Download the JD MOD from the 1st page and followw the install instructions. Lets you unlock the gallery without playingDoes someone have the full gallery?
Well, maybe if it was a game on Unreal Engine 4 or Unity3D...I think one of the bigger reasons beyond it just being to dragged out is that all the orcs are the exact same, I mean even the human scenes are basically orc scenes with human skin. Its the same 3 orc models(green,red,grey) with the same body, same dick, same face, Not to mention the human scenes all the same and they have like the same exact dick as an orc.
I get that its easier to make updates and stuff faster using a set template but if you are gonna have so many of the same scenes i think having some diversity in Orcs/Humans would ease some of the hate on all the Orc sex.
Hey Nomo, I really liked NN and the start of KoD, then felt koD was losing its way but I really enjoyed this release, you really stepped up the art, which was great to begin with and the writing was good tooHey people, Nomo here.
I see some people here being upset about the time the recent updates take and just wanted to give my side. I hope you can try to not be as harsh to the new team and how things are in comparison with Sierra, since with her we did have 3~4 months before even starting patreon, to work on Noxian Night in which we improved our teamwork and efficiency.
With KoD and the current new team, it is a lot harder than that. It is like jumping on a moving train and trying to keep your balance. We did spend a lot of time remaking and writing the plans, story lines and lore and rewriting it in a new format, since a lot of my plans with Sierra were scattered in chat conversations and emails. We did that while we also worked on new releases. It is no joke how much time and work that can take and be put into practice for people joining so far into the development of a project. On top of getting the new team familiar with multiple other things like character profiles, how they act, their backstories not yet revealed or other quirks and specifics for current and future events in writing and coding. Monsinne for one example had to learn some coding too, to be able to add in dialogue and expressions, plus dialogue options among other things.Also the last 2 updates had more than 150 000 words in writing.
I understand how some of those things can go completely unnoticed on the outside and only the CG fetishes and count to be looked at as what we only do, so hopefully I can bring up a new angle that might make you understand us and our work better. Overall tho, I am happy how they are doing things and we did iron out a lot of edges to smooth our team work.So while I saw some people here doomsaying, I have no plans to stop developing KoD and will do everything I can to finish and improve its quality and have a big story driven game filled with fetishes that everyone can find something they like depending on their choices.
For the current update, I am happy how it turned out. We did listen to feedback and have been improving a lot of things after Sierra left, and have been reintroducing some of the earlier content. In this update we did present both dom and sub scenes and a scene for each alliance, but also we tried to have more human scenes as opposed to orc ones people seemed to want to go away from. We did have a bad end, that was highly requested and on top of that we added a tentacle scene if you wanted something entirely different. We cant please everyone, but hopefully everyone got at least something they liked out of it.
Next we will be focusing on making cities and human character bases to fill them with, which I am currently drawing, in order for Sabia to venture out and progress the story that direction. I know people usually dont appreciate or care that much for the effort put in backgrounds or things like character designs,writing and base sprites, but it is something that the game needs to function.
So that aside, if you have constructive feedback after reading and playing through this update and the last one my new team worked on, I am happy to read and reflect on. If you have in-depth comments with examples and opinions on art, cgs, writing and story, or maybe game design in general do share them and I will read through. Also this update we also introduced and worked on 2 new characters, Bris and Kira, hopefully you liked the work put in their designs and characters because we do have a lot of fun ideas with them too. Also I do know some people consider variants as simple work, but CG's like the tekrok one in the current update had over 300 layers in order for Sabia to be able to do blowjobs, handjobs, have double penetration and all the groping action plus more. CG's like that one easily consume double and more the work than a normal one, so while some people simplify everything to just ''one cg'',they do miss the complexity and flexibility they provide. It is the easiest thing for me to make on static picture with cum off and cum on, and finish it in 2/3 days, but I hope the added motion and visual changes justify the time and work they take me.
Of course if people dislike the many changes and variants like we had in the tekrok and the tentacle/Ba ashi CGs for example, I can always tone that down and make more CGs, but with simple to no changes on them.
I know some people here seem to be pessimistic, so hopefully that perspective and insight plus what we have in plans in the future can ease your concerns. Since in the end of the day I do want to make people happy playing my games and I do enjoy what I do to the point where quality and improving is what I strive for.
Hey people, Nomo here.
I see some people here being upset about the time the recent updates take and just wanted to give my side. I hope you can try to not be as harsh to the new team and how things are in comparison with Sierra, since with her we did have 3~4 months before even starting patreon, to work on Noxian Night in which we improved our teamwork and efficiency.
With KoD and the current new team, it is a lot harder than that. It is like jumping on a moving train and trying to keep your balance. We did spend a lot of time remaking and writing the plans, story lines and lore and rewriting it in a new format, since a lot of my plans with Sierra were scattered in chat conversations and emails. We did that while we also worked on new releases. It is no joke how much time and work that can take and be put into practice for people joining so far into the development of a project. On top of getting the new team familiar with multiple other things like character profiles, how they act, their backstories not yet revealed or other quirks and specifics for current and future events in writing and coding. Monsinne for one example had to learn some coding too, to be able to add in dialogue and expressions, plus dialogue options among other things.Also the last 2 updates had more than 150 000 words in writing.
