- Sep 12, 2021
- 565
- 813
I have two suggestions, not sure if it is what you are looking for, though.
For a tree, you could take a look at how the "bad end theatre" did it, it's a game where you have to make multiple choices and decide how each character is supposed to act to reach different endings.
Each character has a sheet with their tree, only the branchings are visible, and the specific choices that unlocked a branch only appear when the right combination of character behaviour and story choices have been made.
(but I guess that's way more complex than what you will be doing with that game.)
For the character sheet, Harem Hotel has a very food system that shows the "level" of with different actions of each characters. It gives an idea of what you can/cannot do with them.
For a tree, you could take a look at how the "bad end theatre" did it, it's a game where you have to make multiple choices and decide how each character is supposed to act to reach different endings.
Each character has a sheet with their tree, only the branchings are visible, and the specific choices that unlocked a branch only appear when the right combination of character behaviour and story choices have been made.
(but I guess that's way more complex than what you will be doing with that game.)
For the character sheet, Harem Hotel has a very food system that shows the "level" of with different actions of each characters. It gives an idea of what you can/cannot do with them.