Hmm, I'm having trouble deciding whether I like the game or not. What I really like about it is the content in general. It's right up my alley. I love Vhidna's restraining magic, I love all the sniffing and smothering, I love the aggressive seduction, the scenes themselves are undoubtably hot, with good artwork and multiple pictures for single scenes (I was actually impressed by sometimes getting different angles drawn of the same scenario, that takes extra work right there).
My biggest complaint though, is that I feel like the content is largely nullified by the ressurection and no consequences for losing policy. Having losing not be consequential takes away its impact. If you're fighting for your life against a succubus, succumbing to her and dying is a pretty significant surrender. If all you lose is about five minutes of your time for tasting unfathomable pleasure, it becomes much easier to justify succumbing as less of a surrender and more of just sexual indulgence with no ill effects.
I know this might be just a difference of taste and opinion, and that there are others who might argue against me here. I've seen people complain multiple times about content limited to game over paths in games before, and I've been assuming the resurrection mechanic is largely in place to avoid that type of setup. Personally I'm a huge proponent of game overs; I don't just think they're acceptable in games like this where you're the submissive, I actually think they're integral to the content itself. That's just my stance of course, I understand if others feel different.
I do feel like there are still ways to introduce consequences to the current setup, though, that I hope will be explored. For example, why don't the succubi instead of killing the protagonist, since that obviously doesn't work, just leave him at 1 health point, seduced and under their spell? And since as far as I understand dying doesn't mean losing your memories of how you went, losing in erotic ways could still have longer lasting effects, like the temptation of the pleasure you experienced building inside you and weakening your will. Could easily be an optional consequence too, if the dev doesn't want to actually penalize players for trying and failing, with a dialogue option for you to choose whether to shake off these temptations or allow them to grow. And it doesn't have to lead to a game over either, it could just split the story path. But an optional game over or two, maybe something like the game overs in Girl Beats Hero where you can choose whether to see it and lose or get up and keep playing, that would be very much appreciated, at least from me...
Apart from that, I may be missing something like some important equipment somewhere or some super helpful move combination that I couldn't figure out, but the battles seem way too hard to actually beat...
So overall, I really like the art (even if the main character could use a little sunlight), I absolutely like the scenes in and of themselves, but if the game maintains the no consequences, even optional, for giving in atmosphere it currently has that's actually close to being a deal-breaker for me. I'll still watch it for now, the scenes are worth at least keeping an eye on it...