johnmccain2024

New Member
Aug 27, 2021
8
3
Lately, for me, it was a hit or miss.
The Vehlis capture quest was very recent for Hreinn's standard at least, wasn't it? 2 or 3 updates ago max. I thought that scene was really good, one of the best in the game even, but then the repeatables and shop scenes looked downright *ugly*. So it's not like Nomo can't do it anymore at least, I just hope the repeatables update was an outlier and not an indicator for the future quality. And from the sneak peaks we got it looks like it's going back to higher quality now
 

Cormac

Active Member
May 18, 2017
524
297
I honestly don't think they should continue with the game. As much as I liked it, it seems to me that they lose focus with this delay. Maybe start a new game, or even redo everything, and with the errors corrected from that first version. Imagine if the entire game was remade in a better quality, with more time and with more frequent updates? I would think it was wonderful, I would put Nomo on top again
 
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souldead341

Engaged Member
Oct 16, 2017
2,147
2,210
I honestly don't think they should continue with the game. As much as I liked it, it seems to me that they lose focus with this delay. Maybe start a new game, or even redo everything, and with the errors corrected from that first version. Imagine if the entire game was remade in a better quality, with more time and with more frequent updates? I would think it was wonderful, I would put Nomo on top again
But that would take work, and they're already pulling a decent amount of cash with the current model.
 
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Jinsoyun

Active Member
Sep 28, 2018
582
1,131
I'm going to be the one who disagrees here. Restarting the project, starting a new game or remaking it in rpg maker would be absolutely useless and it most likely isn't that realistic either.

KoD's development clearly lacks management and planning. Even tho Nomo has an overall direction, in every single patch so far we have seen content being added with a delay or cut and passed on to the next patch. There seem to be plans for what should be in the finished game but for not when and how.

This is made worse by the working speed of some team member(s). It doesn't really matter if it's a lack of free time to work on this game or laziness, the result is the same.

Until these things get fixed, restarting the game or making a new one won't make any difference at best and just give us 1-2 years of absolutely no content followed up by the same pace at worst.

That is, if Hreinn decides to make another project if they decide to shut down this one.

I want to see improvement on the speed of released content, just as everyone else in this thread, but continuing KoD is the best scenario in every case, because either the current problems get carried over to the new project or they get fixed and if they are fixed, then carrying on with KoD doesn't need new foundations and planning to start.
 

AlienBreeder

Newbie
Jun 27, 2021
32
108
I'm going to be the one who disagrees here. Restarting the project, starting a new game or remaking it in rpg maker would be absolutely useless and it most likely isn't that realistic either.

KoD's development clearly lacks management and planning. Even tho Nomo has an overall direction, in every single patch so far we have seen content being added with a delay or cut and passed on to the next patch. There seem to be plans for what should be in the finished game but for not when and how.

This is made worse by the working speed of some team member(s). It doesn't really matter if it's a lack of free time to work on this game or laziness, the result is the same.

Until these things get fixed, restarting the game or making a new one won't make any difference at best and just give us 1-2 years of absolutely no content followed up by the same pace at worst.

That is, if Hreinn decides to make another project if they decide to shut down this one.

I want to see improvement on the speed of released content, just as everyone else in this thread, but continuing KoD is the best scenario in every case, because either the current problems get carried over to the new project or they get fixed and if they are fixed, then carrying on with KoD doesn't need new foundations and planning to start.
I may be wrong here, but I think they're takin' the piss. (Remaking it or RPG maker.)
 

souldead341

Engaged Member
Oct 16, 2017
2,147
2,210
I may be wrong here, but I think they're takin' the piss. (Remaking it or RPG maker.)
I can see advantages to having done it in RPG maker from the beginning (namely having a lot of the mechanics they had to code into renpy native or available as free addons online). But yeah, I hoipe it was a joke about taking literally years to redo the game so far in RPGmaker, seeing as the coding seems to be (one of) the frequent causes of the delays (IIRC it's a common excuse they give). Hell, you can see what happens to an ambitious project when they redo it in a new engine with Malise and the Machine. Last had a release of a version in 2018 (unless there's some release not posted here or updated on their patreon front page), though still being "worked on" in a new engine according to the developer.
 

AlienBreeder

Newbie
Jun 27, 2021
32
108
I think dzd1121 has the right of it: having played a tonne of Japanese (completed) RPGmaker games of varying quality, after a while if I'm playing an RPGmaker game that I'm not hugely into or I'm not in the mood or I simply don't find appealing, my mind can't help but start to see the negatives - the most common one being an abundance of empty space. Having done a course in game design myself (straightens tie), it's draw as an engine is it's so damn simple to use that any man and his dog can whack out a half-playable game in no time, without a huge amount of effort to boot.
Now, having had income and data (live in the middle of nowhere so my signal is very poor) for a while - though very specifically I've been playing KoD since 0.1.3 or so - I've been on F95 more often, and I find myself drawn more often to Ren'Py games, knowing that while there mightn' be an abundance of sex scenes, the downtime between them isn't arduous.

