plasma343

New Member
Nov 20, 2019
3
1
Tess has said on Patreon that the test version will be coming from May 28th - May 31st, although it might be a little more rough than previous versions. She's working very hard, this update is massive, even bigger than 0.5 was, and the preview images are exciting. I’m sure the wait is going to be well worth it.
 
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Kxca

Member
Aug 28, 2020
183
1,596
Comparing the last update's 2150 renders with this update's anticipated 3500 renders, 0.6 is almost 60% bigger than 0.5. And it's more than 7 times the first release. Tess will need a long break after this one comes out.
 

JJJ84

Engaged Member
Dec 24, 2018
3,141
6,605
lol what's with this surge of "Is it out yet? Is it out yet?" responses?

Tess will release it when she's ready to release it folks.
I get the enthusiasm (I mean I'm excited too), but like the great Yoda said:

yoda-patience-young-padawan.jpg

It's the biggest update she's releasing, so of course it will take time (while she said test version will be out in 28~30 May, I'm even fine with it if she decides to release it in early June if it means we get more polished update with less issues).
 
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DoverDad

Active Member
Oct 16, 2021
656
1,639


Ok, been up a while so forgive my language or typing!
Ok -- so let's cut to the chase. I am still frantically working on stuff but now making cut decisions as to what I am moving to 0.7. I am going to keep rendering images until THIS WEDNESDAY morning, and after that, what's in the game is in...and that's editing time for me. I will go from Wednesday morning as long as I can just testing/editing and trying to add music as well. I will not necessarily correct all renders I catch as mistakes versus dialogue first. I will kind of what they call triage (prioritizing) the most critical things first. To me, those are making sure all the paths actually can be found/played. Because I have added a sub K5 path, there is some additional complication for that (both in terms of choices but even a grading session where a dom/sub combo player is involved -- dom on the outside, but a subk5 too)
I will release a Test Version 0.6 (absent compelling personal problem or something) between May 28 to May 31, depending how fast I can make edits. I feel like it may be a little rougher than past Test Versions given the size, but I aim to try and avoid that fate.
Current status of 0.6 -- 3228 renders.
Last previews here. I won't post anything else from 0.6 until there is a Test Version. I would say with 99.9% certainty there won't be any issues with releasing within a week or so, but if there is, I will update immediately.

Despite the huge size of this update, I am having to cut things I wanted to include in 0.6. I am likely going to have to set up the very last scene I originally wanted, but push it back to 0.7. It's very huge and complicated, so I think I can't get it all done within a few days. I am also cutting about 4 scenes I wanted to include in 0.6, but I really want to get something out soon. At some point, one can just tweak/add forever, and I don't want to try to make it "perfect" with exactly what I wanted for a release at the cost of taking forever.
The scenes I am leaving out are all primarily story related (no kink scenes except very last one) with one preview picture I included earlier (the airplane flying over the bridge with a waterfall) likely a move to 0.7. 0.7 is much more...err story/revelation heavy given how it transitions to 0.8, but more on that later as we get into that update.
I may still try and sneak in 1-2 of those scenes into 0.6 between a Test Version and the General, but it really depends on how much work the Test one needs. Given it's size this time, I think I will have a lot to list/fix. But I hope not!
I will have a long post when the Test released about totals, and what is missing (likely for sure a closing scene and possibly some music) to be fixed right after I release it.
I've been going pretty hard recently, but glad I am getting close to releasing something for all of you. I appreciate the patience and support!
 

Peerke007

Newbie
Game Developer
Apr 17, 2020
22
61
In KG there are about 75 characters and about 220 variables. You can end episode 5 as: K2/3/4/sub5/5/6/7/8 - all with different sets of variables. I have 26 different saved files at the end of episode 5. You don't want to know who many saved files I have for episodes 1-4. It's very complicated to keep track of all those files - I am so glad there exists spreadsheets!

Some more numbers:
episode 1: 456 renders
ep.2: 653
ep.3: 987
ep.4: 1740
ep.5: 2150
it looks like ep.6 is going to have 3228 render.

KG is one of the most intriguing and complex games I have ever encountered. Nothing but praise for Tess. I sure want to interview Tess about how (and how long) she planned creating this game. Did the game change in depth during the creation proces? - English is not my native language - I'm sorry for errors.
 

TessSadist

Well-Known Member
Donor
Game Developer
Aug 4, 2019
1,298
5,579
In KG there are about 75 characters and about 220 variables. You can end episode 5 as: K2/3/4/sub5/5/6/7/8 - all with different sets of variables. I have 26 different saved files at the end of episode 5. You don't want to know who many saved files I have for episodes 1-4. It's very complicated to keep track of all those files - I am so glad there exists spreadsheets!

Some more numbers:
episode 1: 456 renders
ep.2: 653
ep.3: 987
ep.4: 1740
ep.5: 2150
it looks like ep.6 is going to have 3228 render.

KG is one of the most intriguing and complex games I have ever encountered. Nothing but praise for Tess. I sure want to interview Tess about how (and how long) she planned creating this game. Did the game change in depth during the creation proces? - English is not my native language - I'm sorry for errors.
Are you the same one talking to me (similar name) on Discord, if so, hello. :)

Rendering one of the last big batches...whew...my guess is 3,491 final render count, give or take 10-20 or so up or down as I make changes during editing--->Test--->General.

