BorgarKing

Member
Oct 21, 2022
125
164
In most art schools, the art teachers get really angry when they see their students use anime style for this reason.
It's because anime style isn't really based on reality and it's hard to have a consistent mental image of the character from all angles.

JSK uses Flash, as that's the program he has the most experience. He's been exporting his flash animations to Unity so that he can keep his Flash workflow.
So. like how people who got used to one software they used for long time ? Like how 'Blender' nowadays has tons of features and QOL improvements, it has 2D draw, line art, animate, texture, render you can see, and many more. At first it has every tool most artists need... And looks very enticing to me.... buuuuuut i'm very used to my 'Maya' so i don't wanna ever learn any other crappy softwares... heck even '3DS Max' which is from same company looks very alien to me. i go puke whenever i see 3DS interface. dang ! im sooo used to the 'Maya'. it's minimal... just like me.

So i guess JSK will still use his 'traditional' method. To make games only "he" can make huh ?

Could it be that he is not hiring commision to do Background art for de ( IMO ) following reasons ?

1. Background is too smol to be commisioned anyways and the cost may be higher than it's worth
2. Background art may look different like modern anime or smth like Kyo anime's so the characters and BG arts will be inconsistent
3. JP people tend to stick to their original works for life

and no competition in this particular genre. like how Valve's competitiors keep shooting at their own feet.

Closest to JSK games i know are :
1. Taiwanese game called "The Impregnation of the Elves". It's artstyle is good, but they are illustrations and still image, not enough to be called animated. And even though there are 6 different girls, its less fun and more buggy. particular ( 4th ) enemy girl's constant grabbing and the escape mini game becomes more annoying and less fun compared to JSK's reverse grab move
2. Some chinese game called "Feminist-Fist" or smth. This too has illustration and still image artstyle. and there are not enough mechanics, just rhytm game like buttons. could use some minor improvements. Press rhytms and spam < and >. rinse and repeat. yeah
 
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TheUnsaid

Active Member
Game Developer
Dec 28, 2019
668
879
At first it has every tool most artists need... And looks very enticing to me.... buuuuuut i'm very used to my 'Maya' so i don't wanna ever learn any other crappy softwares... heck even '3DS Max' which is from same company looks very alien to me. i go puke whenever i see 3DS interface. dang ! im sooo used to the 'Maya'. it's minimal... just like me.
I totally feel that.

Learning new tools is incredibly difficult when getting started.
So i guess JSK will still use his 'traditional' method. To make games only "he" can make huh ?

Could it be that he is not hiring commision to do Background art for de ( IMO ) following reasons ?

1. Background is too smol to be commisioned anyways and the cost may be higher than it's worth
2. Background art may look different like modern anime or smth like Kyo anime's so the characters and BG arts will be inconsistent
3. JP people tend to stick to their original works for life
Sounds like some reasonable reasons.

I doubt he'd ever need to commission to do anything regarding that personally though. It seems he has a handle on what he needs and can make do on his own.
and no competition in this particular genre. like how Valve's competitiors keep shooting at their own feet.

Closest to JSK games i know are :
1. Taiwanese game called "The Impregnation of the Elves". It's artstyle is good, but they are illustrations and still image, not enough to be called animated. And even though there are 6 different girls, its less fun and more buggy. particular ( 4th ) enemy girl's constant grabbing and the escape mini game becomes more annoying and less fun compared to JSK's reverse grab move
2. Some chinese game called "Feminist-Fist" or smth. This too has illustration and still image artstyle. and there are not enough mechanics, just rhytm game like buttons. could use some minor improvements. Press rhytms and spam < and >. rinse and repeat. yeah
I don't think competition is that simple.

First things first, more people making similar games can actually increase the sales of both creators. How? By increasing the market.

If Person A makes a game, and Person B makes a game, Person A and Person B both market the game. Person A might be able to reach a certain market of people from their marketing methods, and Person B would reach a different but similar set of people from their marketing methods.

The people both Person A and B find to play their games will want to play both games, because they like the formula and want more. Person A and Person B can't release games too quickly after all.

You only start seeing competition affect sales when you reach market saturation.

I don't like maledom games so I don't care about the Impregnation of the Elves or Feminist Fist, but it does make me happy to see people try and make similar games. Hopefully a good JSK-like gets released eventually so we don't have to wait too long in between games.
 
Jan 1, 2019
76
93
View attachment 3608774

That's a good question, I don't think there is guide maker for the JSK games right now.
We have the recolorists, AI translators, translation tool designer, torrent handler and art decensorer here, but I haven't seen a one guide maker.
I'd be down to write some - Since i've been a pretty avid follower for a while. I used to contribute recommendations to the google docs as well, before that all went bottoms up. Should i just make my own and upload it? I've also seen a variety of full japanese guides from various other guide websites as well that I can use to supplement stuff, such as the conversation based games.

EDIT: What i'm saying is that if people want it I'm down to make it. Don't know how to get it out there though because the vast majority of people just end up posting on the thread for many questions anyways
 

ganesha2407

Member
Nov 6, 2020
202
231
we got first missionary sex scene
looks like we will get total 40 perspectives of sex scene, i don't know if this included ending position.
image-web (2).jpg
 
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Feb 20, 2024
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we got first missionary sex scene
looks like we will get total 40 perspectives of sex scene, i don't know if this included ending position.
View attachment 3627616
Is it me or the girl's face is really stretched?
The girl in the previous game, "Ijirareko", had an oval (pretty) face instead of the usual round (cute) one all JSK games used to have. At that time, I thought JSK was moving on to more mature (oval/pretty) faced girls, possibly due to some complication in Japan's law, but in this game, I can only see the girl as someone who got her ugly face covered by a smoking hot body.
 
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ganesha2407

Member
Nov 6, 2020
202
231
Is it me or the girl's face is really stretched?
The girl in the previous game, "Ijirareko", had an oval (pretty) face instead of the usual round (cute) one all JSK games used to have. At that time, I thought JSK was moving on to more mature (oval/pretty) faced girls, possibly due to some complication in Japan's law, but in this game, I can only see the girl as someone who got her ugly face covered by a smoking hot body.
probably because this is just a teaser and rough work man,
there's lot error in game 28 also when they still a tease, but they fix it when they released it
 
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BorgarKing

Member
Oct 21, 2022
125
164
Is it me or the girl's face is really stretched?
The girl in the previous game, "Ijirareko", had an oval (pretty) face instead of the usual round (cute) one all JSK games used to have. At that time, I thought JSK was moving on to more mature (oval/pretty) faced girls, possibly due to some complication in Japan's law, but in this game, I can only see the girl as someone who got her ugly face covered by a smoking hot body.
Dunno mon! looks normal to me, looks breedable. Rather than ugly i feel like JSK guy is becoming more consistent with their faces and trying to retain their shapes n proportions... aka ( no distortions or morphs )

Why are de arena girls so hot ?
 
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