- Jun 5, 2022
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But more importantly there are horny old men and hot Kimberly and Hayleigh!sad.
Plus, her half-brother is a horn dog!Kimberly Owens is a hardworking 18-year-old struggling to make ends meet. Her mother’s drinking habits, coupled with Kimberly never having met her father, have forced her into being responsible for her family's rent, food, and daily care. Between trying to balance school, taking care of her sick mother, and practically raising her young half-brother, she finds it hard to maintain a job or do school work.
The decimal update system doesn't make sense to me either. I was yelled at in the first game when the first release was 1.0. They said "so it's a complete game?". It's a dumb system and yes it doesn't make sense. In actual math, yes .1 and .10 are the same. But this is not math. Think of 0.1 being #1 and 0.10 is #10. This game is not the only game you have seen on here that does that.Version numbering makes no sense, we had 0.1 0.2 etc now it's 0.10...which is same as 0.1![]()
No offense but the update system makes perfect sense. A 1.0 means a Project ready to go, anything lower than that like .1-.99999 means a not ready for release product. So this should be like .95 not .10 which would have been your very first release. It's been that way in software development since...software development has existed.The decimal update system doesn't make sense to me either. I was yelled at in the first game when the first release was 1.0. They said "so it's a complete game?". It's a dumb system and yes it doesn't make sense. In actual math, yes .1 and .10 are the same. But this is not math. Think of 0.1 being #1 and 0.10 is #10. This game is not the only game you have seen on here that does that.
If that's true, why does every release I see have 0.(insert number)? I was told that 1.0 means completed game...no more updates or releases. You can't go from 0.9 to 0.95 because you are missing .91 & .92 & .93 & .94....I went 0.8 then 0.9. makes perfect sense to go to .10 as the next number because 10 comes after 9 and because the one following will be 0.11...how do you even get to 0.11 from 0.9 or even to 0.95 if there is never a 10? however, if there is an actual numbering system rule, I would love to see it so I can learn. This isn't software development...it's a game.No offense but the update system makes perfect sense. A 1.0 means a Project ready to go, anything lower than that like .1-.99999 means a not ready for release product. So this should be like .95 not .10 which would have been your very first release. It's been that way in software development since...software development has existed.
A0.1If that's true, why does every release I see have 0.(insert number)? I was told that 1.0 means completed game...no more updates or releases. You can't go from 0.9 to 0.95 because you are missing .91 & .92 & .93 & .94....I went 0.8 then 0.9. makes perfect sense to go to .10 as the next number because 10 comes after 9 and because the one following will be 0.11...however, if there is an actual numbering system rule, I would love to see it so I can learn. This isn't software development...it's a game.
I have no idea what a lot of that means...but am I ok with the way I am going? Or what should I do? Though I think I am ok because you said it's not percentage progression, it's just number releases, correct? and thank youA0.1
Short answer: it's false.
Version numbers do not equal a percent progression, but just number releases. Softwaredevelopment (and games are software) follow a Alpha, Beta, Release structure, where alpha versions are tech demos, proof of concept, and in some cases just engine development), etc, while betas are pre-release development builds, adding content onto the established engine. Those ones have come to known to be "early access2 in previous years, and most devs use it as a convenient way to push out their content in episodic spurts (which is why visual novels - rarely branching, rather linear stories - are so popular among porn game devs: easy and quickly set up and maintained revenue stream).
general version numbering is up to individual liking, with some devs using multiple numbers for their projects, to differentiate between milestones(x) (a big chunk of content and/or one or a few new features implemented), milestone development progress, and hotfixes(z), resulting in version numbers looking like this: 0.x.y.z
x,y,z can be any number or letter combination from 0 to infinite, up to the personal whim of the dev organizing the project, and what would be feasible for its scope. Complex projects (like tripple A games or webstore backends) easily could have version numbers with 10, 20 blocks or more, simply because that many people work on it, and different brackets indicate different teams. Also, it's common to see a big "A" put in front of Alpha builds, usually to indicate them being nothing but a dev throwing shit at the wall and looking at what keeps sticking, and should in no case be taken as representative of the final product.
Edit: As I'm too lazy to fix all my typos, I just put a A in front of my post. Deal with it.
Just use something meaningful to you and not confusiog for othersI have no idea what a lot of that means...but am I ok with the way I am going? Or what should I do? Though I think I am ok because you said it's not percentage progression, it's just number releases, correct? and thank you
You're not doing anything wrong. you develop a small visual novel, and release its content in episodes, until the story is eventually finished. staying with 0.x, where x can be anything between 0 and infinity, is totally fine. The previous poster is just an idiot that reads way too much into these numbers, and the source for his claim, that those have to be percentile progression, is the same where his morning meal left his carcass. 0.9 does not indicate that the next one will be 1.0, in fact, 1.0 can come right after 0.1 or take up to 0.99999 and more versions, until it finally drops.I have no idea what a lot of that means...but am I ok with the way I am going? Or what should I do? Though I think I am ok because you said it's not percentage progression, it's just number releases, correct? and thank you