swiezy

Newbie
Apr 3, 2018
75
1,157

Hiroshi000

Member
Jan 24, 2020
313
1,145
Heya!
Another update, another reneval, more huuge boobs~~
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Im actually intrigued by the 4th pic
I never managed to get karryn fully naked in the toilet
It would be cool if some kind of wardrobe system could be added so you could remove the outfit pieces at will
 

spblu

Member
Aug 28, 2017
207
372
Im actually intrigued by the 4th pic
I never managed to get karryn fully naked in the toilet
It would be cool if some kind of wardrobe system could be added so you could remove the outfit pieces at will
Kinda agree, the only way to get Karryn totally butt ass naked with no ties or hats etc is to have her interrupted during "private time" and I never liked that. Seems like it'd be pretty simple to implement with some basic image swapping.
 

Sercilius

Newbie
Aug 3, 2018
34
90
Kinda agree, the only way to get Karryn totally butt ass naked with no ties or hats etc is to have her interrupted during "private time" and I never liked that. Seems like it'd be pretty simple to implement with some basic image swapping.
You can take off her clothes with CC mod.
 

Sugoi!

Active Member
Mar 2, 2024
658
456
Heya!
Another update, another reneval, more huuge boobs~~
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There are never too many boobs.
 
  • Yay, new update!
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Kitashi_7

Member
Aug 23, 2021
142
179
damn dude how long does it take to just draw bigger boobs??:FacePalm::HideThePain:

I am obligated once again to explain that no, adding a new set of art assets is not as simple as drag and drop and bang done in a week or two see the below quote for a proper explanation

Why don't you learn to draw and then start to draw a few thousand different art assets so they can all mesh together in a paperdoll system and then come talk about the thing you clearly cannot even begin to comprehend again.
The game has as mentioned anywhere from over a hundred to a thousand different art assets in a scene at any one time, and you need to make sure there isnt any clipping and it all meshes together. So yes this does take a while because not only does the artist have to MAKE the asset in the first place they also have to ensure it fits into the paperdoll system for the given CG they are trying to rework/update
 
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