Walker987

New Member
Jul 3, 2017
6
0
I'm finding the wrong pokemon parodies. Nonetheless it looks good. I'll check back on this in a few months.
 

Lou111

Active Member
Jun 2, 2018
538
680
I'm getting crashed every battle. Says theres no idle image for one of the buttons.
Now I can't duplicate it. I think it was the charm button but I can't be sure. Works normally now..

Feedback:
Definitely moving in the right direction. I would implement a fixed dungeon system with no retreat option.
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Drsweets

Just some dude
Game Developer
Nov 26, 2020
49
99
Darn, I really liked the name "Pokekums.
I still use pokekum in the game though. Lol

I'm getting crashed every battle. Says theres no idle image for one of the buttons.
Now I can't duplicate it. I think it was the charm button but I can't be sure. Works normally now..

Feedback:
Definitely moving in the right direction. I would implement a fixed dungeon system with no retreat option.
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I can't recreate the error either, literally every image is an idle image so im thinking python might have had a hiccup.

I think I have an idea of what you mean because I feel like I played a game with those exact mechanics (I just can't remember the name right now) but could you explain more?

Would it be like some type of progress bar that says 'dungeon1 scout (2/5)' and once you reach (5/5) it will unlock the next area of the dungeon?

I have also seen porn games with a similar mechanic that 'blowjob (1/3)' would have to be completed before unlocking the next level of sex scene... (ie. Witch trainer by AKABUR)
 
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Lou111

Active Member
Jun 2, 2018
538
680
I can't recreate the error either, literally every image is an idle image so im thinking python might have had a hiccup.
Meh. I started a new game, watched the intro, chose Mia Khalifa, went to the ? on the map, and got an idle image error after the fight started. All fights in that area and in the dungeon returned idle image errors. Couldn't duplicate it.

I think I have an idea of what you mean because I feel like I played a game with those exact mechanics (I just can't remember the name right now) but could you explain more?

Would it be like some type of progress bar that says 'dungeon1 scout (2/5)' and once you reach (5/5) it will unlock the next area of the dungeon?
No no. Repetitive fixed result mechanics are terrible. If I had to clear something 5 times to unlock the next level I'd shoot myself in the face. In general, it is a greater risk: greater reward type of deal. You can "scout", "clear", and "deep" a dungeon level at any given time. However, the game should be balanced where "clearing" a dungeon would be very tough without skilling up a bit by scouting or capturing a more appropriate monster.
By "clearing" the dungeon you unlock the next dungeon. The "deep" version of the dungeon should be something of a "very fucking hard mode" with a chance at finding a super rare monster. The player must withstand 15 levels and end with a tough fight. This is not just a method to include a way to grind your super rares, but also good for having a challenging element early in your game during development for people who have downloaded your versions 10+ times.
In RenPy the dungeon layout I had in mind consisted of a set of sets where you can design your dungeon with randomness
DungeonOne[
LevelOne[FightOne,SexOne,LootOne],
LevelTwo[FightOne,LootOne,NoEvent],
LevelThree[SexOne,NoEvent,RestChance],
etc, etc, etc
]
then use DungeonOne[LevelOne]renpy.random.choice([]) when the player progresses.

buuuuut I'm a bit of an asshole so what I would do is generate a list upon leaving the house and resting, that way it's random yet predetermined so you can just roll back or save scum mid-dungeon to get ideal results.


I have also seen porn games with a similar mechanic that 'blowjob (1/3)' would have to be completed before unlocking the next level of sex scene... (ie. Witch trainer by AKABUR)
I call this method "Cock Blocking". Its a method used to take limited assets to waste the players time without adding value to the game.

Anywho. I hope that explains my thoughts more clearly. This game is looking cleaner each release but I'm still hard stuck on having more than one monster with me when I leave the house, I feel like that is one of the most critical elements in this game.
 
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Succubus Hunter

Conversation Conqueror
May 19, 2020
7,258
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I still use pokekum in the game though. Lol


I can't recreate the error either, literally every image is an idle image so im thinking python might have had a hiccup.

I think I have an idea of what you mean because I feel like I played a game with those exact mechanics (I just can't remember the name right now) but could you explain more?

Would it be like some type of progress bar that says 'dungeon1 scout (2/5)' and once you reach (5/5) it will unlock the next area of the dungeon?

I have also seen porn games with a similar mechanic that 'blowjob (1/3)' would have to be completed before unlocking the next level of sex scene... (ie. Witch trainer by AKABUR)
That is good to know :) Also, I didn't realize Belle was a joke earlier (Irony), I think adding her back could be fun.

I'm not sure if I asked this already but, will MC be able to ride their bike indoors?
 
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Drsweets

Just some dude
Game Developer
Nov 26, 2020
49
99
buuuuut I'm a bit of an asshole so what I would do is generate a list upon leaving the house and resting, that way it's random yet predetermined so you can just roll back or save scum mid-dungeon to get ideal results.
Assholes must think alike because I was writing a program earlier that pre-generated dice rolls to prevent save scumming

Anywho. I hope that explains my thoughts more clearly. This game is looking cleaner each release but I'm still hard stuck on having more than one monster with me when I leave the house, I feel like that is one of the most critical elements in this game.
That for the tips, I think I understand you a bit more and I am trying to work on having a player inventory that can hold multiple monster objects to use during combat.
 
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Lou111

Active Member
Jun 2, 2018
538
680
I love love love the implementation of unique skills. I will say, however, don't bury yourself by committing too hard to this concept. Personally, I would think of a simple scheme where a specific poke-type gets a unique skill rather than the girl itself. To take it further, rarer types would get an additional skill. That is to say assigning a "skill tree" to each poke-type which unlocks these skills by level and rarity.

Guess I'll start with the obvious and that is the player can add multiple of the same girl to the party and can have access to the starting 3 girls regardless of choice. Which is fine for alpha purposes I suppose if it is mentioned in the dialogue.

I wanted to ask if you are married to the idea of a navigation dungeon. I don't mind grinding for loot, as it s the nature of these games, but learning the layout of a dungeon is too much for me. Just my vote.

Lastly, where do we stand on implementing video?
 

Drsweets

Just some dude
Game Developer
Nov 26, 2020
49
99
Full disclosure: I haven't had much time to work on this update because of work & life so expect lots of bugs/unoptimized code/messy bits

I love love love the implementation of unique skills. I will say, however, don't bury yourself by committing too hard to this concept. Personally, I would think of a simple scheme where a specific poke-type gets a unique skill rather than the girl itself. To take it further, rarer types would get an additional skill. That is to say assigning a "skill tree" to each poke-type which unlocks these skills by level and rarity.
A skill tree is a good idea and I was going to implement that more in my next game

Guess I'll start with the obvious and that is the player can add multiple of the same girl to the party and can have access to the starting 3 girls regardless of choice. Which is fine for alpha purposes I suppose if it is mentioned in the dialogue.
yeah... I haven't done much play testing so I will fix that. lol.
but I think I said in the story that you start with all 3 girls

I wanted to ask if you are married to the idea of a navigation dungeon. I don't mind grinding for loot, as it s the nature of these games, but learning the layout of a dungeon is too much for me. Just my vote.
I'm not exactly married to anything, this game is more about me learning skills and features because I want to move forward and make a better game with the skills I have learned.

Lastly, where do we stand on implementing video?
can you please make them videos instead of pics, if its not moving doesnt really work idk
I think I mentioned previously that I don't mind having different forms of media, but I will look into adding video to Renpy and maybe changing some of the awful animations into video files.
 
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