Some commenters suggested to change the name for legal reasons.Why change to Ketchems (Previously called Pokekum) ?
I don't know, I'm pretty sure Belle's special stat, IVs, EVs and special ability could give her a pretty powerful hydro pump.Don't insult my boi like that! He's 10 times the squirter she is!
Darn, I really liked the name "Pokekums.Some commenters suggested to change the name for legal reasons.
I still use pokekum in the game though. LolDarn, I really liked the name "Pokekums.
I can't recreate the error either, literally every image is an idle image so im thinking python might have had a hiccup.I'm getting crashed every battle. Says theres no idle image for one of the buttons.
Now I can't duplicate it. I think it was the charm button but I can't be sure. Works normally now..
Feedback:
Definitely moving in the right direction. I would implement a fixed dungeon system with no retreat option.
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How so? What made you go wtf?This is clearly more WTF than I can handle. Best of luck to ye fellow dev.
Meh. I started a new game, watched the intro, chose Mia Khalifa, went to the ? on the map, and got an idle image error after the fight started. All fights in that area and in the dungeon returned idle image errors. Couldn't duplicate it.I can't recreate the error either, literally every image is an idle image so im thinking python might have had a hiccup.
No no. Repetitive fixed result mechanics are terrible. If I had to clear something 5 times to unlock the next level I'd shoot myself in the face. In general, it is a greater risk: greater reward type of deal. You can "scout", "clear", and "deep" a dungeon level at any given time. However, the game should be balanced where "clearing" a dungeon would be very tough without skilling up a bit by scouting or capturing a more appropriate monster.I think I have an idea of what you mean because I feel like I played a game with those exact mechanics (I just can't remember the name right now) but could you explain more?
Would it be like some type of progress bar that says 'dungeon1 scout (2/5)' and once you reach (5/5) it will unlock the next area of the dungeon?
I call this method "Cock Blocking". Its a method used to take limited assets to waste the players time without adding value to the game.I have also seen porn games with a similar mechanic that 'blowjob (1/3)' would have to be completed before unlocking the next level of sex scene... (ie. Witch trainer by AKABUR)
That is good to know Also, I didn't realize Belle was a joke earlier (Irony), I think adding her back could be fun.I still use pokekum in the game though. Lol
I can't recreate the error either, literally every image is an idle image so im thinking python might have had a hiccup.
I think I have an idea of what you mean because I feel like I played a game with those exact mechanics (I just can't remember the name right now) but could you explain more?
Would it be like some type of progress bar that says 'dungeon1 scout (2/5)' and once you reach (5/5) it will unlock the next area of the dungeon?
I have also seen porn games with a similar mechanic that 'blowjob (1/3)' would have to be completed before unlocking the next level of sex scene... (ie. Witch trainer by AKABUR)
Assholes must think alike because I was writing a program earlier that pre-generated dice rolls to prevent save scummingbuuuuut I'm a bit of an asshole so what I would do is generate a list upon leaving the house and resting, that way it's random yet predetermined so you can just roll back or save scum mid-dungeon to get ideal results.
That for the tips, I think I understand you a bit more and I am trying to work on having a player inventory that can hold multiple monster objects to use during combat.Anywho. I hope that explains my thoughts more clearly. This game is looking cleaner each release but I'm still hard stuck on having more than one monster with me when I leave the house, I feel like that is one of the most critical elements in this game.
It's just conceptually wild as shit, not necessarily in a bad way, but I smoke way too much weed for this game. I'd play it if somebody gave me some LSD tho, would be a crazy trip!How so? What made you go wtf?
A skill tree is a good idea and I was going to implement that more in my next gameI love love love the implementation of unique skills. I will say, however, don't bury yourself by committing too hard to this concept. Personally, I would think of a simple scheme where a specific poke-type gets a unique skill rather than the girl itself. To take it further, rarer types would get an additional skill. That is to say assigning a "skill tree" to each poke-type which unlocks these skills by level and rarity.
yeah... I haven't done much play testing so I will fix that. lol.Guess I'll start with the obvious and that is the player can add multiple of the same girl to the party and can have access to the starting 3 girls regardless of choice. Which is fine for alpha purposes I suppose if it is mentioned in the dialogue.
I'm not exactly married to anything, this game is more about me learning skills and features because I want to move forward and make a better game with the skills I have learned.I wanted to ask if you are married to the idea of a navigation dungeon. I don't mind grinding for loot, as it s the nature of these games, but learning the layout of a dungeon is too much for me. Just my vote.
Lastly, where do we stand on implementing video?
I think I mentioned previously that I don't mind having different forms of media, but I will look into adding video to Renpy and maybe changing some of thecan you please make them videos instead of pics, if its not moving doesnt really work idk