Yeah, some settings etc. right now, give the placeholder vibes off..
But to be fair, it's not like the team had much of a choice. If the game had been close to full release, I’d 100% agree.
But, looking back at the messages here, it seems like that decision wa mor like the necessary evil they had to make..
It's a setback, no doubt, but I’m pretty sure there was valid reasoning behind the scenes that made it seem like the logical step.
I mean, it’s not like developers rebuild their game out of passion, or jump in with hundreds of hours of work for a project in "the promised neverland" without a second thought (i.e migrating from UE4 to UE5).