CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Jan 31, 2022
49
83
Cowtits mod update:
I've gone through and redone the character sprites to make Sabia bustier to match the recent cg, except for the masked exotic dancer outfits, which will come in the future.

To use these just place the images in the zip inside /game/Database/Actors/sabia and overwrite any conflicts. You'll need to run unren on the game folder to access this.
View attachment 1996231
It would be nice to make an even bigger version, but some of the costumes would need minor redrawing for that, so if anybody has any idea what nomo's brush settings are that would help. As it is this overwrites all her sprites from the begining of the game, but it would probably be possible to implement them progressively growing if I knew more about coding.

View attachment 1996255

Tell me if you find anywhere that is seems to break or layers clip through each other.
Have you thought about maybe making a permanently naked mod for Sabia? I feel like that'd be cool because it seems you know your way around this type of stuff.
 

Anon747

Newbie
Aug 6, 2019
35
49
hey so just an idea I wanna run by you guys, so Sunsetrider7's something unlimited has a dedicated fan edits thread and I was wondering if we could get one started for this game too to pass the time instead of just waiting on updates?
ref f95zone.to/threads/something-unlimited-sprite-re-mix-and-fanart-thread.118041/
 

Ryukurai

New Member
Jun 28, 2020
1
1
If they went extensively into the bad end and made it last a long time with multiple paths, it would be imo the best outcome for the long awaited ending to this game and I'd be ok with waiting longer to see it play out. I hope the Sabia as a dom fans get what they want but personally I'm rooting for th sub + bad ending route getting the most love.

Hopefully after they go back to making simpler games much more like Riven.
Pro Dom Sabia. The Subia & Bad Ends got boring. I doubt the Kentark training will ever continue.
 
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Jinsoyun

Active Member
Sep 28, 2018
648
1,245
On a bit different note, Vehlis' quest was quite interesting to me. Personally.

As a comment on Ylva's quest i said:
[after a point i thought that it would have been sexier if Dul and Brug started talking about the weather or anything completely unrelated because having Sabia under them was just a matter of fact to them.]
Then they do this for a short remark to Vehlis.

I also wrote years ago that in my opinion, Sabia's clothes are too underutilized. She has a slave armor from the very beginning with collar and chains yet there are a grand total of 2 scenes where she has them on. Even if she has to wear this armor to trigger a scene she is completely stripped before anything happens. Not even decorated nudity.

And what is the quest now? Sabia goes to get a skimpy set for a scene. But not for herself... for Vehlis. Then Sabia is teased about putting on the new clothes herself. But no. Then we give them to Vehlis... and she is stripped naked immediately... Except the collar... which breaks at the start of the scene so she is completely naked again.

IF this is not enough, Sabia discusses the idea behind getting these "clothes" for Vehlis with a few orcs. And she points out the OBVIOUS answer that she, Sabia is sexier when she wears the slave armor. And the orcs agree. And she was wearing her slave armor in my playthrough when they talked about this... So why doesn't she have it on for the scene???

Did Nomo and Monsinne sit down one day and say "you know that fucker with the default orange icon? let's tease the fuck out of him. that will be funny". Am i really this important? Can i use my powers for good somehow?
 

nyqz

Newbie
Mar 17, 2018
88
187
Have you thought about maybe making a permanently naked mod for Sabia? I feel like that'd be cool because it seems you know your way around this type of stuff.
Do you mean just a mod to make all her sprites naked (which would be easy) or a mod to make her permanently naked and have the world recognize it?

hey so just an idea I wanna run by you guys, so Sunsetrider7's something unlimited has a dedicated fan edits thread and I was wondering if we could get one started for this game too to pass the time instead of just waiting on updates?
I don't know if we get enough edits to really be worth it. I think something unlimited has much more modular cg from the start, so editing is easier. You can go ahead if you think it's a good idea though, I suppose it might be a good idea to archive the handful of edits we do get, they can be a bit hard to find in such a long thread.

in my opinion, Sabia's clothes are too underutilized. She has a slave armor from the very beginning with collar and chains yet there are a grand total of 2 scenes where she has them on. Even if she has to wear this armor to trigger a scene she is completely stripped before anything happens. Not even decorated nudity.
I agree it's crazy how little scenes there are with the slave armor. I think that it's actually possible for the player to avoid getting it and they don't want to draw scenes twice in two different costumes, which is probably why it rarely gets used. But since the game is now 90% sub path they should really just make it a non-optional item for any sub-characters and start putting it in more.
 
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Anon747

Newbie
Aug 6, 2019
35
49
I don't know if we get enough edits to really be worth it. I think something unlimited has much more modular cg from the start, so editing is easier. You can go ahead if you think it's a good idea though, I suppose it might be a good idea to archive the handful of edits we do get, they can be a bit hard to find in such a long thread.
oh damn youre right I just unpacked the files from my game and its all full images.
idk why they'd do it this way but whatever glad I talked with someone before doing it
 

Karl Speidel

Active Member
Sep 20, 2021
817
772
Cowtits mod update:
I've gone through and redone the character sprites to make Sabia bustier to match the recent cg, except for the masked exotic dancer outfits, which will come in the future.

To use these just place the images in the zip inside /game/Database/Actors/sabia and overwrite any conflicts. You'll need to run unren on the game folder to access this.
View attachment 1996231
It would be nice to make an even bigger version, but some of the costumes would need minor redrawing for that, so if anybody has any idea what nomo's brush settings are that would help. As it is this overwrites all her sprites from the begining of the game, but it would probably be possible to implement them progressively growing if I knew more about coding.

View attachment 1996255

Tell me if you find anywhere that is seems to break or layers clip through each other.
You know what makes Sabia more bustier? Some tick minotaur milk. Sabia needs more minotaur scenes.
 
