NekoPi

Member
Aug 22, 2021
333
484
What I think its the major difficulty players are having are because the aren't reading the passives effects. The high level passives debuffs are cumulative throughout the battle/day. I got orgasm locked in the strip club just once. Then I just did shorter shifts and never had this problem again.
This. Hover over passives and read effects folks, passives are huge in all stats because they are basically a fuck you to whatever stats you currently have. You may take 52%, 25%, 60% etc... pleasure dmg, and complain but those passives are what can (If not most) affect WHY you take that. The dangerous ones are the full day ones, or battle ones since sidejobs are treated by the system as a battle still.

TDLR; Read those passives!
 

Yukihirou

Well-Known Member
Feb 4, 2018
1,341
1,221
Meanwhile in KP I still don't know why I'm taking more pleasure damage despite having high endurance OR why I'm still dealing same damage despite increasing dexterity or strength, depending on the run
You taking more pleasure damage because ? Well, someone already explained it to you:
Sex/Petting resist, should have posted a screenshot of it
Body part sensitivity, ^
Is Karryn affected by horny debuff or sexually frustration at that moment ? (horny make Karryn super vulnerable to pleasure damage, frustration lower her endurance)
Passives/Slut level, what kind of slut your Karryn have been turned into, even on slut run you don't want too many non-needed passivies, in contrary to people's belief that you need as much slut lv as possible (wrong).

In the past post, you told people it was a green pig that crit you, not a thug.
Unless you get another crit with the same build right now and manage to screenshot the battle log next to your stat, there's no point to discuss this make-believe stuff that may or may not have happened in your end.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
You're so out of touch, I can't even, what's this then ?



From https://f95zone.to/threads/karryns-prison-v1-0-4a-full-remtairy.33777/post-7172773

Should you delete your account now ? You beef or chicken ? What am I dealing with here, no wonder you speak so much bullshit, turn out they're all lies and make-believe or perhaps your memory is not that great, that everything you say or write should be taken with a fucking grain of salt.
Oh yeah random orc crits for 58% is same as random thug critting for 52% damage. Living rent free in your head this much huh?
Can't even accept your precious game has flaws, sad.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
In KP:
- I don't see critical enemy stats like their HP, ATK, DEF, SPD. There is just a bar and that's it.
- I don't see critical stats of my own character like my ATK, DEF, SPD. There is no damage preview either, I have to GUESS how much damage I can do.
- Lets not forget this is a turn based game and turn order is missing as well. I have to GUESS if I'll go first or enemy goes first AND predict which enemy can potentially go first between them.
- Skills have vague descriptions, example: I have to GUESS how much "Ki" skill boosts my attack power. I have to GUESS if it will be enough to finish off an enemy or not. This is literally heresy for any turn based strategy game because they rely on player's ability to make critical decisions instead of player's reflexes. It's because of this they give the player as much info on the screen as needed, unlike KP.
- Edicts(for comparision they are similar to items in DOTA2) have vague descriptions, how the fuck am I supposed to know fixing "middle stall" was going to unlock gloryhole sidejob if I didn't see it on the internet? What does "guard aggression↑" even mean, how much base aggression they have to begin with? Or any edicts with up and down arrows, how much do they boost or decrease? What was their base value? HEY IT'S A SECRET, NO ONE KNOWS :)
- Enemy behaviour, in KP enemies have some abilities other than their normal attacks, similar to DOTA2. They "charge up" before executing those abilities and charging up animation is same as "Ki" skill of the player and same for every enemy, making it a vague warning sign at best. I literally can't know what they are about to do, I can only know they will do something different.
- Difficulty(level) of enemies. Did you know enemies level up for each riot happened? I had to look at the code to know it.
- No experimentations allowed, I lose everything except titles if it's game over, unless I am playing at the easiest difficulty. Easiest difficulty is way too easy, no challange at all, it bores me. Nevermind experimenting, it rewards me with negative passives for doing a "slut run" which is the intended way of playing it since it is a porn game afterall.
 
