Seven Soft
Newbie
- Jun 9, 2020
- 75
- 64
Yes indeed, i feel like. It seems to also reflect real life in a way; there are various "gameplay niches" (metaphorically) when it comes to life also. And..., let's just leave it at that.Yeah, that's kind of an unfortunate fact for single-player games especially. A game can be well balanced from a dev's perspective, but different players will interact with the systems in place in different ways, so if you aren't railroaded into specific forms of interacting with the world then some people will naturally play in an unbalanced way, even if the game mechanics themselves very well balanced against each other behind the scenes. Hell, you can even play in the exact way the game was intended, but if the mechanics don't click with you personally, you might feel the game is unbalanced anyway. This game has a lot of things that are probably very well balanced for the experience intended by the dev, but are very unbalanced for many of the various gameplay niches that the game allows for, thus being perfectly balanced for some, and damn-near unplayable for others.
Coming back to discussing this game, i want to disclose that i personally don't have any opinion on the game's balancing.
Initially, i played this game with focusing more on the combat (which i had assumed to be the core of the gameplay, which has been the case for most japanese RPGM games) and i found the pursuit of the purity ending (i.e. Holy Empress in this game) to be unforgivingly hard. I followed some vague guides from this forum here to achieve said ending, and a handful of commenters advised that "speedrunning" the game is most optimal for the ending. It might just be me who sucks, but i still struggle a lot with this approach, to the eventual dismay of my interest.
But i started playing this game again a few weeks ago, and this time with far more emphasis on Edicts (therefore maximizing Funds). And i found that this orientation allows me more breathing room to achieve my intended objective of the game (i.e. purity ending). Granted, i used a great deal of save scumming to circumvent mostly the Office Invasion event (because far into the run, i realized i effed up on some of the Edicts and i can't be arsed to redo 30 or so days). But by the end of my run, i have a massive surplus of Funds, Slut Levels and Warden Levels, since the new approach that i used had allowed me to already acquire all the training upgrades by Level 3 Anarchy (EDIT: because i maximized the number of days spent on each level to stockpile on Funds, so it's already around day 100 when i subjugate Level 3). So maybe this indicates how the approach may be doable without save scumming (it won't be me who verifies, since i'm not very skilled).
And hence with the more forgiving experience in my new run, i guessed that maybe the approach i used this time aligns more closely to what the Dev intends to be the way to achieve the purity ending. But that's just an assumption tho. And then again, the maximizing of Funds effectively allows players the freedom to choose whichever ending they please... So in the end: ehh... idk. I bust some decent nuts tho, and that's all that matters to me, i guess.
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