josef2600

Newbie
Aug 28, 2018
36
36
We post a lot of them in our discord:
Specially in the screenshot and the "Game Logo and Marketing" channels. You can also check the media in our Twitter page:
8 years!!! wow! i want to thank you all for your great work. the most of all, you are communicating with the players and people. always active. i barely seen this kind of commitment. excellent work.
 

Raistln

Member
Oct 24, 2021
432
306
We're rebuilding the game after migrating it to Unreal 5. The content outside is being reintroduced.
This answered my question.
I was wondering because it's been awhile since I played, updated, and everything was gone.
Is the main part of the content on the release going to follow the previous, or is it all going to be different?
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
682
1,091
This answered my question.
I was wondering because it's been awhile since I played, updated, and everything was gone.
Is the main part of the content on the release going to follow the previous, or is it all going to be different?
We're finishing some last touches this month on the rebuild. This time it's the game settings. Once that's done, we'll be releasing the prologue content and move forward with it until it's done, working on as little side-quests as possible so we can push the main story forward. And then tweak the old quests when it's necessary (Considering that some choices done in the prologue might have affected Kalyskah's personality somehow) and then release them.
 
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CannotDeny

Newbie
Aug 26, 2020
18
18
Saw this game from someone's banner. Read the intro - vampire RPG, perfect.
Then saw Female Protagonist tag
AUGH
Different strokes for different folks, not going to complain about that
I'm just dying because a vampire VN/RPG/HGame of such a quality was my dream. Someone post the Gosling chair gif for me...
 
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ChesseKun

Active Member
Nov 1, 2019
714
782
We've been rebuilding the game ever since version 0.24. The content will be added back, but with much better performance and quality of life improvements.
"better performance", but at what cost DLSS GO and loads of UE5 TAA blur and ghosting?:sick: :cry:
 

Otaku111

Newbie
Dec 20, 2021
76
66
"better performance", but at what cost DLSS GO and loads of UE5 TAA blur and ghosting?:sick: :cry:
Yeah, some settings etc. right now, give the placeholder vibes off..
But to be fair, it's not like the team had much of a choice. If the game had been close to full release, I’d 100% agree.
But, looking back at the messages here, it seems like that decision wa mor like the necessary evil they had to make..

It's a setback, no doubt, but I’m pretty sure there was valid reasoning behind the scenes that made it seem like the logical step.
I mean, it’s not like developers rebuild their game out of passion, or jump in with hundreds of hours of work for a project in "the promised neverland" without a second thought (i.e migrating from UE4 to UE5).
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
682
1,091
Yeah, some settings etc. right now, give the placeholder vibes off..
But to be fair, it's not like the team had much of a choice. If the game had been close to full release, I’d 100% agree.
But, looking back at the messages here, it seems like that decision wa mor like the necessary evil they had to make..

It's a setback, no doubt, but I’m pretty sure there was valid reasoning behind the scenes that made it seem like the logical step.
I mean, it’s not like developers rebuild their game out of passion, or jump in with hundreds of hours of work for a project in "the promised neverland" without a second thought (i.e migrating from UE4 to UE5).
And you are right. We've been graying our hairs here to try to work as fast as we can on the programming to get the game in shape.

If you check the reviews we have on this website, you'll see that most of the negative reviews come from people saying that the game's performance was bad. And when we looked into the future and decided to release the game on steam, we had to imagine that these reviews would be scaled to a hundred.

The most recent reviews talk about the time that is taking us to bring new content but it's a price we had to pay in order to get the game running butter smooth like it will be once this phase is done.

This month out programmer is bringing a lot of the game's structure to C++, and we got a massive boost in the response time that the code has. Something that people will feel more in the open world but even in the dungeon, the combat should even feel more responsive.
 
3.20 star(s) 46 Votes