GucciGang69

Member
Dec 22, 2019
145
120
Yeah, the reason we're not updating the game as often as before is because we changed our mindset so instead of crunching to release a lot of unpolished content, we're studying the engine, testing new features, and seeing if they work. Then reverting changes if they don't to try a different approach. Gathering the money to hire professionals to guide us in our journey and setup improved systems and so on. We understand that in the short-term it's heavily slowing us down. Still, we are confident that once we are back to implementing quests, the actual mechanics of the game will be done. The foundation will be solid enough that we can even start considering features that we couldn't even dream about before, such as adding a way to play with companions or small standalone quests where you witness the weight of Kalyskah's choices through the lenses of other characters, and perhaps even a way to manage a castle with mechanics to add furniture to it and send acolytes on missions. These are the features we added as milestones on our wishlist campaign and we are rebuilding the back-end to encompass them when it comes the time for it.

But we know that to reach that point we need to change our approach and make some unpopular decisions such as taking a few steps back, tweak the foundation, and then build on top of it. Kalyskah is not just a game to us, it's something we are pouring our hearts into. But will take a bit longer to get all this to the stage we want, some slices of the improvements might be around by February, but June/July is probably when we'll have this ready. More or less the time we want to start the early access on Steam.
This is a very good mindset. By doing slowly you can get better understanding of the game rather than do it fast like summertime saga and now he is remaking the game since there is so many bad spaghetti code.
 

ChesseKun

Active Member
Nov 1, 2019
701
766
This is a very good mindset. By doing slowly you can get better understanding of the game rather than do it fast like summertime saga and now he is remaking the game since there is so many bad spaghetti code.
while it is indeed a good mindset from a developer side it is also one not often understood or liked by players because they get annoyed when they don't get something new all the time. Which can result in a drop in financial support. It's a tricky thing but hope they pull it off.
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
676
1,070
while it is indeed a good mindset from a developer side it is also one not often understood or liked by players because they get annoyed when they get something new all the time. Which can result in a drop in financial support. It's a tricky thing but hope they pull it off.
Exactly!
It's hard to balance and be able to deliver things to make people feel that their subscription on Patreon is worth it and keep thinking about this long-term plan. But I believe communication and transparency are the key, and so far our community have helped and understood us through this journey. And in the other hand, we're doing our best to make sure their trust is being repaid. When I play the game now, I can see a lot of improvements in small things that old demos were lacking.

Performance has been our biggest Achilles heel for a while (you can check the reviews here) and I can safely say now that the dungeon can reach 60 fps in most places, and we're pushing things further to achieve the same in the open world... Which before was going up to 15 or 20 fps. It's a long journey but combining this with the fact that the number of glitches have been going down on each patch, I'm happy with the work the team have done so far.

Just a bit longer and I'm sure our project will shine again in the eyes of people who have been more cautious and are waiting for further content updates!
 

Agent_Smith

Member
Oct 27, 2023
230
252
Well, I suppose it's time for me to start squirreling away Steam cards for when this game gets released. No way am I using a credit card to pay for this. The less people I don't trust know how I spend my money, the better.
 
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erenkuron66

New Member
Oct 25, 2022
7
5
all in all the game is incredible for how big it is so far! The voice acting aside from one(Nemesis is hot but her voice lines seem choppy) is superb and the game really feels fleshed out! Definitely watching this for updates later down the road
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
676
1,070
all in all the game is incredible for how big it is so far! The voice acting aside from one(Nemesis is hot but her voice lines seem choppy) is superb and the game really feels fleshed out! Definitely watching this for updates later down the road
Thank you!
What did you mean with Choppy for Nemesis' lines? Perhaps could be something we can improve since we still have all the original files. Are there lines that are cutting before the sentence ends?

wonder if yall will beat out todd and release it before skyrim 2
Well, we are aiming for June to release the game to early access. So we hope!
 
3.20 star(s) 46 Votes