Art Packs
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Sketch Packs
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Patreon Builds
Hi everyone!
It feels like it has been a little while since I wrote a regular devlog. After the latest release Bunny and I took some time off and soon after we worked on and released a hotfix that addressed some of the issues. Then it was right back to working on new cool stuff!
We also held the Easter Hunt event which was a lot of fun for us and everyone participating! We did a similar Easter Hunt before, but it was a bit easier, so we had a lot of participants for just one commission slot.
Since I am much faster and better at pixel art than I used to be when we started out, we decided to make this year’s hunt way harder and offer three slots. I think that was the right call! We still had a good number of people finding all the kobolds but it was an amount where everyone still had a good chance of grabbing one of the slots.
It was a lot of fun and we want to repeat similar events in the future!
Checked out the recent build yet?
Before I drive into the update stuff, I wanted to point out again that there is a new build!
There are a bunch of new levels, a new CG with a temporary side quest to unlock it and a boss fight!
You can check out the full release post here:
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Easter Hunt Winners
Thank you again to everyone who participated in this year’s Easter Hunt! We had a real blast with this one... from coming up with the idea, making the characters and hiding them and then reading the chat as people tried to figure out what the poem means and trying to find their way to the illusive orange boi!
Here’s the finished artwork I made for the lucky winners!
Started work on a new lewd animation
I started sketching some ideas for potential lewd animations. I can’t show them here for obvious reasons, but if you’re curious, I created a sketchpack of the best ones I like so far.
You can grab that here:
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Corrupted Kobold Variations
If you’ve met Kaha and seen her in action during her recruitment cutscene or the boss fight, you know that she is up to some Really Weird Stuff (tm).
Kobold Boss Fight VFX
Some time after Kincaid emerges from the Cisterns, the story will lead her back to the temple area you all know from the demo and the old builds! Obviously we’ll have to redo a bunch of the rooms for it, but the overall theme will stay the same.
At the end of the temple there is a boss fight with a big, big kobold (still playable in the demo). The fight is also going to get a slight revamp and a bunch of the placeholder effects will have to be dialed in.
I started working on that, because my VFX muscles are still warmed up from my work on the Kaha fight!
Ancient Alien Ruins Props
As you know the game is going to take place on multiple planets and the unifying element that binds them together is a race called the Gardeners who terraformed space rocks into garden worlds that are brimming with life.
So at some point in the future I need to have a bunch of props that show this, so it isn’t just a narration-only thing we tell the player.
The challenge is finding a good balance between generic ancient alien artifacts and a unique touch that fits with the “garden” theme of the rest of the world building.
This is very much a work in progress but I thought it is a good time to show some of the visual ideas I came up with!
Some decorative crystals
These will probably not get used in the biomes showcased but a specific type of mineral is also going to be important and these were some first concepts for them. Again, prooobably not getting used because we decided to focus more on the tech aspect of the unifying element.
Concepting new area
The upcoming build will flesh out the area Kincaid finds herself in after the fight with Kaha. The concepting stage is still in the early beginning so there isn’t much we can show yet!
Bugfixes & Code Quality Pass
All of the pressing, gamebreaking bug fixes made it into the hotfix for the most recent build. But we’re still left with a laundry list of annoyances we want to address to further improve the code quality of the game.
Until next time!
Cookie & Bunny
Overall Status Report
Upcoming Build Tasks
- Kobold City Cisterns
- New small lewd animation
- New CG scene
Long-term Projects
- Soundtrack: New Soundtrack Additions
- Haven: Working on backgrounds and props