I understand how some of those things can go completely unnoticed on the outside and only the CG fetishes and count to be looked at as what we only do, so hopefully I can bring up a new angle that might make you understand us and our work better. Overall tho, I am happy how they are doing things and we did iron out a lot of edges to smooth our team work.So while I saw some people here doomsaying, I have no plans to stop developing KoD and will do everything I can to finish and improve its quality and have a big story driven game filled with fetishes that everyone can find something they like depending on their choices.
For the current update, I am happy how it turned out. We did listen to feedback and have been improving a lot of things after Sierra left, and have been reintroducing some of the earlier content. In this update we did present both dom and sub scenes and a scene for each alliance, but also we tried to have more human scenes as opposed to orc ones people seemed to want to go away from. We did have a bad end, that was highly requested and on top of that we added a tentacle scene if you wanted something entirely different. We cant please everyone, but hopefully everyone got at least something they liked out of it.
Next we will be focusing on making cities and human character bases to fill them with, which I am currently drawing, in order for Sabia to venture out and progress the story that direction. I know people usually dont appreciate or care that much for the effort put in backgrounds or things like character designs,writing and base sprites, but it is something that the game needs to function.
So that aside, if you have constructive feedback after reading and playing through this update and the last one my new team worked on, I am happy to read and reflect on. If you have in-depth comments with examples and opinions on art, cgs, writing and story, or maybe game design in general do share them and I will read through. Also this update we also introduced and worked on 2 new characters, Bris and Kira, hopefully you liked the work put in their designs and characters because we do have a lot of fun ideas with them too. Also I do know some people consider variants as simple work, but CG's like the tekrok one in the current update had over 300 layers in order for Sabia to be able to do blowjobs, handjobs, have double penetration and all the groping action plus more. CG's like that one easily consume double and more the work than a normal one, so while some people simplify everything to just ''one cg'',they do miss the complexity and flexibility they provide. It is the easiest thing for me to make on static picture with cum off and cum on, and finish it in 2/3 days, but I hope the added motion and visual changes justify the time and work they take me.
Of course if people dislike the many changes and variants like we had in the tekrok and the tentacle/Ba ashi CGs for example, I can always tone that down and make more CGs, but with simple to no changes on them.
I know some people here seem to be pessimistic, so hopefully that perspective and insight plus what we have in plans in the future can ease your concerns. Since in the end of the day I do want to make people happy playing my games and I do enjoy what I do to the point where quality and improving is what I strive for.
I think schedule let a lone a good one, is asking to much for a 3 person team. Nomo and the others def need to communicate more for sure, as they are only hurting themselves by not communicating. The game def needs more quality of life improvements, and more flexible scenes with Sabia. Seems like any potential scenes that could happen, Sabia avoids it unless it's girl on girl action. Or things that happen to Sabia that should be a scene arent scenes.In all honesty i think the update was pretty damn good it had good scenes for all and the story was smooth and fun to read. In general there are lots of improvments and people are finaly getting what they have been asking scene wise. The only problem that still lurks is the time between updates.If the same exact update came mid march like around 15-20 noone whould have any right to complain. Now cause of the 3 month+ dellay(after you promised faster updates) and the fact that there was no communication with your community(one post at the start of march one at the end) made a lot of people mad and they are a little justified. The game is amazing dont get me wrong but it needs a scedule and a good one at that! Like if the next update comes mid to the end of june and the people are informed (and you actually deliver) all the haters and people bad mouthing the game and your team whouldnt have their complains justified. I hope you actually read my feed back and give it some thought. I believe that misshaps can happen and they were the cause of delays and not the fact that you were milking your patreons but you need prove that to everyone with your future updates! I realy hope you will read this and maybe tell me you ropinion I am a big fan keep up the good work!
''Another reason is orcs get boring pretty fast. In reality they are just slightly more muscular humans, that are green; oh yea, and fucked up teeth. Out of all the fantasy races you could start with its probably the worst one in my opinion'' - Yeah i really dissagree with that one about orcs being ''biggerr humens'', everyone that just downgrade this fantasy race(not only when it comes to this game) to that and them being the worst type of race to choose from is just talking out of their ass and this type of opinion lose it's legs faster than Golum can cum when he sees the one and only ring.
You can also downgrade every single fantasy race to something simple - I can say that Kia is just a goddamn chihuahua but with horns type of race or tentacles are a big joghurt but with spining around noodles type of creature etc and it just sounds stupid because each fantasy race is unique in it's own way..
Actually im happy that one of narratives is focused on orcs because i many these type of games the story involves mostly futa elves and some shiet, thats not my cup of tea and this game is finally the one that i can play without problems and how i choose.
In my opinion there's good amount of content for the people that love tentacles, monsters/some furry stuff and orcs or humans.