- Dec 28, 2019
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- 898
I totally feel that.At first it has every tool most artists need... And looks very enticing to me.... buuuuuut i'm very used to my 'Maya' so i don't wanna ever learn any other crappy softwares... heck even '3DS Max' which is from same company looks very alien to me. i go puke whenever i see 3DS interface. dang ! im sooo used to the 'Maya'. it's minimal... just like me.
Learning new tools is incredibly difficult when getting started.
Sounds like some reasonable reasons.So i guess JSK will still use his 'traditional' method. To make games only "he" can make huh ?
Could it be that he is not hiring commision to do Background art for de ( IMO ) following reasons ?
1. Background is too smol to be commisioned anyways and the cost may be higher than it's worth
2. Background art may look different like modern anime or smth like Kyo anime's so the characters and BG arts will be inconsistent
3. JP people tend to stick to their original works for life
I doubt he'd ever need to commission to do anything regarding that personally though. It seems he has a handle on what he needs and can make do on his own.
I don't think competition is that simple.and no competition in this particular genre. like how Valve's competitiors keep shooting at their own feet.
Closest to JSK games i know are :
1. Taiwanese game called "The Impregnation of the Elves". It's artstyle is good, but they are illustrations and still image, not enough to be called animated. And even though there are 6 different girls, its less fun and more buggy. particular ( 4th ) enemy girl's constant grabbing and the escape mini game becomes more annoying and less fun compared to JSK's reverse grab move
2. Some chinese game called "Feminist-Fist" or smth. This too has illustration and still image artstyle. and there are not enough mechanics, just rhytm game like buttons. could use some minor improvements. Press rhytms and spam < and >. rinse and repeat. yeah
First things first, more people making similar games can actually increase the sales of both creators. How? By increasing the market.
If Person A makes a game, and Person B makes a game, Person A and Person B both market the game. Person A might be able to reach a certain market of people from their marketing methods, and Person B would reach a different but similar set of people from their marketing methods.
The people both Person A and B find to play their games will want to play both games, because they like the formula and want more. Person A and Person B can't release games too quickly after all.
You only start seeing competition affect sales when you reach market saturation.
I don't like maledom games so I don't care about the Impregnation of the Elves or Feminist Fist, but it does make me happy to see people try and make similar games. Hopefully a good JSK-like gets released eventually so we don't have to wait too long in between games.