So, I did play an earlier version of this. I'm not the biggest fan of QTE combat systems, but this one isn't too bad. Unfortunately I can't get the healing skill you start with to activate. Since I fucked up dodging a fair bit so far, I'm nearly out of HP in the tutorial area.
So, the sequence is on my turn hit j / enter to select main character, hit 1 (yes it's several turns in so the cooldown is over), then nothing I hit activates the ability. The only thing I can get it to do is go back, canceling the skill use.
Edit: And on to bug reports and issues.
1: Trying to talk directly to the village entrance guards after the first time gives a pop up error, doesn't crash the game. "Yarn file couldn't be found: AIcock INteraction.json" then "tarn_to_cutscene(): Yarn counldn't found cutscene AIcock INteraction.json -- first interaction
2: I cannot interact with the innkeeper at all, which seems to lock out all advancement in the game. The character outline turns white, but doesn't respond to the enter key. (or any other I tried)
3: Talking to the blacksmith about crafting gives an error and CTD
4: The alchemist cannot be interacted with and has no outline when approached
Issues / criticisms / suggestions
1: The enter key and jkl keys are a bit awkward for a control scheme, it feels like the j key should function like the enter key for various map interactions so you don't need to move you hand across the keyboard between battles and overmap. Some of this might just be me, but I always found the reach from the ; key to enter awkward and difficult without moving my hand more that I was "supposed" to.
2: Opening your map and moving it around is weird in that up / down is inverted but left / right is not. It might just be me but that really throws me off, both should either be standard or inverted.
3: Character markers on the map are either inaccurate and / or do not move at the same rate as the map moves. Noticable when the blacksmith's marker moves around the map as you pan it.
4:The tutorial fight against the weaker skeleton should either fully heal you after it or give some potions, to allow for the player not doing well even against a weaker enemy and getting used to the combat system.
5: The stairs down in the tutorial cave aren't obvious, to me it just looked like a different floor texture (a set of logs covering a hole in the flooring) rather than a set of stairs you could go down. A few fixes might be to extend the stairs bellow the visible map, into the black beyond the rectangle adding in an arrow indicating a movement zone type thing, the servant commenting on it, something like "I don't think those stairs are the way out" when you reach the first one, or maybe darkening one edge of the stairs to indicate lowering.
6: An ingame clock to indicate what time it is.