but also we tried to have more human scenes as opposed to orc ones people seemed to want to go away from. We did have a bad end, that was highly requested and on top of that we added a tentacle scene if you wanted something entirely different. We cant please everyone, but hopefully everyone got at least something they liked out of it.
Next we will be focusing on making cities and human character bases to fill them with, which I am currently drawing, in order for Sabia to venture out and progress the story that direction.
Going from Orcs to Humans seems like a terrible Idea if i'm being honest. People are tired of the orcs for a few reasons. It's dragged on way too long, with a large amount of text. You went from Noxian Nights which had a minimal amount of text (At least compared to this), to basically a Akabur game. Its a huge jump, a lot of people who were fans of NN are of course not going to be a fan of that. Personally I don't mind a lot of narrative, but I do read a lot of Wuxia novels so I'm used to reading for hours. Another reason is orcs get boring pretty fast. In reality they are just slightly more muscular humans, that are green; oh yea, and fucked up teeth. Out of all the fantasy races you could start with its probably the worst one in my opinion, especially considering how long its dragged on narrative wise. So going from a race that is slightly not human, to adventuring in the human world seems just uninspired. I mean of all the races you could choose from you put those two back to back, you really need to give that more thought. Although I'll admit, almost anything is better then orcs at this point.
So that aside, if you have constructive feedback after reading and playing through this update and the last one my new team worked on, I am happy to read and reflect on. If you have in-depth comments with examples and opinions on art, cgs, writing and story, or maybe game design in general do share them and I will read through.
Yeah I got a few with criticisms with the CG's, despite them being really high quality.
A x-ray (option if you have to) would be pretty nice here, its a quality of life thing, but would do wonders to make the scene 100x better.
Why you chose that position for Malpy I will never know, a otherwise great idea for a scene was basically ruined for a lot people because of a design choice. If you really wanted to make it in that pose for whatever reason you could have added a second window showing the penetration. As for the Sabia scene, you could have made the leg see through, the leg covers way too much. I don't know why you didn't you've done it for orcs.
Again I don't know what your issue is with the actual monster scenes, none of the orc scenes have any of these posing issues where you cant see whats going on, but with these its almost every other one. If you wanted to only show us the face you could have just changed her expression when the text plays. Ok no seriously though, if your going to do these scenes that don't show penetration you can make use of x-ray and secondary windows to alleviate this issue.
Please just stop fucking with the monster scenes so hard.