I really like the sprite work and I feel like with some work it could be a fantastic game... sadly it's trying to be a story game when its writing is terrible.
So let me get this straight, there's this super secret tunnel for the princess to escape that no one but her and her father are supposed to know about it, not even her personal servant (Adrey) is aware of its existence, he simply asks: "Don't you have a secret tunnel?"... but suddenly later Adrey is able to explain quite a lot about why the tunnel exists? What?
The dialogue is terrible and is all over the place. At certain points in the opening Adrey is portrayed as just a personal servant, then he's a super loyal servant, then he has bite, then he's extremely wizened and knows all this information, then he's back to meek and willing to give up the princess - make up your mind. Oh right, then they just kill him off... why? Is it trying to seem dark or trying to make me feel for the cardboard cutout of a human being?
The princess is totally unlikeable.
The soldiers in the opening sound like they were written by someone starting highschool.
Also, why does the super secret escape tunnel lead to somewhere so obvious that a squad of soldiers was patrolling it... so obvious that a common man was able to enter it to check on the princess right after she slaughtered a bunch of trained soldiers?
Why is it that the princess is that well trained in combat yet they didn't even teach the servant that's meant to always be by her side how to even hold up a sword?
Then of course, right after we leave the castle... the priest that came to check on us is nowhere to be seen and the princess has all but forgotten about the servant she was mourning the loss of just a second ago.
I could keep going, but the point is: the game is trying to be story focused, which ruins it because it has a really badly done story.
So let me get this straight, there's this super secret tunnel for the princess to escape that no one but her and her father are supposed to know about it, not even her personal servant (Adrey) is aware of its existence, he simply asks: "Don't you have a secret tunnel?"... but suddenly later Adrey is able to explain quite a lot about why the tunnel exists? What?
The dialogue is terrible and is all over the place. At certain points in the opening Adrey is portrayed as just a personal servant, then he's a super loyal servant, then he has bite, then he's extremely wizened and knows all this information, then he's back to meek and willing to give up the princess - make up your mind. Oh right, then they just kill him off... why? Is it trying to seem dark or trying to make me feel for the cardboard cutout of a human being?
The princess is totally unlikeable.
The soldiers in the opening sound like they were written by someone starting highschool.
Also, why does the super secret escape tunnel lead to somewhere so obvious that a squad of soldiers was patrolling it... so obvious that a common man was able to enter it to check on the princess right after she slaughtered a bunch of trained soldiers?
Why is it that the princess is that well trained in combat yet they didn't even teach the servant that's meant to always be by her side how to even hold up a sword?
Then of course, right after we leave the castle... the priest that came to check on us is nowhere to be seen and the princess has all but forgotten about the servant she was mourning the loss of just a second ago.
I could keep going, but the point is: the game is trying to be story focused, which ruins it because it has a really badly done story.