- Jun 21, 2020
- 7
- 3
I hope they fix the difficulty a bit. I like hard games but hate when hard is just 1 shot death. Also maybe add a seperate option for auto and manuel saves.
I agree. Starting the game again, I remembered how tedious it was to farm passives and sex skills. You basically have to spam Cautious Stance until they get horny enough to do something to you.Pretty interesting game, but the pacing is completely shot. I can understand not wanting people to unlock all potential scenes from the start, but it can feel like an absolute slog to get to new content what with how income and edict limits work. I do hope the final version fixes some of that at least.
Also, using the combat system for the mini-games as well is kind of brilliant. Haven't seen that done before.
As a shameless self plug - Can also use: https://f95zone.to/threads/mac-catalina-support.49674/#post-3289350Since nwjs is native to mac, you don't need wine (well anyway wine seems to be software only for chromium based games). You should probably download rpgmaker for mac and then place www contents to app.nw folder? I have no idea honestly. Here is the link https://f95zone.to/threads/rpg-maker-mv-engine-all-versions.32358/ or, you can use latest nwjsYou must be registered to see the links
I mean to be fair it is a corruption game. It's not like Meltys Quest where the heroine starts off as a bit of a slut right off the bat. You have to get her to that point and, of course, that takes time. I get that it's kind of annoying to work your way to that but at the same time you have been able to transfer your saves these past few version, though take what I say with a grain of salt I've only been around since 0.6 first launched so I can't say about previous versions. Still though along with save transfers you also have NG+ which allows you to keep your passives, though removes your edicts so you can technically start the game off as a slut, after the opening stuff. You of course have to still work to those points though. Either way, it's a corruption game there's no real way to work around having it take time to turn karryn into a bigger slut than to work through it. At least not how the game's built already.I agree. Starting the game again, I remembered how tedious it was to farm passives and sex skills. You basically have to spam Cautious Stance until they get horny enough to do something to you.
The game is also coded for you to always lose at around 40% stat loss from fatigue. I've never won a single battle at 40%, no matter how much I've save scummed, they will always somehow get me with some bullshit at the end.
Thanks mate, I asked because I thought that anal would come after.No it's not in the game yet, and if you follow anyone on here who tells you how you'll end up breaking the game. You can get the skill itself but since the images aren't in yet you'll just break your game. So don't do it
The more options for us to customize the game, the better. Keep up the good workI have new images for the dark skin edit i'm doing, i'm not going to post everytime i finish a new one, i just wanted you guys to know that i'm still doing it, i'm just too lazy to finish it faster sorry
You have the "Status" option in battle which contains the "Condition" tab. Here you can see all her current modifiers.Is there anywhere which tells you what buffs actually do? Like if an enemy has some kind of buff I usually have no idea what it's doing, you can't hover on it for a tooltip or anything.
That's quite helpful, but does one exist for enemies? I think they get a few buffs you don't, maybe not true though.You have the "Status" option in battle which contains the "Condition" tab. Here you can see all her current modifiers.
to{
"name": "karrynsprison39",
"main": "www/index.html",
"js-flags": "--expose-gc",
"window": {
"title": "karrynsprison39",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "www/icon/icon.png"
},
"chromium-args": "--limit-fps=60"
}
{
"name": "karrynsprison39",
"main": "www/index.html",
"js-flags": "--expose-gc",
"window": {
"title": "karrynsprison39",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "www/icon/icon.png"
},
"chromium-args": "--ignore-gpu-blacklist"
}
Thank you, this really helps. I didn't realise that you can insert chromium flags inside package.json just like tweaking 'flags' in chromium based browser.I don´t take the credit for it but if anyone else has the same problem with how slow or laggy this game can be, then edit in the game folder the package.json
from
to
they doWill goblins at reception fuck Karryn's ass or will they only do vaginal?
Thanks, I think yesterday I managed to make it a bit faster (half of it is at best useless). I noticed that nwjs lags way more than debugmv162 (for nwjs you edit www/package.json, and some behavior is different).I don´t take the credit for it but if anyone else has the same problem with how slow or laggy this game can be, then edit in the game folder the package.json
{
"name": "karrynsprison39",
"main": "www/index.html",
"js-flags": "--expose-gc --gc-global true",
"window": {
"title": "karrynsprison39",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "icon/icon.png"
},
"chromium-args": "--disable-sync --disable-raf-throttling -disable-crash-handler=true --single-process --limit-fps=60 --enable-gpu-vsync --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-webgl -gl --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --use-gl=desktop --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --enable-gpu-driver-debug-logging --force-gpu-mem-available-mb=512 --force-gpu-mem-discardable-limit-mb=512 --in-process-gpu --use-gpu-high-thread-priority-for-perf-tests --disable-renderer-accessibility --disable-renderer-backgrounding --disable-gpu-sandbox --disable-pinch","webkit": {"plugin":true}
}
--single-process
actually. Affected low bar minigame performance as well. Though it will randomly crash process and visually I don't see much difference? I'll probably stick with it for now.Alright, so I've been throwing all the chromium args above into my package.json file and after trial and errors, these args work best for me and the game runs noticeably faster now. Please pardon my potato laptop .Thanks, I think yesterday I managed to make it a bit faster (half of it is at best useless). I noticed that nwjs lags way more than debugmv162 (for nwjs you edit www/package.json, and some behavior is different).
According to nwjs most of it isCode:{ "name": "karrynsprison39", "main": "www/index.html", "js-flags": "--expose-gc --gc-global true", "window": { "title": "karrynsprison39", "toolbar": false, "width": 816, "height": 624, "icon": "icon/icon.png" }, "chromium-args": "--disable-sync --disable-raf-throttling -disable-crash-handler=true --single-process --limit-fps=60 --enable-gpu-vsync --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-webgl -gl --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --use-gl=desktop --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --enable-gpu-driver-debug-logging --force-gpu-mem-available-mb=512 --force-gpu-mem-discardable-limit-mb=512 --in-process-gpu --use-gpu-high-thread-priority-for-perf-tests --disable-renderer-accessibility --disable-renderer-backgrounding --disable-gpu-sandbox --disable-pinch","webkit": {"plugin":true} }
--single-process
actually. Affected low bar minigame performance as well. Though it will randomly crash process and visually I don't see much difference? I'll probably stick with it for now.
Too bad some plugins don't work with Electron (or so it seems), I know for sure Electron has good gains with default config. But unless game dev decides to fix compatibility, there is nothing I can do.
View attachment 805569
"chromium-args": "--limit-fps=60 --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --use-angle=d3d9 --use-gpu-high-thread-priority-for-perf-tests --in-process-gpu"
Alright, so I've been throwing all the chromium args above into my package.json file and after trial and errors, these args work best for me and the game runs noticeably faster now. Please pardon my potato laptop .
Code:"chromium-args": "--limit-fps=60 --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --use-angle=d3d9 --use-gpu-high-thread-priority-for-perf-tests --in-process-gpu"
Lol, this is kind of why there is a whole modding community around this game. My version of .6 is already heavily edited.Pretty interesting game, but the pacing is completely shot. I can understand not wanting people to unlock all potential scenes from the start, but it can feel like an absolute slog to get to new content what with how income and edict limits work. I do hope the final version fixes some of that at least.
Also, using the combat system for the mini-games as well is kind of brilliant. Haven't seen that done before.