JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
Am I the only one that hears Peter Griffin narrate the game? I'm not sure if it's really bad or ironiccally good.
Hahaha..., yes, it's him. But please forget about the voices. You can turn them off within the settings. They were expensive A.I. voices and it was a mistake. We stopped using them at the first update. With enough support and people voting for it we will bring back actual voices from great real actresses. We are done with A.I.
 

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
We will appreciate if you make one for android please
We investigated having the game as a web-game as well so it would be playable on lots of devices, together with a release for other platforms like android. It can be done, but it is complex, requires a lot of work and needs to be tested and maintained afterwards as well. As a small team with limited funds it is on our backlog, but we can only take those steps in time with enough supporters voting for it.
 

Sid01

Member
Apr 8, 2018
441
1,231
308
I canceled my subscription. The game has potential, but it's built on clay. The interface is clunky, and if I hadn't had a description of what's included in the update, I probably would have missed a lot. Unfortunately, the updates are too small for me, but at least they're monthly, so that's a plus. Maybe I'll come back later when I have enough content to play and the game has content I'm interested in.
 

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
I canceled my subscription. The game has potential, but it's built on clay. The interface is clunky, and if I hadn't had a description of what's included in the update, I probably would have missed a lot. Unfortunately, the updates are too small for me, but at least they're monthly, so that's a plus. Maybe I'll come back later when I have enough content to play and the game has content I'm interested in.
Thanks Sid! The interface rework is scheduled for the December release. There will also be events that will steer you back to events that you are missing, so working on that as well. Hope you did leave us a note in the Discord requests section about the kind of content you are interested in so we can work on that as well. And sad to see you go, more subscribers will fix the issue that the content updates are too small as they allow us to do more. Hope to see you back one day.
 

Jim Bentley

Newbie
Sep 6, 2020
28
33
57
I really enjoy the content. The animations and voices really add to the experience. And I appreciate the girls have normal proportions. The interface is ... okay, it gets the job done.
 
  • Heart
Reactions: JAFG!

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
Hope to get some help here :). There are comments about the U.I. and as a small team with our focus on content we agree that the U.I. had somewhat less attention. We want to address that within the next release, but we would love to get some suggestions on the things that are bad and need improvement. This is what we know we need to address:

1. Chat dialog:
Example1.jpg

This is the default chat dialog. It has a profile picture and usually the name of the person within the header with the text in the field next to it. The "eye" icon in the top right will hide the dialog so you can see the entire image. In the top-left is the icon to return the the menu. Next to that is your current amount of cash and the day of the month indicator. Bottom right is the button to proceed, but you can also click anywhere at the screen to do just that.

Known improvements:
- The menu button icon is unclear and should be improved.
- On large (4K) screens, the menu items become too small.
- The dialog always has a scrollbar even though the text fits fine. We will fix that.
- The dialog is not some fancy design and is not having a cool gradient. We thought about keeping it simple and clear, but could alter this.

2. Actionbar
With animations the action-bar will show up. In it you can set the animation speed and auto-loop checkbox. Depending on the amount of actions, camera angles and clothing outfits multiple icons will be displayed. The eye in the top-right wil hide the entire dialog.

Example2.jpg

Known improvements:
- The colors are terrible. We will fix that
- The dialog is too big, it should auto-size to the amount of icons in place.
- The icons are too small.

3. Multiple choice selector:

If the player has multiple options, the "multiple choice selector" is shown. It has a header, icon and description per available item and a scrollbar in case there are too many items to fit the screen:

Example3.jpg

Known improvements:
- Better colors
- The dialog should auto-scale to full height.

4. Map navigation

If you can go to different areas, the icon at the bottom left will show, opening the navigation map. The items with a blue background are different locations in the area you are currently at. The pinkish background indicate different locations. If you would visit the school and open the map, you would see all the school locations, those are hidden when you are not at the school.

The exclamation mark (in this example on the home map) indicates there is open quest at that location:

Example4.jpg

Known improvements:

- The map should be bigger?

