the creative choice I've made. Just as you've made your choice on supporting me or not.But the rest of this paragraph is a major red flag to me Stoper, and I don't think it's really been acknowledged.
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