Itachi-Uchiha

Member
Jul 21, 2018
200
47
I started now 3 times a new game and used everytime a current Walkthrough and did every single mission, but I cant start the "Chaos in the Camp" mission, when I talk to Maply nothing happens. Anyone got some tips or help? Or maybe a save data wher I can start the "Chaos in the Camp" mission? I already talked to every available person and they had no missions for me.
 

Daulas

Member
Sep 5, 2018
149
53
I started now 3 times a new game and used everytime a current Walkthrough and did every single mission, but I cant start the "Chaos in the Camp" mission, when I talk to Maply nothing happens. Anyone got some tips or help? Or maybe a save data wher I can start the "Chaos in the Camp" mission? I already talked to every available person and they had no missions for me.
It's probably what happened to me: you should extract the game again in a completely new folder and transfer your saves in it. Some old file must get in the way of this event's triggering.
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,208
So these probably won't be as popular as the fanfic mod but I was bored today and decided to clean up some of my other personal use modifications to the game for public consumption.

Cheat Menu v0.1:

Adds a cheat menu to Sabia's tent so I don't have to input the same console commands over and over everytime I start a new game where I wanna cheat my ass off. Get money, stats, and even get Sabia's original armor from the start of the game back. (I even modded all the scenes in the game which have different dialogue depending on what outfit you're wearing to have special dialogue if you're wearing her original armor, because I'm literally an autist.)

Fuck the Combat v0.1:

The duel system is honestly fine for what it is but once you've done one legitimate playthrough of this game you don't really need to do these battles again. Replaces the duel system with a simple win/lose prompt. KNOWN ISSUE: Duels you can't actually win, like the fights against Lutvrog with his gear, behave oddly when you use this mod. Won't break anything, the dialogue just won't make sense for that scene.

Fuck the Raids v0.1:

Removes the raiding system from the game (except for the "Test Formations" feature) and alters the dialogue so the story plays out as if you had min-maxed your troops appropriately to get the best possible outcome for each raid. There are currently no scenes/bad ends that result from doing badly at raids, just non-h game overs: When I update this mod for future versions I'll make sure there's a choice to lose on purpose for the sake of porn, if such paths are added. Note that story-based factors, like if you got help from Kia to do Rokgrid's quest, are still relevant. I've only tested this on a solo route and a rokgrid route so let me know if you have any problems on a Tekrok or Darjab playthrough, but they should work.

All of these mods are designed to work independently and be compatible with each other, the fanfic mod, the JDMod, and the fused JDMod + Fanfic mod combo pack. Install whichever you want.
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,208
Just saying this again, all of my modding put together, the fanfic mod included, is maybe 1% the time and effort of an actual update. (And imma be honest, I push out the fanfic mod updates pretty much as soon as I'm done writing the first draft and testing the scene to make sure nothing's broken, I don't put them through the weeks or months of revisions I do with my professional work.)
 

JohnDupont

Active Member
Modder
May 26, 2017
839
2,826
So these probably won't be as popular as the fanfic mod but I was bored today and decided to clean up some of my other personal use modifications to the game for public consumption.

Cheat Menu v0.1:

Adds a cheat menu to Sabia's tent so I don't have to input the same console commands over and over everytime I start a new game where I wanna cheat my ass off. Get money, stats, and even get Sabia's original armor from the start of the game back. (I even modded all the scenes in the game which have different dialogue depending on what outfit you're wearing to have special dialogue if you're wearing her original armor, because I'm literally an autist.)

Fuck the Combat v0.1:

The duel system is honestly fine for what it is but once you've done one legitimate playthrough of this game you don't really need to do these battles again. Replaces the duel system with a simple win/lose prompt. KNOWN ISSUE: Duels you can't actually win, like the fights against Lutvrog with his gear, behave oddly when you use this mod. Won't break anything, the dialogue just won't make sense for that scene.

Fuck the Raids v0.1:

Removes the raiding system from the game (except for the "Test Formations" feature) and alters the dialogue so the story plays out as if you had min-maxed your troops appropriately to get the best possible outcome for each raid. There are currently no scenes/bad ends that result from doing badly at raids, just non-h game overs: When I update this mod for future versions I'll make sure there's a choice to lose on purpose for the sake of porn, if such paths are added. Note that story-based factors, like if you got help from Kia to do Rokgrid's quest, are still relevant. I've only tested this on a solo route and a rokgrid route so let me know if you have any problems on a Tekrok or Darjab playthrough, but they should work.

