So, have you heard about what's going on with Unity now?
It sounds like it'll be bad for the JSK economy
It sounds like it'll be bad for the JSK economy
>mfw People can't put two and two together in a sex scene with the word draw in it contextuallyIts the pull the cock out button, can be used after ejaculation.
damn it you made me think of Heroes of Might & Magic 3
I have indeed heard about it. Though, I think JSK should be fine - his 2 most popular games had around 13 thousand downloads on DLSite and the new Unity policy only applies after 200,000 downloads and after JSk earns 200,000 (I assume USD) in revenue. So, no worries I thinkSo, have you heard about what's going on with Unity now?
It sounds like it'll be bad for the JSK economy
Timeless classic, I don't blame you.damn it you made me think of Heroes of Might & Magic 3
i need to gather my friends and play that again
Shouldn't affect JSK, since his revenue (Game sales, microtransanctions, game related merchandise) haven't surpassed the $200k over the course of 12 months, unless the lifetime 200k installs, including demos, from the individual games he releases on Unity top the tresshold, then the bill drops to mail.So, have you heard about what's going on with Unity now?
It sounds like it'll be bad for the JSK economy
>New business modelShouldn't affect JSK, since his revenue (Game sales, microtransanctions, game related merchandise) haven't surpassed the $200k over the course of 12 months, unless the lifetime 200k installs, including demos, from the individual games he releases on Unity top the tresshold, then the bill drops to mail.
But then again, the 'per download / install' clause might cause some issues due to piratism and people installing to virtual devices with bogus IPs.
I know Mihoyo isn't going to take this news kindly since G.I (Genshin Impact) is built on it with several other of their mobile games, and the revenue does cross both 200k and 1M marks with ease over the course of 12 months, but I do suspect Unity is going to give special treatment to biggest corpos in this matter.
View attachment 2931954
People have already shown their responses to these news all over the web.
Some devs are even de-listing their games made on unity before the new revenue fee comes into play at january 1st in protest of this recent monetization change, well, I suppose that's what unity gets when they put the guy in charge that was willing to force people to pay money to reload their guns at their games.
I mean, this is directly from unity's QA in regards of the new business model.
View attachment 2932113
Like, bloody hell, that's just vicious.
That's one way to describe the debacle.>New business model
This is 100 percent right on the money.Shouldn't affect JSK, since his revenue (Game sales, microtransanctions, game related merchandise) haven't surpassed the $200k over the course of 12 months, unless the lifetime 200k installs, including demos, from the individual games he releases on Unity top the tresshold, then the bill drops to mail.
But then again, the 'per download / install' clause might cause some issues due to piratism and people installing to virtual devices with bogus IPs.
I know Mihoyo isn't going to take this news kindly since G.I (Genshin Impact) is built on it with several other of their mobile games, and the revenue does cross both 200k and 1M marks with ease over the course of 12 months, but I do suspect Unity is going to give special treatment to biggest corpos in this matter.
View attachment 2931954
People have already shown their responses to these news all over the web.
Some devs are even de-listing their games made on unity before the new revenue fee comes into play at january 1st in protest of this recent monetization change, well, I suppose that's what unity gets when they put the guy in charge that was willing to force people to pay money to reload their guns at their games.
I mean, this is directly from unity's QA in regards of the new business model.
View attachment 2932113
Like, bloody hell, that's just vicious.
thanks, finally found the folder, seems like the torrent app was just being uncooperative sometimes