BSHarou

New Member
Sep 6, 2022
6
3
Anyone else have a problem where during the combat the animation of you/enemy moving slightly left and right is super slow and so changing turns take forever?
 

ArtemisKuro

Newbie
Sep 22, 2017
22
11
How much time-sensitive/order-sensitive content is in this game? Can you just play the game or do you need a step by step walkthrough open at all times?
 

zuado

New Member
Feb 21, 2021
3
3
Im stuck on giving materials to the blacksmith, i have all the materials, but i get the "insufficient materials", does anyone have a list with materials and how many do i need?
 

EddyB50

Newbie
Dec 9, 2022
26
32
How much time-sensitive/order-sensitive content is in this game? Can you just play the game or do you need a step by step walkthrough open at all times?
Game pretty linear, and in-game quest log gives most info you need to complete stuff.
 
Mar 26, 2020
31
54
How much time-sensitive/order-sensitive content is in this game? Can you just play the game or do you need a step by step walkthrough open at all times?
Kind of difficult to say since you don't know if you're too late or if what happens is just supposed to happen is supposed to happen. Out of sheer coincidence I only once found a time where I was too late and could have had things happen differently.

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ArtemisKuro

Newbie
Sep 22, 2017
22
11
As long as the timer only starts when the relevant quest is active it's probably fine. I like to grind and exhaust most of my options before progressing usually, so I can just wait to trigger the start of the quest until I'm ready.
 

WMXFLover

New Member
Jan 21, 2024
1
0
I know it was supposedly fixed but I'm still encountering the game crash when you try to sell your wares to a trader. This is happening in both English and Russian. On version 0.81. Any fixes?
 

storm1051787

Member
Mar 23, 2019
390
605
Kind of difficult to say since you don't know if you're too late or if what happens is just supposed to happen is supposed to happen. Out of sheer coincidence I only once found a time where I was too late and could have had things happen differently.

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About your spoiler unless they rewrote the quest since the last time I've played it you weren't to late and that particular moment is scripted. Mc will never get there in time no matter what. Nothing in this game is time sensitive, but a lot of quests won't progress unless it's the right time of day or unless a certain amount of days have passed
 
Mar 26, 2020
31
54
About your spoiler unless they rewrote the quest since the last time I've played it you weren't to late and that particular moment is scripted. Mc will never get there in time no matter what. Nothing in this game is time sensitive, but a lot of quests won't progress unless it's the right time of day or unless a certain amount of days have passed
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Levelution

Member
Jun 4, 2022
163
68
Updates:
  • The combat system is still broken as hell. Sometimes, certain options will either not work for unexplained reasons. Fighting enemies with the dodge ability is still a pain-in-the-ass.
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Abraxis

Member
Jun 21, 2019
102
331
WELP WE HAD BACKWARDS COMPATIBLITY FOR 1 VERSION


Knightly Passions 0.82

Dear friends!
Today, we’re releasing a new version of the game, Version 0.82, which contains several bug fixes.
Here’s a full list of all the new fixes and changes in the game:
  • Fixed healing potions. Now, they cannot be used when the hunter’s health is already full.
  • Fixed a bug in Quest 30 that could occur if the elf had died.
  • Combat action points now increase correctly when using cooked food or cheat codes.
  • Fixed a crash when trading with cooked food in your inventory.
  • The blacksmith no longer offers iron ore for sale.
  • Unfortunately, saves from prior versions of the game will not work in Version 0.82. We recommend skipping quests you’ve already completed using the “New Game+” functionality.
Download PC version (Windows, Linux): |
Download MAC: |
Download Android version: |
If you run into any problems in the game, don’t forget to let us know in our Discord server.
Link:
 

Josh Spicer

Well-Known Member
Sep 19, 2018
1,207
1,665
"Unfortunately, due to reportedly fixing a buncha bugs, we decided that your desire for working saves was too much so we got rid of that feature. Use this bullshit feature we invented to avoid having to ever work to remedy this one giant bug."
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,873
4,866
KnightlyPassions-0.82
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rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 
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Iravat

New Member
Jul 8, 2023
13
3
Im stuck on giving materials to the blacksmith, i have all the materials, but i get the "insufficient materials", does anyone have a list with materials and how many do i need?
with the iron, you need to get it from the cave from defeating the goblin (need at least 1 iron). The rest should be self explanatory since I also ran into this problem and it fixed once i did the goblin hunt.
3 needles, 1 soap, 1 sap, 1 iron seem to be the what he needs but I got 3 sap every time i attempted this just in case
 
Last edited:

harryzeus

Member
May 8, 2022
110
24
I can't use some food, always crashing:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 585, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory/inv_inventory.rpy", line 141, in use
NameError: global name 'daily_bonus' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "navigation/vedma.rpyc", line 66, in script
File "renpy/ast.py", line 2259, in execute
self.call("execute")
File "renpy/ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3347, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 1142, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1075, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 372, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 585, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory/inv_inventory.rpy", line 141, in use
NameError: global name 'daily_bonus' is not defined

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Knightly Passions 0.82
Mon Mar 18 17:33:12 2024
 
3.90 star(s) 98 Votes