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Gebota

New Member
Jul 18, 2021
11
29
With the new unnoficial CCmod update is anyone else not having full condoms be removed?
For me, full condoms don't get removed at night, so Karryn only has 6 for the entire play through.
 

redraven313

Newbie
Jan 13, 2020
18
10
In KP:
- I don't see critical enemy stats like their HP, ATK, DEF, SPD. There is just a bar and that's it.
- I don't see critical stats of my own character like my ATK, DEF, SPD. There is no damage preview either, I have to GUESS how much damage I can do.
- Lets not forget this is a turn based game and turn order is missing as well. I have to GUESS if I'll go first or enemy goes first AND predict which enemy can potentially go first between them.
- Skills have vague descriptions, example: I have to GUESS how much "Ki" skill boosts my attack power. I have to GUESS if it will be enough to finish off an enemy or not. This is literally heresy for any turn based strategy game because they rely on player's ability to make critical decisions instead of player's reflexes. It's because of this they give the player as much info on the screen as needed, unlike KP.
- Edicts(for comparision they are similar to items in DOTA2) have vague descriptions, how the fuck am I supposed to know fixing "middle stall" was going to unlock gloryhole sidejob if I didn't see it on the internet? What does "guard aggression↑" even mean, how much base aggression they have to begin with? Or any edicts with up and down arrows, how much do they boost or decrease? What was their base value? HEY IT'S A SECRET, NO ONE KNOWS :)
- Enemy behaviour, in KP enemies have some abilities other than their normal attacks, similar to DOTA2. They "charge up" before executing those abilities and charging up animation is same as "Ki" skill of the player and same for every enemy, making it a vague warning sign at best. I literally can't know what they are about to do, I can only know they will do something different.
- Difficulty(level) of enemies. Did you know enemies level up for each riot happened? I had to look at the code to know it.
- No experimentations allowed, I lose everything except titles if it's game over, unless I am playing at the easiest difficulty. Easiest difficulty is way too easy, no challange at all, it bores me. Nevermind experimenting, it rewards me with negative passives for doing a "slut run" which is the intended way of playing it since it is a porn game afterall.

Okay you make some really good point here, but they seem kind of subjective.

-You could have access to every stat, but without knowing the formula it uses it will never be accurate. It might be attack-defense, it might also be attack-defense+/-30%. I like heroes 3 and after seeing the damage formula there I decide close enough information is good enough. Heroes 3 works however, because the battle still is predicable. I am interested, do you want there to be a visible defense stat for enemies or numbers for their hp?
-Not knowing your damage before engaging is annoying, personally I believe it is to make resistances less obvious, but it also adds tension when you have to revaluate you strategy mid battle because your predictions were wrong. I still believe there must be a middle ground somewhere.
-Agree with you on turn order, don't understand why don't have it toggleable at least, could be to minimize UI elements in a porn game.
-Agree with your argument, but I don't see KP primarily as a turn-based strategy, but rather as an old turn based RPG and I thought the old FF games weren't bad even when they didn't tell me how much "attack up" really brought my attack up.
-Some edicts are vague. I kind of assumed the glory hole is a trope thing as the last 5 glory holes I saw in games always were the middle stall, but no it's not really obvious. Agree that it is impossible to judge how much stronger guards become with guard aggression, just that they become stronger.
-I don't know if they have more than one charge attack each, so isn't it just telegraphing their bigger attack with a potential status so you can stack evasion before being hit.
-I did not know about enemies lvl raising from riots, but I knew it happened over time and from edicts. Is that important though? I guess you could make a low Riot game, but that would probably be slower as well. Here is where vague edicts really annoys me btw.
-I am unsure, what do say about experimentation. On one hand the game is designed to starve you for resources, to make sure the game is hard. On the other hand you are entirely correct, it is insanely hard to experiment without losing because of it. But that makes sense if the dev. wanted you to fail multiple times. Also I think slut runs would be too powerful and easy without the negative passives.

