- Nov 5, 2017
- 1,573
- 2,589
I don't think the economy is the problem. It's raining with money and it's almost impossible to lose once you get going. I think, it'd help a lot if the building thing get's it's own tab. Having it be a sub-menu of the reforms menu is not the most intuitive. The same can be said about the training/recruitment menu.Sorry. The whole balancing out it's still hard for me.
The thing about the days was just me being retarded. I saw the d 1 on the first level buildings and assumed in the very start, when I first played the game. That it was the number of days it took to build. Somehow that idea stuck in my mind even though it doesn't make any sense, when I think about it. Sorry about the confusion.
I have also managed to get back a little love from the people, though I have no idea how.
Regarding the battle. The prince was well trained with tons of heavy infantry, heavy cavalry, and longbowmen against a little band of thieves. So I don't think, it was a loss.
Is my suspicions right that it only builds one building at a time or is there some form of RNG or just a general misunderstanding? I saw one of my buildings in the early game complete. While the others where still at 0% which got me to the conclusion, that they only build one at a time.
*edit I did a much larger test regarding the buildings and they do seem to be build all at once. The interval is just so random. One of the forests are at 0% while the other is at 50%. The lvl 1 stable is at 23% while the lvl 3 citadel is at 25%. The lvl 2 weapon smith is still at 0%
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