- Jul 19, 2017
- 6
- 3
I eventually figured it out. Thank you though for offering assistance.Can you post a screenshot?
I eventually figured it out. Thank you though for offering assistance.Can you post a screenshot?
It's probably what happened to me: you should extract the game again in a completely new folder and transfer your saves in it. Some old file must get in the way of this event's triggering.I started now 3 times a new game and used everytime a current Walkthrough and did every single mission, but I cant start the "Chaos in the Camp" mission, when I talk to Maply nothing happens. Anyone got some tips or help? Or maybe a save data wher I can start the "Chaos in the Camp" mission? I already talked to every available person and they had no missions for me.
I didn't know aboutSo these probably won't be as popular as the fanfic mod but I was bored today and decided to clean up some of my other personal use modifications to the game for public consumption.
Cheat Menu v0.1:
Adds a cheat menu to Sabia's tent so I don't have to input the same console commands over and over everytime I start a new game where I wanna cheat my ass off. Get money, stats, and even get Sabia's original armor from the start of the game back. (I even modded all the scenes in the game which have different dialogue depending on what outfit you're wearing to have special dialogue if you're wearing her original armor, because I'm literally an autist.)
Fuck the Combat v0.1:
The duel system is honestly fine for what it is but once you've done one legitimate playthrough of this game you don't really need to do these battles again. Replaces the duel system with a simple win/lose prompt. KNOWN ISSUE: Duels you can't actually win, like the fights against Lutvrog with his gear, behave oddly when you use this mod. Won't break anything, the dialogue just won't make sense for that scene.
Fuck the Raids v0.1:
Removes the raiding system from the game (except for the "Test Formations" feature) and alters the dialogue so the story plays out as if you had min-maxed your troops appropriately to get the best possible outcome for each raid. There are currently no scenes/bad ends that result from doing badly at raids, just non-h game overs: When I update this mod for future versions I'll make sure there's a choice to lose on purpose for the sake of porn, if such paths are added. Note that story-based factors, like if you got help from Kia to do Rokgrid's quest, are still relevant. I've only tested this on a solo route and a rokgrid route so let me know if you have any problems on a Tekrok or Darjab playthrough, but they should work.
All of these mods are designed to work independently and be compatible with each other, the fanfic mod, the JDMod, and the fused JDMod + Fanfic mod combo pack. Install whichever you want.
config.label_overrides.update
. It's nice, thanks! if gallery_workaround == True:
jump gallery
return
if gallery_workaround == True:
jump JDMOD_gallery_bonuses
return
scene bg silvertusk
because the scene felt weird without a background.viressa_fanfic_installed = False
in the JDMOD's init 1 block, and I can do virssa_fanfic_installed = True
in my fanfic mod's init 2 block. Then you can use that variable to determine whether the fanfic mod is installed, and show/hide the fanfic scenes in the gallery based on that. That way, our mods will just automatically work together so long as they're both installed without users needing to install a special combo pack build.You're right, it doesn't. Only when jumped or called: this is why the "label xxx doesn't exists" error never appears at startup and why shit need to be tested.No problem. I'm surprised that first change worked on my non-JDMOD testbed, I assumed that Renpy tries to resolve all the jumps at startup. Guess it doesn't.
Actually, the only change needed for compatibility is replacingFurther proposal: You can doviressa_fanfic_installed = False
in the JDMOD's init 1 block, and I can dovirssa_fanfic_installed = True
in my fanfic mod's init 2 block. Then you can use that variable to determine whether the fanfic mod is installed, and show/hide the fanfic scenes in the gallery based on that. That way, our mods will just automatically work together so long as they're both installed without users needing to install a special combo pack build.
jump gallery
by jump JDMOD_gallery_bonuses
.renpy.loadable("Fanfic.rpa")
to determine if your mod was installed. I decided to lock your scenes instead of hiding them, because they're good and people need to know about them, and I'll add a link to where they can be downloaded to the JDMOD as soon as you make a thread in the mod section or decide to use a MEGA.nz folder (like I do for the KoD JDMOD) ; both solutions would create a permanent link to the latest version, this way I won't have to change the link whenever you update the fanfic mod.I was just about to edit my post after I noticed that. Nice solution, didn't know you could do that.Actually, the only change needed for compatibility is replacingjump gallery
byjump JDMOD_gallery_bonuses
.