I hope you like reading this essay as much as I enjoyed writing it. (and that my dislexia wasn't too bad)
 
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BigBiggieBig

Member
Jan 6, 2019
309
801
In KP:
- I don't see critical enemy stats like their HP, ATK, DEF, SPD. There is just a bar and that's it.
- I don't see critical stats of my own character like my ATK, DEF, SPD. There is no damage preview either, I have to GUESS how much damage I can do.
- Lets not forget this is a turn based game and turn order is missing as well. I have to GUESS if I'll go first or enemy goes first AND predict which enemy can potentially go first between them.
- Skills have vague descriptions, example: I have to GUESS how much "Ki" skill boosts my attack power. I have to GUESS if it will be enough to finish off an enemy or not. This is literally heresy for any turn based strategy game because they rely on player's ability to make critical decisions instead of player's reflexes. It's because of this they give the player as much info on the screen as needed, unlike KP.
- Edicts(for comparision they are similar to items in DOTA2) have vague descriptions, how the fuck am I supposed to know fixing "middle stall" was going to unlock gloryhole sidejob if I didn't see it on the internet? What does "guard aggression↑" even mean, how much base aggression they have to begin with? Or any edicts with up and down arrows, how much do they boost or decrease? What was their base value? HEY IT'S A SECRET, NO ONE KNOWS :)
- Enemy behaviour, in KP enemies have some abilities other than their normal attacks, similar to DOTA2. They "charge up" before executing those abilities and charging up animation is same as "Ki" skill of the player and same for every enemy, making it a vague warning sign at best. I literally can't know what they are about to do, I can only know they will do something different.
- Difficulty(level) of enemies. Did you know enemies level up for each riot happened? I had to look at the code to know it.
- No experimentations allowed, I lose everything except titles if it's game over, unless I am playing at the easiest difficulty. Easiest difficulty is way too easy, no challange at all, it bores me. Nevermind experimenting, it rewards me with negative passives for doing a "slut run" which is the intended way of playing it since it is a porn game afterall.
I kind of agree with 100% of the points here, specially the one about turn order, that one is indefensible when you have abilities like Cautious/Defensive/Counter stance that 70% of the time activate AFTER the enemy turn is finished, like what's the point of activating a Defensive stance after I already got hit for all of my hp lmao.

I eventually got bored of the combat after level 3 and started cheesing it with the cheat menu if the encounter seemed like it'd be a hassle. Also, I know it's on purpose, but the whole thing with the leveling of stats and it being a trap is pretty lame, I think my stats at the end were pretty good (Lots of STR and some agility + accuracy accessory) but being stuck with that forever is boring, should give the player a way to re-distribute at the cost of cash.
 

Xhak

Member
Dec 24, 2017
289
409
Right it's my fault it took Rem until a few days ago to release a stable final build.
don't blame me for thinking project is dead when it looks dead

I don't believe there was nothing you could have done at all until then
but you are not being paid
so your schedule are up to you

the work you've done so far is good, though. will be glad if you do more.
 

powiee

Member
Apr 14, 2018
122
52
a ver big problem i have here. is there any option or skill i can get to stop any sex attack to keep going like pushing away the enemy to stop the sex part? mostly i want to stop the footjobs but just in general.
 

redraven313

Newbie
Jan 13, 2020
18
10
a ver big problem i have here. is there any option or skill i can get to stop any sex attack to keep going like pushing away the enemy to stop the sex part? mostly i want to stop the footjobs but just in general.
dont think so, but you can disable foot job in settings, or make their requirement higher in notepad
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
Okay you make some really good point here, but they seem kind of subjective.

-You could have access to every stat, but without knowing the formula it uses it will never be accurate. It might be attack-defense, it might also be attack-defense+/-30%. I like heroes 3 and after seeing the damage formula there I decide close enough information is good enough. Heroes 3 works however, because the battle still is predicable. I am interested, do you want there to be a visible defense stat for enemies or numbers for their hp?
-Not knowing your damage before engaging is annoying, personally I believe it is to make resistances less obvious, but it also adds tension when you have to revaluate you strategy mid battle because your predictions were wrong. I still believe there must be a middle ground somewhere.
-Agree with you on turn order, don't understand why don't have it toggleable at least, could be to minimize UI elements in a porn game.
-I did not know about enemies lvl raising from riots, but I knew it happened over time and from edicts. Is that important though? I guess you could make a low Riot game, but that would probably be slower as well. Here is where vague edicts really annoys me btw.
-I am unsure, what do say about experimentation. On one hand the game is designed to starve you for resources, to make sure the game is hard. On the other hand you are entirely correct, it is insanely hard to experiment without losing because of it. But that makes sense if the dev. wanted you to fail multiple times. Also I think slut runs would be too powerful and easy without the negative passives.

