Purple_Heart
Engaged Member
- Oct 15, 2021
- 3,005
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This game is filled with "hidden" mechanics that create unnecessary confusion. Take stat leveling, for example. After finishing a battle or side job, you're shown a screen indicating which of Karryn's stats leveled up, say, Dexterity. But the game never tells you what actions actually contributed to that Dexterity EXP gain. There's no clear feedback loop, so you're left guessing what triggered the increase. This lack of transparency makes building Karryn far more difficult than it needs to be.There is not a single mechanic in this game that has straight-up fucked me more than the lack of information on when Karryn is actually going to get her turn, and how different skills impact turn order (if they even do, and the fact I have absolutely no idea is a problem in and of itself). There is nothing more infuriating than being in a relatively rough situation, and thinking "It's fine, I've been moving first every turn this whole fight, I'll just heal real quick." only to inexplicably be placed dead last in the turn order with absolutely no warning, quite literally getting Karryn fucked through absolutely no fault of your own.
Could you play better? Sure, you could argue that most times you can absolutely just prevent situations where this genuinely causes you any noteworthy issues. Can you plan for it? Fuck no. The game gives you no way to predict turn order changes, so you have no reason to plan for turn order changes since you can't do anything about it even if you tried. That mechanic especially kinda fucking blows.
If you have fluid turn order mechanics, then the player needs some way of knowing how the tide of battle is changing in order to plan and play around said changes. Being completely unable to do so just makes the combat needlessly luck based.
Most players, for instance, have no clue how to level up Mind efficiently. I only figured it out by digging through the game files, not through any in game explanation. Something as simple as a text pop-up saying "Dexterity/Mind/Whatever +X EXP" during relevant actions would've made a huge difference. But instead, we're stuck fumbling in the dark...