I think dzd1121 has the right of it: having played a tonne of Japanese (completed) RPGmaker games of varying quality, after a while if I'm playing an RPGmaker game that I'm not hugely into or I'm not in the mood or I simply don't find appealing, my mind can't help but start to see the negatives - the most common one being an abundance of empty space. Having done a course in game design myself (straightens tie), it's draw as an engine is it's so damn simple to use that any man and his dog can whack out a half-playable game in no time, without a huge amount of effort to boot.
Now, having had income and data (live in the middle of nowhere so my signal is very poor) for a while - though very specifically I've been playing KoD since 0.1.3 or so - I've been on F95 more often, and I find myself drawn more often to Ren'Py games, knowing that while there mightn' be an abundance of sex scenes, the downtime between them isn't arduous.
Of course with that said, KoD is the first Ren'Py game I've come across with a sort of navigation system (navigable map) - which I think is kinda cool and isn't a detractor for me. Although I am in the minority (I believe) of KoD fans who didn't think Noxian Nights was the bees knees (though I don't play League of Legends) so I'm not biased towards RPGmaker with that in mind, the biggest draw from me from a... lusty perspective... is that I come from an erotica background: young me thought people porn was amazing, but word porn?! Stuff makes me cum like a dragon. I'm not overly fussed by the artwork - certainly pleased when it's good - but so long as the writing is at an acceptable level I'm not really given to complaining.
But at the end of the day, what should be kept in mind is that the KoD gang don't peruse F95 (I think), and the RPGmaker remake was 'suggested' by a user.
[As an addendum about Malise and the Machine: there's a boatload of negativity on that thread which doesn't need to migrate over here, but I consider it... highly unlikely, it's being worked on in the meantime. I am under the impression that that team began Onyx as a way to raise funds (among any developer a tactic I find peculiar) for MatM's redesign, however Onyx has now taken centre stage. And both exits.]