- Jul 18, 2017
- 67
- 135
Doesnt the nerd with the long black hair and glasses able to attach all toys to Karryn? I'm pretty sure he was one of the first nerds and I don't think they changed any of his preferences too drastically.Anyone found which js file has the data for the skills Nerds can do? Want to edit it so they're less likely to force you into footjobs and more likely to use toys on you.
Also, is it possible to have more than 1 toy attached at a time? Too few chances to test and the chances I've had there was only 1.
As Random Bob already said, getting to 3 edicts without modding or restarting is impossible if you don't have the starter title. If you don't want to restart, here's a little tweak that gives you the title (and thus allows you to carry over one unused edict point):Hi everyone, I hope all of you are well.
In Secretary mode, Karryn can get as many as 3 edict points per day. Any way to do this on Prisoner mode? Do I have to start over and choose the perks from the list at the game's beginning?
Playing in Secretary mode is boring and Karryn can't get enough pleasure to achieve double orgasm, with slime as an exception.
Is there no way to edit?Anyone figure out how to edit the js file that prisoners won't fight with others when they are angry in the bar?
Sure there is a way to stop guys from brawling. Depends on what you want. Here's a tweak that makes them leave the bar instead of fighting (yay, world peace):Is there no way to edit?
The slut level contributes to Karryn's sluttyness to some degree. Her reaction depends mostly on passives, but the slut level is part of the "sluttyness calculation". For example, her reaction while working in the bar depends heavily on waitress sex passives, but also on the slut level and sado/maso levels. But if then someone is petting her, the reaction of course depends more on the passives corresponding to that action. The slut level can contribute quite a lot if it's high enough, but it's not the only value that determines how slutty her reaction will be.So I was curious, I modded the game so her "Slut LVL" always stays around 30, but then went out and made her have sex (every kind, but only around once or twice) and she starts acting sluttier. So, that means only her passives make her slutty, not the actual "Slut LVL". So, is the "Slut LVL" just there to help you keep track of her slutiness, and triggers nothing on its own?
That's probably already answered, but I don't remember finding out an answer when I searched for it a couple of months ago.
RemtairyReactionScore.js
file.Available enemy skills are defined in Enemies.json, not a js file. Though you could edit the requirements for skills you don't want used.Anyone found which js file has the data for the skills Nerds can do? Want to edit it so they're less likely to force you into footjobs and more likely to use toys on you.
Also, is it possible to have more than 1 toy attached at a time? Too few chances to test and the chances I've had there was only 1.
That depends heavily on what exactly you want. Removing thugs alltogether should be pretty simple by replacing their ids in themamaboiii
You've posted earlier about editing enemy spawns(thank you for that).
I wonder if there is an easier way to remove certain types of enemies from game? For example I need to get rid of thugs from anywhere, level 1 riots(all rooms), bar, level 2 defeat scene, etc.
Or you have to edit those ids? I mean, there is edict called "Bait the Goblins", which reduced attack chance -- does it have anything to do with groups of enemies in rooms and side jobs or something else?
Enemies.json
file with other enemy types, but if I understood you correctly you want them removed only in certain situations. The method I explained in the post I assume you are referring to is sadly the only one I know regarding individual rooms.Actually removing thugs alltogether is exactly what I'm after, sorry, if I confused you. Only I have no bloody idea how exactly I'm supposed replace the thug ids. I tried replacing them in Enemies.json and it caused all kinds of silly stuff, like it worked partially. I assume, that just replacing them is not enough or I've made a mistake somewhere.That depends heavily on what exactly you want. Removing thugs alltogether should be pretty simple by replacing their ids in theEnemies.json
file with other enemy types, but if I understood you correctly you want them removed only in certain situations. The method I explained in the post I assume you are referring to is sadly the only one I know regarding individual rooms.
Special battles (including riots, defeat and waitress battles) are calculated differently and are a bit easier to edit because they don't select a particular troop (meaning a pre-built group) but rather choose the enemies directly. It's still the same procedure with replacing ids but you generally have to replace fewer.
The 'attack chance' modifier is meant to be the chance they decide to attack instead of something naughty. So lowering the attack chance is similar to the enemy type passives as both increase the chance sexual attacks and thus lower the 'attack chance'.
You don't have permission to view the spoiler content. Log in or register now.
Thanks Pal, i found the thread! Coding for no pantiesIt happens randomly if you fight against certain inmates - search this thread, somebody explained it in detail. And of course you can edit the game makint her go commando all the time, this is explained in detail in this thread as well. If you search "panties" you should have no trouble finding both informations.