Of course with that said, KoD is the first Ren'Py game I've come across with a sort of navigation system (navigable map) - which I think is kinda cool and isn't a detractor for me. Although I am in the minority (I believe) of KoD fans who didn't think Noxian Nights was the bees knees (though I don't play League of Legends) so I'm not biased towards RPGmaker with that in mind, the biggest draw from me from a... lusty perspective... is that I come from an erotica background: young me thought people porn was amazing, but word porn?! Stuff makes me cum like a dragon. I'm not overly fussed by the artwork - certainly pleased when it's good - but so long as the writing is at an acceptable level I'm not really given to complaining.

But at the end of the day, what should be kept in mind is that the KoD gang don't peruse F95 (I think), and the RPGmaker remake was 'suggested' by a user.

[As an addendum about Malise and the Machine: there's a boatload of negativity on that thread which doesn't need to migrate over here, but I consider it... highly unlikely, it's being worked on in the meantime. I am under the impression that that team began Onyx as a way to raise funds (among any developer a tactic I find peculiar) for MatM's redesign, however Onyx has now taken centre stage. And both exits.]
 
Aug 11, 2020
349
957
I don't find RPGmaker to be a better engine for most games. A ton of RPGmaker games just wind up having tons of empty space and useless walking. Unless a major part of the game is to have random combat, I prefer Renpy or any other engine.
Exactly. Noxian Nights failed miserably on that point: poorly designed maps, lots of useless walking, empty world, terrible battles and balancing. Kingdom of Deception is a huge step up from Noxian Nights in my opinion and I think they should keep making games in Ren'Py. And I say that without even considering how outdated the RPGmaker engine is compared to Ren'Py.
 

Kodek

Active Member
Jun 26, 2017
711
824
People here are just overthinking stuff talking about remaking the project and so. Remaking the project won't make it better, heck it would just give Nomo a free pass to milk the patrons for a year or more. So, either finish it or drop it and looking at how far we are in the game, the better course is to finish this project then pass to another one. Nomo has an overall goal in mind, but the management they have right now kinda suck, because every update is delayed to hell and back and when it comes it's small, unfulfilling and meh.

I don't like to point finger but Nomo fucked his own game, because Sierra was no longer holding him back on his most bad ideas. So the state we have right is at least 80% Nomo's fault since he is probably forcing his ideas on the other two. Because of this, we have nonexistent updates, awful writing and progression and the only quality that remained is the art work. So we all just need to hold up to what we have because it's not going to change... at least it's free for us here.
 

Iramis

Member
Dec 3, 2018
103
185
Exactly. Noxian Nights failed miserably on that point: poorly designed maps, lots of useless walking, empty world, terrible battles and balancing. Kingdom of Deception is a huge step up from Noxian Nights in my opinion and I think they should keep making games in Ren'Py. And I say that without even considering how outdated the RPGmaker engine is compared to Ren'Py.
What? I found Noxian Nights to be a great game overall, not just for the lewd content. It has small well designed maps, every corner has a purpose, which area did you think was empty? As someone who has played many RPGM games it has efficient maps and I didn't really feel like I was walking uselessly overall. Unless you find any sort of walking useless in which case that's your problem. The battles were also fun, I found it challenging at certain moments in my first playthrough but never overly tedious which is what I generally seek and many games here are missing. I liked the variety of bosses and such.

Kingdom of Deception may be a step up in terms of art quality, in every other respect it failed to impress me personally. I found it had potential and interesting set ups but overall direction was kind of disappointing but that's just my personal taste, may not be the case for everyone.
 
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Snowmanly

Newbie
Dec 24, 2018
36
99
The last update literally doubled the scenes of the game. Get a grip people. They have bad management, and they are obviously milking it, but if you discredit the devs for every update, just don't play the game. Be mature people and move on. I don't understand wtf the outrage is.

When you don't like something - don't pay for it, don't play it, don't talk about it. Simple economy. The forever moaners here that just keep on bitching about how the update is slogging, that there is no content etc, etc, etc - wtf are you here for damn. There are other games, other studios. There has to be something you like. Go and support it and let the project die and move on, or stop repeating the same circlejerk bs that this forum's been seeing for probably the last 30 pages or so. And I mean the huge ones.
 
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