5. Club management

The following interface is for the club's management. There are several positions there to pick (bar duty, dancefloor, pleasure rooms, web cam room, secret room) and each of those positions could have a worker assigned. You can scroll through them using the arrows and de-assign a worker with the cross. Select tasks the worker should perform using the checkboxes and view the worker in action using the "Visit as a client" button. The clubs financial status can be checked with the Financial button:

Example5.jpg

Known improvements:
- On some screen resolutions the interface is not completely visible.

6. Trading

If you can trade with someone, a "Trade" button will light up above it's profile picture, opening the trade window. There is someone at the left (usually the player) and someone at the right (the one you are buying from). You can have items to trade as well, in this example there is only money. At the right side you see all the items or services the other party has to offer. Simply check one or more of them and click "deal" or press "cancel" to stop trading.

Example6.jpg

Known improvements:

- The colors

7. The gallery

Only scenes that can't be replayed within the game will be added to your gallery. You can select the characters and settings you want to filter the gallery items on and simply click any of the stories to display them again. There is a back button to leave the gallery and a personal button that will show your personal requested items and loyalty-bonusses:
Example7.png


Known improvements:
- Colors

8. Loading and saving

Save will show the current story image and a description box to name the save with a button to save it. Load will show all of your previous saved games. Simply click on a image to load it or delete the save using the recycle bin. A maximum of four items are shown per page, you can scroll the pages with the arrow buttons left and right. The load/save page also has a button to restart the game (Start over):

Example9.png

Known issues:

- There should be a "Are you sure" confirmation on deleting a save.
- There should be an icon to rename a save.

9. Main screen

We thought it would be fun to have a main screen where you could uncover the girls by hovering over them with your mouse, showing the option while doing so. So right now the left girl is selected and that would be the save option. There are only a couple of options here:

Save, load, settings, gallery and continue

The header title and subtitle will open a browser to those pages and since 1.5 there is a version indicator below as well as a text indicating you should hover over the characters for options.

Example11.jpg

Known improvements:
- Always show the option texts
- At some screen resolutions a white border can be seen at the hovered girl.

Any further suggestions and comments could help us a lot to further improve the game.
 
Last edited:

john0121

Newbie
Jul 25, 2022
63
37
118
One "major" issue I have with a lot of these games is that there is rendered content which is hidden behind the text box. I know you can in most cases press a hotkey to hide the text (or a button), but at least with RenPY projects I've tended to replace the textbox with a transparent one, or less "solid" where the font/text choice makes the text unreadable on bright backgrounds, so something regarding that would be nice. Alternatively a transparency slider in options so you can pick how solid it should be yourself. I've seen a few renpy projects where the dev give you a few options regarding that.

On the financials screen the X button is in the bottom right corner whereas most of the "action/content" is in the top left, so its a pretty long "drag" of the mouse pointer to get it, and I can not just press "esc" to close it.

Depending on the resolution size of the windowed mode, the "UI" will be outside the Graphics area, so for example in the bar right now I have something that looks like this:

1763986233275.png
 
  • Like
Reactions: JAFG!

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
One "major" issue I have with a lot of these games is that there is rendered content which is hidden behind the text box. I know you can in most cases press a hotkey to hide the text (or a button), but at least with RenPY projects I've tended to replace the textbox with a transparent one, or less "solid" where the font/text choice makes the text unreadable on bright backgrounds, so something regarding that would be nice. Alternatively a transparency slider in options so you can pick how solid it should be yourself. I've seen a few renpy projects where the dev give you a few options regarding that.

On the financials screen the X button is in the bottom right corner whereas most of the "action/content" is in the top left, so its a pretty long "drag" of the mouse pointer to get it, and I can not just press "esc" to close it.

Depending on the resolution size of the windowed mode, the "UI" will be outside the Graphics area, so for example in the bar right now I have something that looks like this:

View attachment 5466409
Thank's John! Since update 5 there is a slider in the settings menu to set the chat transparency, but as you said, fonts often need some background to remain visible. For that we do have the "eye" icon to completely hide the textbox and for images we think are "interesting" we usually show them without the chat dialog as well.

