- May 16, 2019
- 659
- 707
Yeah, I know it's been pretty long as it's been more than 1 year since I've made this thread, but that's necessary if I want to create something that could get finished one day.Still patiently waiting.
As for any game developer, whether it's a classic game or an adult game, it's better to take your time, even if it means pushing back the date to release a quality game than a half-completed game.Yeah, I know it's been pretty long as it's been more than 1 year since I've made this thread, but that's necessary if I want to create something that could get finished one day.
At the very beginning, I thought I could release a first demo during winter 2022, but that was completely unrealistic considering the amount of work required to create something nice.
I could release the latest playtest build right now as the official V0.I, as I think most testers would say it's decent enough to be posted online. To be honest, the very first demo won't be very different from the 2nd testbuild, it will be just some fixes, text editing, replacing some music/audio files an adding more illustrations.
But doing that would both mean:
- Straight up ignoring all the review testers made for me.
- Completely rush the whole thing and putting me in a bad situation for the following updates.
So yeah, people will have to wait a bit more.
I’m not trying to convince you, and I’m not trying to argue, but how would releasing the current build as v0.1 rush you or discredit the tester reviews? Again, I’m not trying to convince you to do anything I just don’t understand the reasoning.I could release the latest playtest build right now as the official V0.I, as I think most testers would say it's decent enough to be posted online. To be honest, the very first demo won't be very different from the 2nd testbuild, it will be just some fixes, text editing, replacing some music/audio files an adding more illustrations.
But doing that would both mean:
- Straight up ignoring all the review testers made for me.
- Completely rush the whole thing and putting me in a bad situation for the following updates.
So yeah, people will have to wait a bit more.
It would rush me because people will be expecting new content and regular updates once the first public demo is available. Once it goes public, the pressure on my shoulder will increase automatically.I’m not trying to convince you, and I’m not trying to argue, but how would releasing the current build as v0.1 rush you or discredit the tester reviews? Again, I’m not trying to convince you to do anything I just don’t understand the reasoning.
I'm not a native English speaker either, and when I write, although I think I do it more or less correctly, I tend to come out with sentences that are too long and awkward. I guess something similar happens to you.Hello Everybody.
It's time for another update.
I'm spending most of my time working on the main script and making all the little changes needed thanks to the reviews I received.
I think I'll stop working on the UI, as the current design looks good enough for me.
View attachment 2819075
I'm currently trying to improve the SFX, mostly those related to action/combat or sex. So far, I've mainly used free assets but several testers told me that it could be it could be done better. I could commission more VA/ sound designer to do it, but that's a little bit expensive. I'm thinking about buying SFX packs, as it sounds like a rather good solution. I found something that could fit for action/combat sfx but I'm a bit struggling to do the same for sex SFX.
I'll also soon be looking for another native english speaker proofreader. There are still a few typos in my script but also some oddly builded sentences that can be disturbing to native english reader. One proofreader is not enough. I currently can't really pay for it at the full market rates, so I'll have to find another solution.
I plan to add 5 more CGs to the V0.1 thanks to the playtests, so the V0.1 will have 23 unique CGs instead of 18.
Most of the artists working with me are either making those CGs or already working on the V0.2 content.
Sorry, no sexy sneak peek this time, I'm keeping everything secret to not spoil you too much.
That's all.
Du coup, seul le français et l'anglais seront disponible ?Hello Everybody.
It's time for another update.
I'm spending most of my time working on the main script and making all the little changes needed thanks to the reviews I received.
I think I'll stop working on the UI, as the current design looks good enough for me.
View attachment 2819075
I'm currently trying to improve the SFX, mostly those related to action/combat or sex. So far, I've mainly used free assets but several testers told me that it could be it could be done better. I could commission more VA/ sound designer to do it, but that's a little bit expensive. I'm thinking about buying SFX packs, as it sounds like a rather good solution. I found something that could fit for action/combat sfx but I'm a bit struggling to do the same for sex SFX.
I'll also soon be looking for another native english speaker proofreader. There are still a few typos in my script but also some oddly builded sentences that can be disturbing to native english reader. One proofreader is not enough. I currently can't really pay for it at the full market rates, so I'll have to find another solution.
I plan to add 5 more CGs to the V0.1 thanks to the playtests, so the V0.1 will have 23 unique CGs instead of 18.
Most of the artists working with me are either making those CGs or already working on the V0.2 content.
Sorry, no sexy sneak peek this time, I'm keeping everything secret to not spoil you too much.
That's all.
Du coup, seul le français et l'anglais seront disponible ?
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So only French and English will be available?
???Excuse you?
Basically, he's saying this game is going to be incredible.Excuse you?
Thanks for the shout out and Good luck with your project too.Been following your project for a while now over on discord, still looking good and can't wait to play it even if it takes another year
Grammarly is quite good, even the free version fixes a lot of things.I'll also soon be looking for another native english speaker proofreader. There are still a few typos in my script but also some oddly builded sentences that can be disturbing to native english reader. One proofreader is not enough. I currently can't really pay for it at the full market rates, so I'll have to find another solution.
Thanks for the help. I've tested Grammarly and it's working really well, it's way better than my previous Deep L + Google docs combo.Grammarly is quite good, even the free version fixes a lot of things.