I didn't twist anything. There was a contradiction, i asked you to clarify it, because there wouldn't be a point in turning a discussion into misguided flaming. Especially a page after the thread got cleaned up.You really managed to twist my words,i hope that ain;t intentional...anyway the point is that ONCE you start making a game you SHOULD have a stable financial situation which for most people means having a job,the " they are probably working on another game or something in real life" part is about something else,there i meant that they are already working on another game example: KoD and they promise their community that they are working on it but the truth is that they are keeping appearances so the cash keeps flowing while they are working in secret on something else,sound like a scam yet? If they officialy abandoned KoD and started another game or got a real job then it wouldn't be a problem,bc they wouldn;t be taking KoD money while not doing anything for it.
Anyway, that's right, getting paid to do something and using the money for something else would be really bad. So far there was no indication of anything like this happening here.
I tend to short it down to PR, because that's a term i got used to and my posts tend to be a bit long as you have seen. I just mean basic communication, keeping in touch with the audience, explaining things without overhyping and in general being transparent and honest.Scaming and milking are 2 faces of the same coin and thats a fact.
All that talk of PR is nonesense,you dont have to hold speeches,streams or conferences,they JUST have to talk to their patreons and community about what their doing and the status of the game,keeping people that PAY you in the dark is a huge Dick move.
Then they should rehire her if they cant even communicate with their community.
But the thing is: good communication is difficult, and there are a lot of people who are naturally bad at it. Just take a look around the internet, you will find too many examples.
And rehiring Sierra is not going to happen by the info we got. I don't know you well enough yet to claim to know your oppinion about this, but just as a side note she started to work on her own solo game over a year before she quit Hreinn.
The updates are slower than they should be, no question about that.Point still stands that its been a long while since 2017 and its a valid point to make that they are moving slower than they should,why aren't they hiring more people? Why aren't they reducing the scope of the game if they bit more than they can chew? In those years sure we got a somewhat good story,a moronic combat system,little freedom after a point in the game (around mid game i think),some scenes are great and i hope they keep going for quality over quantity but most are average or below,sub and dom stats are kinda useless right now (very little difference between them as of now) and as some have pointed out which saddened me,is that the whole map will not be explorable and the universe will be barely unique.
Obviously i don't know why they aren't hiring more, but i have a few guesses. The first would be money. Right now the team gets something like 1000-1200 per person, which isn't a bad income in some countries, but if anyone is from a richer place, then this wouldn't even come close to being enough as a sole income already.
My second guess comes from my point that the team lacks good management. Right now they have 1 artist, 1 writer and 1 programmer and each of them do their own thing. Would hiring a second writer or programmer speed anything up? Without proper coordination it would only slow things down.
But these are just my guesses from the outside.
And from what we've seen so far, they did recude the scope already, multiple times in fact. Take a look at the slavery/freedom stat. When was the last time anything used that, and even the catgirl enslavement route has been essentially dropped.
Another example is the Dajrab route and as a side bonus, almost certainly the solo route too. Dajrab's route got exactly 2 unique scenes in 0.3 and 0.8. and as far as i remember solo got even less.
So the scope has been reduced, but as you have pointed out, reducing it too much might take away a lot of this game's uniqueness, so that's not a simple solution either.