- Nov 2, 2020
- 996
- 1,753
Not using excel to do the translation work with, its a tool specifically made for JSK's unity games in mind by the T-pals.So much extra work! Definitely not coder friendly.
If you're using excel, you could 'Select specific cells' to find one of the two codes, choose 'entire row', limit it to the first (original text) column (to avoid selected the now defunct translated parts), and cut and paste them into a separate file. Then do the switcharoo specific for each, and then paste the second file back, maybe (or even keep them separate for future translating)?
It has still some restrictions on what can be done since its still in its infancy.
And yes, its not exactly friendly approach for coder side of the things, but who else is going to do it, if not me?
Edit, after 2 hours of editing all the affected dialogue lines, it should be fixed now, going to run through the game and see if it went worse or better.
Edit 2, nope.
Back into the breach.
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