Thank you for your suggestion, but if I want to do it right I'll be looking for long-term cooperation.
I'll be looking for someone who's available to do it every month.
I'll probably have to test a few people and give them something in return.
Les 3 en même temps !
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All 3 at the same time !
Fr. Games this ambitious tend to get stuck in development and abandoned. But apparently not posting and instead committing to it with the community's support breaks that curse.
Im for fourth option - I like the look of the protoganist. Never liked Kill La Kill to the point that I shut down it on the first episode. But I often stumbled on r34 art and animations with main heroine and it was very sexy. I really like the heroine's appearance. Also, having had the opportunity to play a lot of parody games, even those with universes I'm not familiar with, I've noticed that authors often make up a lot of their own, and I end up liking their parodies. Sometimes even more than the original, if I'm familiar with it. So I'm following your work with interest, as I like the art and interesting sex mechanics.
It's been three weeks since I posted any updates. I think it's time for another one.
You may have seen that the banner on the front page of this topic was changed.
I've received a lot of feedback telling me that the previous banner wasn't NSFW enough and that it could be a bit ambiguous since KLK is not a very SFW fandom. I think the new banner leaves no room for interpretation.
About the game's development, everything's going well. I'm either ahead of schedule or on time.
I only need to get two more things done before I can post the first public build :
- Get the last artworks I need
- Rework a bit the notebook/diary system, which is currently a bit nightmarish.
I'm way ahead of schedule on the script, and I've already completed quite a bit of content for the next two updates following the first public release. Most of the negative points raised during the playtest phase have also been corrected. It's not perfect, but at least I'm sure it's better than before.
I'm still a bit worried about being able to make a French version of the game throughout the whole development process.
Getting a French version at release won't be too difficult, as I've managed my schedule pretty well.
The end of the year will be a little slower, especially on the art side. I always have more expenses at this time of the year to cover my daily life needs so I must reduce the number of art pieces I commissions.
My apologies if I don't show you much as I prefer not to spoil the most important artworks. I've only posted very rough sketches recently. I now have a second person helping me in the creative process to improve the overall quality of art.
To conclude this post, I would like to say that unless something cataclysmic occurs, the release date of the first public build will be EARLY DECEMBER.
You can expect something like between the 5th and the 10th of December.