Purple_Heart
Engaged Member
- Oct 15, 2021
- 2,851
- 4,749
"Probably" that's the key word here. Why does this game require multiple playthroughs to beat, especially when you're not even playing on the hardest difficulty? And more importantly, why is that the case in an adult game, where the main appeal for most players is the adult content? It's not even a roguelike or roguelite, which would normally justify repeat playthroughs.The game is beatable without an in-depth understanding of the mechanics or a lot of effort on easy mode, at least if you've played an RPG before. Increasing the difficulty level or going for specific challenges or a special ending requires better mechanical understanding and more planning and care.
Seems pretty well-balanced to me. Someone who does one or two playthroughs on easy or medium will see most of the content, probably beat the game, and have a good time. Completionists and challenge runners have a lot to sink their teeth into.
I've already answered this, it was a rhetorical question, but I'll spell it out again: because the developer wants players to replay it. The intent is to artificially extend the game's length.
There are hidden and unexplained mechanics(like sex skills scaling with Dexterity), passives that stay hidden until unlocked with no in-game way to track or plan around them, vague edict descriptions(with unhelpful up/down arrows), trap edicts that increase control even though lower control gives you more income(with low order), and misleading tutorials(the rock-paper-scissors system is introduced in a way that actively sabotages new players' builds and only gets clarified after you lose).
On top of that, there are missing core elements you'd expect in any turn-based strategy game, like turn order display or visible numeric values for damage, health, or skills.
All of this is clearly designed to push the player into making mistakes and losing, just to force another restart. It's not about challenge, it's about padding.
This isn't what I'd call "well-balanced". The only way I could see it that way is if I judged it not as an adult game, but as a roguelite with a deliberately steep learning curve, say, like a pure Karryn run focused on mechanics rather than adult content. But even by that standard, it still falls short of actual roguelite benchmarks like Dead Cells or Hades, both of which offer better designed systems and a more rewarding experience.