All of these mods are designed to work independently and be compatible with each other, the fanfic mod, the JDMod, and the fused JDMod + Fanfic mod combo pack. Install whichever you want.
I didn't know about config.label_overrides.update. It's nice, thanks!
 

JohnDupont

Active Member
Modder
May 26, 2017
839
2,826
I updated the JDMOD to be more compatible with @Viressa's fanfic mod. As long as Viressa makes some minor changes to the fanfic mod, you'll be able to use both, together or separately. I'll need to update the JDMOD manually to add Viressa's new scenes to the gallery, like I do for Hreinn Games' bonus scenes.

@Viressa:
I made a few changes to the fanfic mod:
  • Replaced all occurences of:
Python:
    if gallery_workaround == True:
        jump gallery
    return
by​
Python:
    if gallery_workaround == True:
        jump JDMOD_gallery_bonuses
    return
  • Line 956: Added scene bg silvertusk because the scene felt weird without a background.
In order to keep the two mods compatible, I would appreciate if you could apply those changes to all the future versions too.
.
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,208
No problem. I'm surprised that first change worked on my non-JDMOD testbed, I assumed that Renpy tries to resolve all the jumps at startup. Guess it doesn't.

Further proposal: You can do viressa_fanfic_installed = False in the JDMOD's init 1 block, and I can do virssa_fanfic_installed = True in my fanfic mod's init 2 block. Then you can use that variable to determine whether the fanfic mod is installed, and show/hide the fanfic scenes in the gallery based on that. That way, our mods will just automatically work together so long as they're both installed without users needing to install a special combo pack build.
 
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JohnDupont

Active Member
Modder
May 26, 2017
839
2,826
No problem. I'm surprised that first change worked on my non-JDMOD testbed, I assumed that Renpy tries to resolve all the jumps at startup. Guess it doesn't.
You're right, it doesn't. Only when jumped or called: this is why the "label xxx doesn't exists" error never appears at startup and why shit need to be tested.

Further proposal: You can do viressa_fanfic_installed = False in the JDMOD's init 1 block, and I can do virssa_fanfic_installed = True in my fanfic mod's init 2 block. Then you can use that variable to determine whether the fanfic mod is installed, and show/hide the fanfic scenes in the gallery based on that. That way, our mods will just automatically work together so long as they're both installed without users needing to install a special combo pack build.
Actually, the only change needed for compatibility is replacing jump gallery by jump JDMOD_gallery_bonuses.

I used renpy.loadable("Fanfic.rpa") to determine if your mod was installed. I decided to lock your scenes instead of hiding them, because they're good and people need to know about them, and I'll add a link to where they can be downloaded to the JDMOD as soon as you make a thread in the mod section or decide to use a MEGA.nz folder (like I do for the KoD JDMOD) ; both solutions would create a permanent link to the latest version, this way I won't have to change the link whenever you update the fanfic mod.
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,208
Actually, the only change needed for compatibility is replacing jump gallery by jump JDMOD_gallery_bonuses.

I used renpy.loadable("Fanfic.rpa") to determine if your mod was installed.
I was just about to edit my post after I noticed that. Nice solution, didn't know you could do that.

I decided to lock your scenes instead of hiding them, because they're good and people need to know about them, and I'll add a link to where they can be downloaded to the JDMOD as soon as you make a thread in the mod section or decide to use a MEGA.nz folder (like I do for the KoD JDMOD) ; both solutions would create a permanent link to the latest version, this way I won't have to change the link whenever you update the fanfic mod.
I included my other mods too and I'll upload new versions here from now on. Only change I made is to implement your changes. (As in, I literally replaced my Fanfic.rpy with yours)

Think I'll work on those Tekrok and Rokgrid scenes after dinner. I've got some... ideas now.
 

JohnDupont

Active Member
Modder
May 26, 2017
839
2,826
I was just about to edit my post after I noticed that. Nice solution, didn't know you could do that.



I included my other mods too and I'll upload new versions here from now on. Only change I made is to implement your changes. (As in, I literally replaced my Fanfic.rpy with yours)

Think I'll work on those Tekrok and Rokgrid scenes after dinner. I've got some... ideas now.
Done.
 