I hope you like reading this essay as much as I enjoyed writing it. (and that my dislexia wasn't too bad)
My post that you quoted seems to be cut in half by mods for some reason(too long?).
- I don't know how heroes 3 handles this(I've never played it) but I'd even prefer a similar system like in Octopath Traveler. In that game at first I neither know or see stats but after enough battles not only I as the player get more acquainted with the enemies and their behaviour but also game starts to show their stats and weaknesses to kind of simulate my character's increased knowledge about enemies. Honestly at this point: anything is better than nothing, imho.

- I don't know what a middle ground would be, perhaps something like what I wrote above this line? All I know is this is the only turn-based game I've played that keeps hiding useful information from me, for some reason. I've played harder and even more grindy games than this one but none of them ever kept such basic things secret.

- I'd very much prefer to see a turn order shown somewhere on the enemy portraits, prefably where their hp bar is shown. That way it won't even take up space. I honestly don't understand why this is missing in the game. I'd even add hp numbers to their hp bars if I knew how to make mods, hmm maybe I should learn it.

- Knowing riots increase enemy levels could be useful; I could potentionally lose the game if I screwed around too much.

- This is subjective but forcing multiple runs to complete the game(excluding roguelike/roguelite genre) causes me to lose interest in it very quickly. It doesn't matter why devs do it. Reason could be anything; to see a true ending or do it as a gameplay mechanic, similar to KP. A similar situation happened in Nier Automata and I almost fell asleep when playing it a second time and decided to watch other endings on YouTube instead. Also the reason I said "excluding roguelike/roguelite genre" is because they can be technically completed without any prior knowledge, just need good reflexes. KP can be technically completed in first run too, but I find the probabilities of that happening very low, since that person need to know a lot about it to not fail in the first run(which that person won't know because it is first run) and having good reflexes won't help.
I hope you like reading this essay as much as I enjoyed writing it. (and that my dislexia wasn't too bad)
Don't worry about dislexia, it was enjoyable. If it helps I have many writing errors on my posts and I stopped caring about it a long time ago. Sometimes I edit my posts when I see errors but that's about it. Afterall if I don't speak my main language perfectly why should I care about speaking a foreign language perfectly?
 
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201199

Newbie
Jan 31, 2018
92
55
hello gents, this has been a hell of a game!
unfortunately now i hunger for more.
especially since it is a game that has excellent in battle hcgs.
can anyone recommend some of those hard to find games

some examples:
in addition to this masterpiece ofc,
drop factory (action hcgs)
and
violated heroine (full pixelart)

suggestions are welcome
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
hello gents, this has been a hell of a game!
unfortunately now i hunger for more.
especially since it is a game that has excellent in battle hcgs.
can anyone recommend some of those hard to find games

some examples:
in addition to this masterpiece ofc,
drop factory (action hcgs)
and
violated heroine (full pixelart)

suggestions are welcome
If you like card games check out Last Evil, you play as a succubus and it is like "what if Slay the Spire was a 3d hentai game".
If you like hack&slash games check out The Last Barbarian.
If you like fps games check out Seed of the Dead 2.
If you like platformer games check outThe Fairy Tale of Holy Knight Ricca.
If you like management games check out COM3D2, Cost of Survival.
If you like metroid games check out Alien Quest: Eve.
If you like corruption check out INSULT ORDER, After Service Gangbang Addicts, Teaching Feeling.
If you like ntr check out NTR Legend.
If you like dating sim check out 1room: Runaway Girl.
If you don't want any gameplay and you are only here to fap check out Koikatsu, Honey Select 2, True Facials , Succubus Cafe.
Additionally for finding similar games to Karryn's Prison I recommend looking at turn based combat tag.
 
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