That 456 for 0.1 kind of shocked me for perspective. I remember taking 3 months carefully doing that amount. I think I did 500 in the last two weeks or so!

I spent about six months outlining another game idea I decided to wait on because I knew I didn't have the skill to try it for a first game. It was very complex and I naively thought KG was super simple. My friend Anais who helps me a little with art is still trying to get me to do that game instead, but someday...not now. I still don't have the skill for it, and it would require more people than a mostly solo act to do it well. I guess in comparison KG is much simpler too, but not necessarily in how I am branching it out right now.

I spent about 3 weeks I think outlining KG with roughly fifteen "endings" (some are variations of similar themes with different women) and characters, etc. The only two characters I have changed a bit from the original are Katsumi (originally a minor character but now a bit larger role due to Patron popularity and some new ideas for the narrative to be honest) and a character that has not been introduced yet formally. The tricky part for this game to me has always been the balance with more than one protagonist and different types of paths. I worry I can't get deep enough with all of the characters because of how wide the net is cast so to speak. So at some point, I am winnowing things down more to stricter paths for depth as Act III begins later.

I also changed some physical appearances from original designs -- Alessandra, Juliette, and Samantha were changed late to their current models from another design. Veronica Karlsson was actually voted on by Patrons out of about 7-8 options through voting way back in the day, so they are primarily responsible for that pick. (although to be honest I was quietly rooting for this design too) Kane's new haircut (after 0.1 from the long hair) was also picked by Patrons as I had 6-7 designs I showed them.

New character for 0.6 Cynthia DeKock (although I couldn't make first choice work so runner up model is being used) was also voted on by Patrons, as well as a few others although my brain is fuzzy with last minute work on this update.

The only two models I always felt comfortable right away with what I wanted (in terms of nailing what I imagined in my mind) were Olivia and Elena as they never deviated from my very first render of them. The models I have never been entirely comfortable with (even now) are Kane, Dominique, Sonya, Natalia DeKock (new character coming in 0.6), and Patricia...and not for a "looks" reason but rather how I picture them in my mind given what I know is coming later.
 

Kxca

Member
Aug 28, 2020
183
1,596
I also changed some physical appearances from original designs -- Alessandra, Juliette, and Samantha were changed
I remember seeing an old comment on the Itch page where you said that at one point, you wanted to make Juliette uglier than the other sisters and that she would be bullied for her looks. But this idea was scrapped. While I certainly like prettier Juliette more, why was this train of thought dropped, if I may ask? Was it purely for aesthetic reasons or something else?
 

TessSadist

Well-Known Member
Donor
Game Developer
Aug 4, 2019
1,298
5,579
I remember seeing an old comment on the Itch page where you said that at one point, you wanted to make Juliette uglier than the other sisters and that she would be bullied for her looks. But this idea was scrapped. While I certainly like prettier Juliette more, why was this train of thought dropped, if I may ask? Was it purely for aesthetic reasons or something else?

Yes, I did scrap it as originally I had five Karlsson sisters being introduced early, and a different dynamic for two of them. The only thing later with Juliette I really worried about was trying to give her very (not sure how else to say this) ice cold blue eyes...to match her mind.

From the wayback machine haha! The vote was completely dominated by Veronica's current model way way ahead with a close second place (which became Kiyomi later) far far ahead of the others. (those two were well over 50% from memory versus all the others below 50% combined) I frankly would pick much better models now doing it again, but this was literally my second month ever of even doing renders/writing, etc.

Veronica Karlsson Final Poll/Thread for Design!












Ok! This is it! I have to pick the last sister character soon! So I have selected ten models and I am leaning towards three specifically but not going to say which yet because I don't want to taint the voting! Now, a few points of order:
1. I am opening the voting to all tiers, but I want to be clear that I am much more taking into account the individual votes of $20+ tier members, because that (voting on actual character designs) is a benefit of their tier. But I still want to get everyone's opinion with a chance to have their say! And this is one of the few times where the most worthless slaves that have my personal attention (Nathan, Jack, and James) actually have a lot of say in this and I've already asked them personally and they will be voting too of course!
2. If it matters in helping a pick, not going to spoil too much, but Veronica's character is less emotional (on the outside, who knows what is inside!) and more analytical in looking at everything. She is proficient in spying, information/analysis, and medical research. Prefers the shadows and the background to being an out sized personality and the center of attention. Most introverted sister.
3. I will select three from this list and test them because there is no guarantee a particular model looks great when you actually render it on the program. So you need backups. I just picked the default pictures from the model pages and I realize some models might have better looking natural pics here but I'd have to buy all ten models to create the same exact look for a vote! I'd rather just buy three so I can get more clothes and environments, hee hee!
4. I have two specific Veronica mother back stories based on the final choice because I think it might need to be tweaked depending on appearance and I like both of them so I'm happy either way.
5. Make sure and have your say here with comments if you have specific thoughts!
Last. Pay most attention to the face, nose, eyebrows, facial structure and to some extent skin as those can be the hardest to change easily. Do not worry as much about hair, body shape, and height as I can change those on almost any model quite easily. So if you like a specific model but not the hair or something, you can always comment that you like Model A but maybe a little more chunky/petite/blonde hair/brown hair, etc.
OK! (I know this is a long post, but it's important!) and vote top picture as 1 going all the way down to 10. I am leaving this poll up for a while to allow the most voting, etc. (leaving it up until June 6 or so)
If there are any errors, let me know! Thank y
 
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