What resolution is it you are working on in that screenshot? It will be difficult for us to support all possible resolutions, but we hope to at least support the most common screen sizes with this upcoming fix. Using the escape key as a shortcut to close/exit is a good one! I'll add it to the list of things to do.
 

john0121

Newbie
Jul 25, 2022
63
37
118
I'm on 4k. 3840x2160. And I belive the Display zoom setting in the microsoft options for windows is set to 125%.

One other issue I have a small gripe with is the massage part where the small red dots are all over the screen and some of them are a bit hard to notice, then when you come to the "pick the next spot to focus on" the icons are really tiny at first which makes it hard to see what they are showing (i.e. Neck massage, Head, Legs, Thighs, Lower Back) - and sometimes they appear over the text that states which area to focus on.

But it could be I'm doing that minigame wrong. All I know is that the owner of the SPA is angry with me today, yesterday she was happy :D
I guess you can just wait for them to grow larger and click them once you see what they look like so its not that big of a deal.

Since there are buttons in the top left, bottom left and bottom right at various points I'll need to cross a lot more "real estate" with the mouse cursor than when playing it in windowed mode taking up for example 1/4 of the screen (I guess is around 1920x1080) - especially for the massage "click the red buttons" part that is a bit of an issue :).

Cheers.

Edit: just nocied that the Remember-pose photos during the photo sessions dont scale with the window being resized..
 
Last edited:
  • Like
Reactions: JAFG!

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
Hahaha... the minigame should have been fixed in update 5, the images spread larger and the game is less difficult. On 4K the U.I. indeed has issues, the menu and navigation icons are probably tiny there amongst other things. But we will do our best to fix those issues within the upcoming release.
 
  • Like
Reactions: john0121

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
thank you so much , looking forward for your reply
A, yes, sorry for the delay. I couldn't find it, the tester will know but I'm still waiting for the reply. I'll post it here as soon as I received it.
 

john0121

Newbie
Jul 25, 2022
63
37
118
I looked at the walkthrough as it seemed like I was stuck (Cheers for including it) and it seemed that I had somehow progressed past _a lot_ of the content - without triggering it, so I started a new game instead and followed the WT.

What I did in my first playthrough was grind money for a long time and buy everything I could, and possibly doing some other stuff which led to a lot of the scenes not being available, such as the beach scenes, getting my car back from the repair shop, the card game in appartment etc. So somewhere there's a trigger that wasn't... triggered.

Not sure what happened. All I could do in the end was punish in the classroom and visit the club to get money.

With my new playthrough things seems a lot better.

Could have been a 1/1.000.000 chance of happening :D
 

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
Thanks, we will be introducing "helper events" to guide you back on content that you could be missing out on, what we first aimed for was adding such a ton of content that you could simply be playing at all of the map areas everywhere, but that's still a lot of work and we would also hate it if content got sidetracked. Do think it would be more fun to add the helpers (someone walking up to you reminding you to do something or mentioning something) instead of a "quests" log.
 

john0121

Newbie
Jul 25, 2022
63
37
118
Thanks, we will be introducing "helper events" to guide you back on content that you could be missing out on, what we first aimed for was adding such a ton of content that you could simply be playing at all of the map areas everywhere, but that's still a lot of work and we would also hate it if content got sidetracked. Do think it would be more fun to add the helpers (someone walking up to you reminding you to do something or mentioning something) instead of a "quests" log.
I'm not sure what would be best tbh.

For example: When playing a game that immediately lets me access a lot of stuff, and I have for example an option to "grind several times to get money to buy all the stuff available in a nearby shop" i might unfortunately do that (to later discover there was a quest that would make it easier, required one of the items with a quest trigger, etc...), so I guess it would be beneficial to only have the store have a few items available at first - sort of to "nudge" you in the correct direction, and have the shop guy allow you to buy stuff latter -- like "Sold out - expected delivery in 7 days" or whatever.

I think the little ! icons are a good enough indication of what is available as a quest helper, provided all the !'s available for doing means you can accidentaly trigger something ahead of its intended sequence (or something, as I'm not sure how the game bugged out, or when.).

