WORD FROM THE DEV FEYADA
Dear friends,
We are actively working on
Version 1.0 as we speak. One of the new features we plan to introduce in the new version is 2 different difficulty modes – namely:
- Adventure Mode, in which combat and minigames will be relatively easy.
- Tactical Mode, in which you’ll need to develop specific strategies to defeat combat opponents and make an effort to succeed at minigames.
It’s important to note that we’re currently designing the game with
Tactical Mode as our focus so that we properly factor in all the many subtle facets of good game balance – making enemies that are genuinely challenging, equipment that’s relevant but not overpowered, skills that are impactful, and minigames that are interesting.
We’ll be encouraging players to play the game on Tactical Mode, because that’s the mode the game has been intended to be played in from the very start. We weren’t originally planning on introducing a second difficulty mode, but we’ve seen that a meaningful number of players don’t want to spend time mastering the combat system. Consequently, we decided to give players the ability to choose whichever mode they’re more comfortable playing. If you’d like to immerse yourself in the story but not have to put much effort into winning battles and minigames, we’ll make sure you have that opportunity.