561397

Newbie
Jul 26, 2017
40
56
Hey JD and/or Viressa,

Is there a way for you all in all of your coding knowledge and glory to allow us to name our saves? I've got a couple of different paths now and it's getting confusing when I forget which save is which. Or is there a way to do this and I'm just dumb?
 
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Viressa

Well-Known Member
May 24, 2018
1,522
3,208
Far as I can tell, doing that requires writing a new save/load screen. Never messed with the screen system in renpy before, but I'll see if I can figure it out.

EDIT: Alright @561397, here's what I was able to whip up. It's a pretty hacky and ugly solution, but it works. Unzip and drop this screens.rpy file into your /game folder. Now, when you open the save screen and select to save a file, you'll get a prompt where you can name the save, and it'll appear on the save/load screen from then on.

To name your existing saves, load each save, then immediately re-save it to the same slot, and you'll get the naming prompt. Note that you won't get the prompt for quick and auto saves, they'll be named with whatever the last "real" save was named.
 

Itachi-Uchiha

Member
Jul 21, 2018
200
47
So these probably won't be as popular as the fanfic mod but I was bored today and decided to clean up some of my other personal use modifications to the game for public consumption.

Cheat Menu v0.1:

Adds a cheat menu to Sabia's tent so I don't have to input the same console commands over and over everytime I start a new game where I wanna cheat my ass off. Get money, stats, and even get Sabia's original armor from the start of the game back. (I even modded all the scenes in the game which have different dialogue depending on what outfit you're wearing to have special dialogue if you're wearing her original armor, because I'm literally an autist.)

Fuck the Combat v0.1:

The duel system is honestly fine for what it is but once you've done one legitimate playthrough of this game you don't really need to do these battles again. Replaces the duel system with a simple win/lose prompt. KNOWN ISSUE: Duels you can't actually win, like the fights against Lutvrog with his gear, behave oddly when you use this mod. Won't break anything, the dialogue just won't make sense for that scene.

Fuck the Raids v0.1:

Removes the raiding system from the game (except for the "Test Formations" feature) and alters the dialogue so the story plays out as if you had min-maxed your troops appropriately to get the best possible outcome for each raid. There are currently no scenes/bad ends that result from doing badly at raids, just non-h game overs: When I update this mod for future versions I'll make sure there's a choice to lose on purpose for the sake of porn, if such paths are added. Note that story-based factors, like if you got help from Kia to do Rokgrid's quest, are still relevant. I've only tested this on a solo route and a rokgrid route so let me know if you have any problems on a Tekrok or Darjab playthrough, but they should work.

All of these mods are designed to work independently and be compatible with each other, the fanfic mod, the JDMod, and the fused JDMod + Fanfic mod combo pack. Install whichever you want.
How to install properly?
 

Itachi-Uchiha

Member
Jul 21, 2018
200
47
It's probably what happened to me: you should extract the game again in a completely new folder and transfer your saves in it. Some old file must get in the way of this event's triggering.
I deleted everything of this game now several times and downloaded it again, everytime my saves are just magical back in the game. And when I go to maply, still no scene triggered.
 

JohnDupont

Active Member
Modder
May 26, 2017
839
2,826
I deleted everything of this game now several times and downloaded it again, everytime my saves are just magical back in the game. And when I go to maply, still no scene triggered.
Maybe because you didn't delete your saves in %AppData%\Roaming\RenPy\KoD-1453134816?

@Viressa: Welcome to being a modder in a world where nobody knows how to search for solution to their problems! ;)
 

561397

Newbie
Jul 26, 2017
40
56
Far as I can tell, doing that requires writing a new save/load screen. Never messed with the screen system in renpy before, but I'll see if I can figure it out.

EDIT: Alright @561397, here's what I was able to whip up. It's a pretty hacky and ugly solution, but it works. Unzip and drop this screens.rpy file into your /game folder. Now, when you open the save screen and select to save a file, you'll get a prompt where you can name the save, and it'll appear on the save/load screen from then on.

To name your existing saves, load each save, then immediately re-save it to the same slot, and you'll get the naming prompt. Note that you won't get the prompt for quick and auto saves, they'll be named with whatever the last "real" save was named.
Thanks, it's exactly what I was looking for!
 
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