- Jan 3, 2019
- 588
- 1,087
Another month and some change, another update!
This month I focused on getting the equipment menu sorted out with the help of my translator, NoxAeternae!
Due to both of our personal IRL schedules weighing us down, this took a significantly larger amount of time than prior. As well as some difficulties with this menu, in terms of fitting in text.
This menu, along with the gallery menu coming down the line, will be the most unclean localized section. There are several factors at play here, but to make a long story short, there's too much text to fit in a small area. With no real way to get around it. So I've condensed down all the text to critical info, and have decided when this gets released to also include a text file with all the full lore. Even condensing down as much as I could, there is still quite a bit of text spilling out past borders on screen. It certainly isn't pretty, but it is the best that can be done considering the limitations of the engine.
Preview screens can be seen on
My next planned section is either going to be all the text from the Intro to the start of Stage 2 (The Hidden Shore area), or a more lightweight pop-in text section that serves as tutorial messages. That decision will be left up to Nox for now though!
As a side note, the game's menu, and other sections of the game, uses images to display the text seen on screen. Stage intro text, new game, continue, etc are all BMPs. And I'm not much of a graphic designer, sadly, so I'm starting a
I used a font I felt best fit the design of the original, Kristen ITC. But included the basic fonts seen fairly often in English TL works, as I'm sure a lot of us are familiar with them.
This month I focused on getting the equipment menu sorted out with the help of my translator, NoxAeternae!
Due to both of our personal IRL schedules weighing us down, this took a significantly larger amount of time than prior. As well as some difficulties with this menu, in terms of fitting in text.
This menu, along with the gallery menu coming down the line, will be the most unclean localized section. There are several factors at play here, but to make a long story short, there's too much text to fit in a small area. With no real way to get around it. So I've condensed down all the text to critical info, and have decided when this gets released to also include a text file with all the full lore. Even condensing down as much as I could, there is still quite a bit of text spilling out past borders on screen. It certainly isn't pretty, but it is the best that can be done considering the limitations of the engine.
Preview screens can be seen on
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, or below in the spoiler.My next planned section is either going to be all the text from the Intro to the start of Stage 2 (The Hidden Shore area), or a more lightweight pop-in text section that serves as tutorial messages. That decision will be left up to Nox for now though!
As a side note, the game's menu, and other sections of the game, uses images to display the text seen on screen. Stage intro text, new game, continue, etc are all BMPs. And I'm not much of a graphic designer, sadly, so I'm starting a
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to see what font everyone likes more. Please see the Main Menu spoiler to decide what sample you feel best fit the general feel of the game's aesthetic best. Or, if you have other ideas, please don't hesitate to voice them!I used a font I felt best fit the design of the original, Kristen ITC. But included the basic fonts seen fairly often in English TL works, as I'm sure a lot of us are familiar with them.
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