- Jun 26, 2017
- 724
- 1,088
I still think the game with two enemies at the same time (I had spoken on this a little bit a few weeks ago, but because JSK clearly has a system and pattern they're comfortable with there is a possibility of them taking those same formulae and altering them slightly. Before I mentioned instead of underground kickboxing Reimi, Selene, 28 and this new one, how about one solely focused on boxing. Make a 'Demon Lord' game conversation based between the hero and titular woman. Now these could be absolutely horrible ideas because I'm just spit balling what flies into my head.
It's not as though JSK can't get inventive, games like 15 with Miyui and the whole you get possessed angle show that, or even another one where you're the demon lord and the woman is trying to take you down like with game 21. Maybe next time instead of psychic uncle that has to deal with some punk ass kids, psychic uncle accidentally comes across a trans-dimensional demon general plotting to overtake earth or some shit.
You're in luck because the game is fully translated somewhere on this website!
You must be registered to see the links
) was one of his most inventive because of how the different scenes could play out, and I loved the new dynamic of choosing threesomes/two-on-one sexual favours or choosing one of the two girls whilst the other was forced to watch.Imagine it with the fighting ring concept! Two former champions, each beaten by you individually, challenge you to a 2-on-1 fight - it's high stakes, if you lose you have to quit fighting forever; but if you win, they both have to submit to you...
All the different teasing/lust attacks, especially with the two girls comboing, leaves so much room to get creative. It's just a matter of what's feasible to develop in a reasonable timescale at the end of the day - I imagine Kohai/Senpai took more time and effort to develop than any of his other games, and that's why he's not decided to take on that challenge again since.