Last edited:
Jan 31, 2022
49
83
Do you mean just a mod to make all her sprites naked (which would be easy) or a mod to make her permanently naked and have the world recognize it?


I don't know if we get enough edits to really be worth it. I think something unlimited has much more modular cg from the start, so editing is easier. You can go ahead if you think it's a good idea though, I suppose it might be a good idea to archive the handful of edits we do get, they can be a bit hard to find in such a long thread.


I agree it's crazy how little scenes there are with the slave armor. I think that it's actually possible for the player to avoid getting it and they don't want to draw scenes twice in two different costumes, which is probably why it rarely gets used. But since the game is now 90% sub path they should really just make it a non-optional item for any sub-characters and start putting it in more.
Just the models used when she talks to someone, if that's what you mean by sprites. Also wouldn't having others acknowledge she's naked change the base game by adding dialog? Imo it's such a missed opportunity to not allow Sabia to roam naked after a certain sub path threshold like they did in noxian nights with lust stat.
 

Negativpro0

Member
May 23, 2020
245
443
I do not think the problem with development is on the Coder, i think is with the Artist Nomo, he has just not been working as much as he used to over the last years. Coding wise Ren'py is simple, there is not much to do as far as i am concerned, the game did not have any complicated feature in a while.

The new art style was made cause Nomo is lazy, the CG have been recycled multiple times over the last patches and the scenes are after all mostly the same CG with some variations, which is understandable to a degree.


Also for that guy asking for my Discord, i posted about it the day i got kicked so just look for that day in the chat if you are interested, i am sure they message got removed, espacially considering that i was right. August is almost over and no part 3 of 0.13. Which means we got no full update over a year, you would think drawing porn and adding some text to it would take less time.
 

HikkiXxX

Newbie
May 25, 2018
53
207
I do not think the problem with development is on the Coder, i think is with the Artist Nomo, he has just not been working as much as he used to over the last years. Coding wise Ren'py is simple, there is not much to do as far as i am concerned, the game did not have any complicated feature in a while.

The new art style was made cause Nomo is lazy, the CG have been recycled multiple times over the last patches and the scenes are after all mostly the same CG with some variations, which is understandable to a degree.


Also for that guy asking for my Discord, i posted about it the day i got kicked so just look for that day in the chat if you are interested, i am sure they message got removed, espacially considering that i was right. August is almost over and no part 3 of 0.13. Which means we got no full update over a year, you would think drawing porn and adding some text to it would take less time.
CG was already done in april, and as far as we know the writting was done around June. The last stream of Nomo was just drawing for fun, doing some fan art of a Bleach character, sorry but the problem IS the coding
 

punhetas

Active Member
Nov 2, 2016
625
1,296
CG was already done in april, and as far as we know the writting was done around June. The last stream of Nomo was just drawing for fun, doing some fan art of a Bleach character, sorry but the problem IS the coding
Ridiculous...
I've been following them since the first noxian nights releases. I remember when they announced this game and took almost 1 year to get the first release out with promise that it would be an almost full game on first release. As they learned to program in renpy

Here we are years later with a half baked barebones game made in an tool as easy as game maker to use.

How can someone still support this sham is beyond me...
 

heehatatt

Newbie
Jun 2, 2017
94
253
As far as I understand the new scene is actually complex in terms of renpy. Its a modular image, with multiple layers making up the full picture, allowing for lots of different variations that can be reused/have more added to them later down the line. From what I've seen in renpy games(I fucking despise renpy and all the 3d model vn garbo that gets dumped on this site,) which granted isn't much, no one's really doing this kind of stuff.
 
Aug 11, 2020
349
963
As far as I understand the new scene is actually complex in terms of renpy. Its a modular image, with multiple layers making up the full picture, allowing for lots of different variations that can be reused/have more added to them later down the line. From what I've seen in renpy games(I fucking despise renpy and all the 3d model vn garbo that gets dumped on this site,) which granted isn't much, no one's really doing this kind of stuff.
Not Ren'py, but the same code in a different language:
https://f95zone.to/threads/rhodes-fortress-final-scalegarden.1826/
https://f95zone.to/threads/the-curse-of-pleasure-v0-8-rannero.3127/
https://f95zone.to/threads/sarah-of-the-rotation-cut-v2-3-2-ho-works.46654/

It's not that hard, but you need a bit of coding experience and a clear vision BEFORE you start mass producing assets.

Ridiculous...
I've been following them since the first noxian nights releases. I remember when they announced this game and took almost 1 year to get the first release out with promise that it would be an almost full game on first release. As they learned to program in renpy

Here we are years later with a half baked barebones game made in an tool as easy as game maker to use.

How can someone still support this sham is beyond me...
Noxian Nights is a very, very basic RPG maker game with (almost) no coding. You shouldn't compare it to this one, except for the art.
 

punhetas

Active Member
Nov 2, 2016
625
1,296
Not Ren'py, but the same code in a different language:
https://f95zone.to/threads/rhodes-fortress-final-scalegarden.1826/
https://f95zone.to/threads/the-curse-of-pleasure-v0-8-rannero.3127/
https://f95zone.to/threads/sarah-of-the-rotation-cut-v2-3-2-ho-works.46654/

It's not that hard, but you need a bit of coding experience and a clear vision BEFORE you start mass producing assets.



Noxian Nights is a very, very basic RPG maker game with (almost) no coding. You shouldn't compare it to this one, except for the art.
They are developing this for 5 years.. 5! I took a college degree in that amount of time!
there is no excuse to not only have already learned but mastered such a basic tool, yet they have the most basic game renpy can produce.
 
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