I usedrenpy.loadable("Fanfic.rpa")
to determine if your mod was installed.
I decided to lock your scenes instead of hiding them, because they're good and people need to know about them, and I'll add a link to where they can be downloaded to the JDMOD as soon as you make a thread in the mod section or decide to use a MEGA.nz folder (like I do for the KoD JDMOD) ; both solutions would create a permanent link to the latest version, this way I won't have to change the link whenever you update the fanfic mod.
Done.I was just about to edit my post after I noticed that. Nice solution, didn't know you could do that.
You must be registered to see the linksI included my other mods too and I'll upload new versions here from now on. Only change I made is to implement your changes. (As in, I literally replaced my Fanfic.rpy with yours)
Think I'll work on those Tekrok and Rokgrid scenes after dinner. I've got some... ideas now.
How to install properly?So these probably won't be as popular as the fanfic mod but I was bored today and decided to clean up some of my other personal use modifications to the game for public consumption.
Cheat Menu v0.1:
Adds a cheat menu to Sabia's tent so I don't have to input the same console commands over and over everytime I start a new game where I wanna cheat my ass off. Get money, stats, and even get Sabia's original armor from the start of the game back. (I even modded all the scenes in the game which have different dialogue depending on what outfit you're wearing to have special dialogue if you're wearing her original armor, because I'm literally an autist.)
Fuck the Combat v0.1:
The duel system is honestly fine for what it is but once you've done one legitimate playthrough of this game you don't really need to do these battles again. Replaces the duel system with a simple win/lose prompt. KNOWN ISSUE: Duels you can't actually win, like the fights against Lutvrog with his gear, behave oddly when you use this mod. Won't break anything, the dialogue just won't make sense for that scene.
Fuck the Raids v0.1:
Removes the raiding system from the game (except for the "Test Formations" feature) and alters the dialogue so the story plays out as if you had min-maxed your troops appropriately to get the best possible outcome for each raid. There are currently no scenes/bad ends that result from doing badly at raids, just non-h game overs: When I update this mod for future versions I'll make sure there's a choice to lose on purpose for the sake of porn, if such paths are added. Note that story-based factors, like if you got help from Kia to do Rokgrid's quest, are still relevant. I've only tested this on a solo route and a rokgrid route so let me know if you have any problems on a Tekrok or Darjab playthrough, but they should work.
All of these mods are designed to work independently and be compatible with each other, the fanfic mod, the JDMod, and the fused JDMod + Fanfic mod combo pack. Install whichever you want.
I deleted everything of this game now several times and downloaded it again, everytime my saves are just magical back in the game. And when I go to maply, still no scene triggered.It's probably what happened to me: you should extract the game again in a completely new folder and transfer your saves in it. Some old file must get in the way of this event's triggering.
Maybe because you didn't delete your saves in %AppData%\Roaming\RenPy\KoD-1453134816?I deleted everything of this game now several times and downloaded it again, everytime my saves are just magical back in the game. And when I go to maply, still no scene triggered.
Thanks, it's exactly what I was looking for!Far as I can tell, doing that requires writing a new save/load screen. Never messed with the screen system in renpy before, but I'll see if I can figure it out.
EDIT: Alright @561397, here's what I was able to whip up. It's a pretty hacky and ugly solution, but it works. Unzip and drop this screens.rpy file into your /game folder. Now, when you open the save screen and select to save a file, you'll get a prompt where you can name the save, and it'll appear on the save/load screen from then on.
To name your existing saves, load each save, then immediately re-save it to the same slot, and you'll get the naming prompt. Note that you won't get the prompt for quick and auto saves, they'll be named with whatever the last "real" save was named.