I personally agree with this being a problem as a way to increase difficulty as because as soon as I realized that me going for perfects = more damage but also shorter time to type, I immediately stopped going for perfects due to my late game timers being less than 5 seconds which to read the sentences I was being given and type them out (I have a slow reading speed) meant that I was suddenly losing hard and lost with the snap of my fingers. Though I do recognize that progressing a stage does seem to decrease the timers too.
When I restarted and game'ed the system I found everything much easier but also found that not getting a perfect one or a few times resulted in not enough damage to avoid the turn timer in the background going to 0 and instantly losing.
As a result I would suggest
indyc (as your still balancing) maybe having the first round/stage set the timer for future rounds by massively changing the timer while any later ones only changed it a tiny amount so if some stages are just too hard then they are adjustable (if really want the difficulty to adjust further). Though I am presuming that's possible to do. Another way is also asking the player to do a speed typing test (I did human benchmark's and typeracer's test for typing and got 48-58 wpm) and use that to adjust the timers to make it difficult but not impossible where needed..
When you mention the turn timer going to zero you mean the girl ending an encounter without anyone dying?
I don't think I'm ready to put in a difficulty calibration because of how easy that would be to cheese and how it is another step before you get into the "fun". I'm really hoping to greatly improve both the balancing and the feedback before I take other steps. That being said, thanks so much for providing your perspective and experience! Things like this always help me to re-prioritize what needs the most work among the sea of things.
I want to ask indyc some questions:
1- If I Lost (cum) during and encounter what button I have to Press to comunicate my Lost to the game? Or I must Simply refresh the Page?
2- I've obtaibed the "frag" hack, what It do exactly?
3 during the encounter, sometimes the girl says that can I insert some words (like the "rub" in Jasmine encounter). These are hacks too? Or Is Words that works only in that encounter?
4- can you explain what the resources does ? (Spider, Worms etc)
5- can you make a list of all hacks with the effects? It would be useful to know what an hack does
6- After I cum the game Is intended ti continue from the last girl or from the beginning?
Thanks Sorry for all the questions
Hello, sorry I was traveling.
1.) If I understand the question well enough and you "finish" in real life you can honestly do whatever you think is best. I would personally default to closing it down then and then later returning to that autosave.
2.) The frag hack used to have more uses but I am slowly bringing uses back. Whenever you face a girl that corrupts you as damage over time it will freeze that loss. It was also adjusted to stop the scorpion venom damage over time but I don't know if that happened before or after the current F95zone version.
3.) I guess they aren't technically hacks and don't consume resources. Some of them will be usable on other girls and was supposed to cause experimentation.
4.) The bugs are primarily used for the hacks as a few other posters mentioned. In general the ladybug hacks are defensive, the worms break rules, the bees are offensive, and the spiders have "evil" effects that sometimes hurt you as well.
5.) I can share some hacks but I don't think I want anyone sharing every hack they have at once. While they are meant to be shared, having them all at once would take a bit of the fun out of it. Any particular effect you want to see?
6.) If this is cum in real life see my answer 1.) If this is in game then nothing else is needed, the game takes you where you are supposed to go after it if you still have enough files left.
Don't be sorry at all, keep the questions coming if you need to!