Apr 6, 2020
122
120
It seems to me that if they returned to Origins, namely the RPG maker, they would transfer all the game content there, they would have more freedom, and less time would be spent on everything else. There are a lot of RPG makers, there are also a lot of scripts for them with content that adds variety. It would be possible to implement a system of raids, and battles, and puzzles, and other mini-games. And the art would also look beautiful, and the style would be adjusted.
Of course it would take time, but in my opinion the further development of the game would be much faster. And theoretically there would be more possibilities. But alas, we have what we have. Maybe by the end of the year, the developers will make more content with repetitive scenes, a ton of water (I have meaningless text), a bit of plot development, and a series of bugs for aftertaste so that we wait another month for fixes.
 

voerman

Member
Apr 8, 2020
373
415
I don't know. RPGMaker is easy to do generic things, but even with all the scripts out there, it takes a dedicated team to really combine them into something great.
 
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Aug 11, 2020
349
957
It seems to me that if they returned to Origins, namely the RPG maker, they would transfer all the game content there, they would have more freedom, and less time would be spent on everything else. There are a lot of RPG makers, there are also a lot of scripts for them with content that adds variety. It would be possible to implement a system of raids, and battles, and puzzles, and other mini-games. And the art would also look beautiful, and the style would be adjusted.
Of course it would take time, but in my opinion the further development of the game would be much faster. And theoretically there would be more possibilities. But alas, we have what we have. Maybe by the end of the year, the developers will make more content with repetitive scenes, a ton of water (I have meaningless text), a bit of plot development, and a series of bugs for aftertaste so that we wait another month for fixes.
You'd be surprised how limited RPG maker actually is. Sure, you could use plugins, but then I'd say you could also code the game using 1960s punching cards. The coding experience would be equally painful.
 

Evergrey

Member
Aug 7, 2016
463
243
and then wait for polished build aka not a completely broken build in july?
nah the fixed build is usually the public build my guess is that they will say that the thing they advertised to do in this ver. could not be put in due to reasons and will say that they will release it as a patch probably july or aug then delay it long enough and they will just say they will put it on the next build which would be around dec
 
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