- Apr 5, 2018
- 21
- 5
Thank you for your respond! But... I'm on a mac... ^^'Put it where other Flash saves go, in C: Users/your username/appdata/roaming/Macromedia/Flash Player/#SharedObjects/random number and letter combination/localhost
Thank you for your respond! But... I'm on a mac... ^^'Put it where other Flash saves go, in C: Users/your username/appdata/roaming/Macromedia/Flash Player/#SharedObjects/random number and letter combination/localhost
I don't know Mac, sorry.Thank you for your respond! But... I'm on a mac... ^^'
Tengux released an alpha version of a tool that does mass export/ import of shapes for flash games. It misses some shapes in it's current state, and doesn't touch morph shapes either. So far our recolors are more of a debugging exercise than anything else.Ok, maybe I'm just blind, but do you really have to replace original shapes in Jpex Ffdec with modded one by one? Can this be done in a bulk or with another program at once? I mean there're almost thousand shapes in each swf, come on... Or am I missing something here?
I haven't seen yet if JPEXS can be extended with scripting, or how easy it is to build from source.Ok, maybe I'm just blind, but do you really have to replace original shapes in Jpex Ffdec with modded one by one? Can this be done in a bulk or with another program at once? I mean there're almost thousand shapes in each swf, come on... Or am I missing something here?
Well on the top of my head there's the Overthrow The Great demoness, the first one with yumith, where you have anal on her lewd end.why they do the girls with those massive breast instead of a good big or bubble butt. I dream with a JSK studio doing assjobs and anal scenes. My hearts is broken, but I love their games anyway.
Wait we won't be able to change postures linked to the endings in this game ? (I haven't translated the post on jsk's forum so sorry if I'm sounding dumb)Its a shame we won't get the accustomed position switching at the endings, though.
Same with amount of endings, just 3 of the 4 usual.
But regardless nice to see glimpse of one of those.
No, unfortunately we can't.Wait we won't be able to change postures linked to the endings in this game ? (I haven't translated the post on jsk's forum so sorry if I'm sounding dumb)
Would be a shame yeah, though it's kinda weird seeing it's pretty much a staple since like.... Christianne Shogun I think ?
Look at the first post, it is the Drive link.where do I find the Google Doc link with all the games, the MEGA link was taken down
Keep in mind that this will be his first game in Unity, a decision he made because stupid Adobe dropped support on a perfectly fine engine, so he's trying to get that down before he goes for anything more complicated. Every bit of content complicates a project further from a development standpoint. It is unfortunate, but it is likely only temporary and we will likely see this again once he is comfortable in Unity.Wait we won't be able to change postures linked to the endings in this game ? (I haven't translated the post on jsk's forum so sorry if I'm sounding dumb)
Would be a shame yeah, though it's kinda weird seeing it's pretty much a staple since like.... Christianne Shogun I think ?
Yeah, I overreacted on the spot but I guess having script switching through unity is gonna asks more time to pull off which also I feel so dumb now 'cause it took around it's 13th "official" game until it became a staple, plus even on adobe which JSK experimented a lot with has some games with optimization issues, like for exemple with JK girl Yua if you try to skip the "scene" during her falling animation on the ground after reaching 0 health, well the interface just wouldn't appear leading to a softlock.... it'll be interesting to go through this new game trying to catch these bugs ahah >v>'Keep in mind that this will be his first game in Unity, a decision he made because stupid Adobe dropped support on a perfectly fine engine, so he's trying to get that down before he goes for anything more complicated. Every bit of content complicates a project further from a development standpoint. It is unfortunate, but it is likely only temporary and we will likely see this again once he is comfortable in Unity.