But it seems to be working this second playthrough, I'm just following the WT exactly as written, which means a lot of the "!"s available are ignored for now.

an Ingame WT/Hint system is nice to have though, as all the WT mods can attest. Helper events sounds good, phonecall in the morning, sexy lady you run into on the street and you end up in the clothes store, hobo denting your car so you have to take it to the shop, etc. Will be interesting to see what you come up with. :)
 
  • Heart
Reactions: JAFG!

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
I'm not sure what would be best tbh.

For example: When playing a game that immediately lets me access a lot of stuff, and I have for example an option to "grind several times to get money to buy all the stuff available in a nearby shop" i might unfortunately do that (to later discover there was a quest that would make it easier, required one of the items with a quest trigger, etc...), so I guess it would be beneficial to only have the store have a few items available at first - sort of to "nudge" you in the correct direction, and have the shop guy allow you to buy stuff latter -- like "Sold out - expected delivery in 7 days" or whatever.

I think the little ! icons are a good enough indication of what is available as a quest helper, provided all the !'s available for doing means you can accidentaly trigger something ahead of its intended sequence (or something, as I'm not sure how the game bugged out, or when.).

But it seems to be working this second playthrough, I'm just following the WT exactly as written, which means a lot of the "!"s available are ignored for now.

an Ingame WT/Hint system is nice to have though, as all the WT mods can attest. Helper events sounds good, phonecall in the morning, sexy lady you run into on the street and you end up in the clothes store, hobo denting your car so you have to take it to the shop, etc. Will be interesting to see what you come up with. :)
Thanks! Those are some great ideas as well!

We've got a warning before you first enter the shop to only buy what you need, other items indeed will only be added later (we didn't even know we needed them in the shop at first). In update 6 you indeed need a mask that is sold out at the moment (as it will only be available in update 7 :).
 

th4frogg

New Member
Apr 14, 2022
2
0
55
This game runs very funky on linux/proton...

on proton 10 (GE/vanilla) the game has no animations.

on proton 8 (GE/vanilla) the game is way too dark but has animations.

Is there a possibility you can compile and release a linux version?
Should fix most if not all the issues I have running the game.
(I have a friend who does stuff in unity and whenever I have issues with proton on his games the linux compile runs without problem)

even without animations the game is still fun, but obviously it could be a lot better if I can experience the sex scenes instead of just the first frame.

P.S. on proton 9, both the dark and the no animation issue combine to make the worst possible experience lol
 

JAFG!

Member
Game Developer
Apr 16, 2025
117
155
43
This game runs very funky on linux/proton...

on proton 10 (GE/vanilla) the game has no animations.

on proton 8 (GE/vanilla) the game is way too dark but has animations.

Is there a possibility you can compile and release a linux version?
Should fix most if not all the issues I have running the game.
(I have a friend who does stuff in unity and whenever I have issues with proton on his games the linux compile runs without problem)

even without animations the game is still fun, but obviously it could be a lot better if I can experience the sex scenes instead of just the first frame.

P.S. on proton 9, both the dark and the no animation issue combine to make the worst possible experience lol
Thanks th4frogg! Is the updator working on Unix? I think that would be another issue we have, people can't update the game there. We currently indeed only support Windows. Creating a multi-platform updator is on our backlog, but we are a small team, it will take time and supporters voting for it.

We could make Linux and MacOS versions as well, but the problem is that if we start supporting those, we would also need to test the game on those versions every month and testing the current game as-is is already taking a lot of time. It would need a new updator as well as then the it should know what compilation to update.

I'll discuss with the team if we could make a list of Linux compilations available per update. Linux users could then download and overwrite those files manually without it being tested until we start officially supporting it. But I'd have to make a poll with the current subscribers first as it will take additional time to do so that could also be used for creating content. If we have more Unix minded supporters I think we could soon start doing this.

EDIT: For Linux, would you prefer the Mono or IL2CPP compilation?
 
Last edited:
3.80 star(s) 14 Votes