problem is, plot is just lazy-written and without any changes of situation at all.Depends on what aspect of the story you mean. If you mean the big, overarching "Sabia's mom and the mages are building some dasterdly project and plotting to take Lundar for themselves" storyline, that hasn't gone anywhere for a couple updates now, true, and I'll address that in a moment. If you mean Sabia's personal quest, this last update is the first time it felt like that stalled out somewhat. The first update was the trial and Sabia carving out a place for herself within the tribe, the second was the cat-girl raid and Sabia ascending to a decision-making position within the tribe, the third was the Feast where Sabia cemented her importance in tribal politics, either to a Captain of her choice or as the leader of her own faction, the fourth was the Red God's Arena where Sabia proved herself worthy enough to be granted command of an orcish raiding party, and the fifth was Sabia taking her first steps as a true power within the tribe and striking out beyond the walls of the camp itself.
Now, this last update felt like Sabia was spinning her wheels, to be sure, but Hreinn has said that's because they wanted to get several side stories done before focusing on the next major step for Sabia, which involves her infiltrating some kind of cat-girl gathering going by the previews they've mentioned. But Sabia's personal story has been advancing every update until now. The overarching Troubles in Lundar stuff has been put on the backburner, but Sabia won't have to deal with that for a long time anyway so that's not really a big deal. The tribal politics has had a more splintered focus, depending on whether or not you're siding with a Captain or not, but that feels more like it's done as much as it can for now. Sabia is ultimately using the orcs and once she has her own squad it makes sense she wouldn't bother with the Captains or the tribe as much as she did before. Any further upheavals would be major events like the death of Warchief Groknak that will probably happen eventually but don't seem to be a priority right now. The human side of things with Governor Andian is slowly coming into focus, but Sabia doesn't seem too concerned about it as of yet.
Now, if your main complaint regarding how boring the game has gotten boils down to "Sabia isn't getting fucked enough" I addressed that with my last post and don't feel like I can add anything further. But the plot has been moving ahead. I certainly would prefer the updates to come out at a faster pace, but there's nothing I can do about that.
She lead catgirl raid because... just anyone else do not want build up their influence? Just like she barely accepted in tribe and she already commanding orc's operation. Yeah, VERY REALISTIC. Warchief do not command, nor captains which, you know, struggling for power in tribe and such possibility very tastefull for them.
Horned Gods night... you can throw away this part of story and nothing would change. It can be after trial, it can be last update -- its just influence nothing.
Red God's Arena was much more better, and have some influence and advancing in story.
Raiding... she do not using her squads for her own goals. She did only few requests of somebody else, nothing more. And like, we just even do not know what exactly she suppose to do with her own forces.
Sabia do not scheming, do not planning anything, just line of events and how she participate in.
Wanna less porn more story? then maybe give players more options to plotting? Nah, Sabia would plot versus random drunk orcs i bar (WITHOUT OUR INTERFERANCE AND EVEN CHOICE! We didnt know what she would do, and she is MC), not versus captais, warshief, shaman or anyone else. More CG for backgrounds, battles, non-sexual events? Nah, you dont need this.
I wanna see good plot and story, but all that stats influence almost nothing, as well as our choices. And she get 70-80% of result without any hardworking. Captains is just... they exist. Thats all. Warchief is more like president of Germany. Do nothing, matters nothing, command nothing. Orcs and captains can do like everything they would like, and Groknak do nothing after the trial.